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resource project Media and Technology
The goal of this project is to advance STEM education in Hawaii by creating a series of educational products, based on NASA Earth Systems Science, for students (grades 3-5) and general public. Bishop Museum (Honolulu HI) is the lead institution. NASA Goddard Space Flight Center is the primary NASA center involved in the project. Partners include Hawaii Department of Education and a volunteer advisory board. The evaluation team includes Doris Ash Associates (UC Santa Cruz) and Wendy Meluch of Visitor Studies Inc. Key to this project: the NASA STEM Cohort, a team of six current classroom teachers whom the Museum will hire. The cohort will not only develop curricula on NASA earth science systems but also provide guidance to Bishop Museum on creating museum educational programming that best meets the needs of teachers and students. The overall goal of Celestial Islands is to advance STEM education in Hawaii through the use of NASA Earth Science Systems content. Products include: 1) combined digital planetarium/Science on a Sphere® program; 2) traveling version of that program, using a digital planetarium and Magic Planet; 3) curricula; 4) new exhibit at Bishop Museum on NASA ESS; 5) 24 teacher workshops to distribute curricula; 6) 12 community science events. The project's target audience is teachers and students in grades 3-5. Secondary audiences include families and other members of the general public. A total of 545,000 people will be served, including at least 44,000 students.
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TEAM MEMBERS: Blair Collis Mike Shanahan
resource project Media and Technology
Bridging Earth and Mars (BEAM): Engineering Robots to Explore the Red Planet engages the general public and K-8 students in exhibits and programs designed to foster awareness of robotic technology, computer programming, and the challenges and opportunities inherent in NASA missions and S-STEM careers. The Saint Louis Science Center (SLSC) of St. Louis, Missouri is the lead institution and project site; partners include Washington University in St. Louis, Saint Louis University, the St. Louis regional FIRST Robotics organization, and the Challenger Learning Center-St. Louis. Project goals are to: 1) inform, engage, and inspire the public to appreciate NASA’s Mission by sharing findings and information about NASA’s missions to Mars; 2) ignite interest in S-STEM topics and careers for diverse K-8 students; and, 3) encourage students in grades 6-8 to sustain participation in educational experiences along the S-STEM careers pipeline. The SLSC will design and build a Martian surface and panorama where two rovers can be remotely controlled. Visitors in the McDonnell Planetarium will use controllers to program rover exploration of the Martian landscape in real-time. Visitors in SLSC’s Cyberville gallery, located one-quarter mile away across a highway-spanning enclosed bridge, will program the second rover with simulated time lag and view its movements via a two-way camera system. SLSC will organize and host a series of Innovation Workshops for K-8 students, each featuring teamwork-building engineering challenges from current and updated NASA-based science curricula. Participants will be recruited from SLSC community partners, which include community centers and faith-based programs for underserved families.
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TEAM MEMBERS: Bert Vescolani John Lakey Paul Freiling
resource project Media and Technology
The Mars Exploration Exhibit is a new public exhibition designed to provide experiential learning opportunities for students, educators and the public while inspiring greater excitement about space science. The exhibit emphasizes the importance of STEM education and careers through practical application and inquiry-based learning. Space Center Houston, the official visitor center of Johnson Space Center, is creating the new Mars landscape simulation in partnership with the Houston Independent School District and University of Houston Clear Lake. The exhibit will offer interactive science education activities that will be delivered through distance learning and onsite instruction at Space Center Houston. Utilizing research-based practices in both formal and informal learning environments, the project will help to attract and retain students in science, technology, engineering and mathematics. It will also foster life-long learning and enthusiasm toward the promise of space science and innovation. This unique exhibit will enable students and Space Center Houston’s more than 800,000 annual visitors to increase their knowledge of Earth science and apply their learning to the Mars environment. The exhibit will also highlight the role NASA missions serve in scientific innovation. The project will build the capacity of the Greater Houston community and school-based organizations to engage girls, minorities and other underrepresented students in STEM learning. It will offer in-depth science education for low-performing and gifted/talented students, ultimately bridging achievement gaps, increasing student performance and cultivating greater interest in science. Project outcomes will include: a 1,500-square-foot Mars landscape exhibition; interactive video presentations highlighting water recovery and other environmental processes; a standards-based learning curriculum aligned with Texas Essential Knowledge and Skills (TEKS ) and National Science Standards; and a menu of K-12 experiential learning activities focused on water, air, renewable energy and other critical science topics.
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TEAM MEMBERS: Janet Brown Melanie Johnson Paul Spana Meg Naumann
resource project Media and Technology
Living Liquid is a full-scale development project that will develop and research a new genre of science exhibit that engage visitors in inquiry with large scientific datasets through interactive visualizations. Building on findings from a prior pathways project, Living Liquid will develop three interactive visualizations on a multi-touch Viz Table with a tangible user interface. Each visualization will support visitors in the exploration of a dataset provided by the project’s science partners: 1) Plankton Patterns will show how the ocean is defined by regions of microscopic life using data from the MIT Darwin Project; 2) Ocean Tracks will reveal the “highways” large marine creatures travel with data from the TOPP project at Stanford University; and 3) Genetic Rhythms will follow the activity of marine creatures’ genes in response to environmental conditions based on data from the Center for Microbial Oceanography Research and Education (C-MORE). Through an iterative process of collaborative research and development among museum professionals, educational researchers, computer scientists, marine biologists, data artists and interaction designers, this project seeks to: (1) Advance public understanding of ocean ecosystems and large data inquiry skills through the development of a Viz Table. (2) Advance STEM professionals’ knowledge of how to engage the public in inquiry with visualizations through an educational research study. (3) Increase the capacity of STEM professionals (both ISE developers and research scientists) to develop visualizations through a collaborative development process that includes graduate student training and residencies.
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TEAM MEMBERS: Jennifer Frazier Joyce Ma Kwan-Liu Ma
resource project Exhibitions
This three-year research project will study the impact of science center staff facilitation strategies in the area of mathematics learning in a museum exhibit environment. The three main deliverables are: (1) Iteratively developing and refining a theoretical model of how staff facilitation can deepen and extend family mathematical discourse at interactive exhibits; (2) Rigorously testing key components of this model, including the relationship between staff facilitation and the nature of family mathematical discourse; and (3) Providing evidence and research-based tools to support PD efforts for informal STEM educators. The project will leverage the success of the NSF-funded Access Algebra project (DRL-0714634) to advance the field's understanding of socially mediated, informal math learning and identify effective, evidence-based facilitation approaches. The project's research will build from theoretical notion of sociomathematical norms (Yackel & Cobb, 1996), which is currently based on classroom research. A key element of the project will be to determine whether and how, the norms can be applied to informal learning environments. The first phase of the project begins with a qualitative, design-based research (DBR) study to develop a theoretical model of staff-facilitated family math learning, including staff facilitation strategies that support family mathematical discourse and contextual factors that influence that discourse. In the second phase of the project, the team will use an experimental approach to rigorously test the staff facilitation model developed during Phase 1. This mixed-method design will allow the team to both study the complexities of informal math learning and rigorously test causal connections between staff facilitation and the level of family math discourse. Finally, the project staff will provide tools to support PD efforts for informal STEM educators across the country.
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resource project Media and Technology
This full-scale project addresses the need for more youth, especially girls, to pursue an interest in engineering and eventually fill a critical workforce need. The project leverages museum-based exhibits, girls' activity groups, and social media to enhance participants' engineering-related interests and identities. The project includes the following bilingual deliverables: (1) Creative Solutions programming will engage girls in group oriented engineering activities at partner community-based organizations, where the activities highlight altruistic, personally relevant, and social aspects of engineering. Existing community groups will use the activities in their regular meeting structure. Visits to the museum exhibits, titled Design Your World will reinforce messages; (2) Design Your World Exhibits will serve as a community hub at two ISE institutions (Oregon Museum of Science and Industry and the Hatfield Marine Science Center). They will leverage existing NSF-funded Engineer It! (DRL-9803989) exhibits redesigned to attract, engage, and mobilize a more diverse population by showcasing altruistic, personally relevant, and social aspects of engineering; (3) Digital engagement through targeted use of social media will complement program and exhibit content and be an online portal for groups engaged in the project; (4) A community action group (CAG) will provide professional development opportunities to stakeholders interested in girls' STEM identity (e.g. parents, STEM-based business professionals) to promote effective engineering messaging throughout the community and engage them in supporting project participants; and (5) Longitudinal research will explore how girls construct and negotiate engineering-related identities through discourse across the project activities and over time.
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resource project Public Programs
This initiative is a collaboration of the University of Massachusetts Amherst, the EcoTarium science museum in Worcester, MA, other scientists and teachers at Clark University in Massachusetts and at Loyola Marymount University in Los Angeles, along with six other museums in New England and California. The project seeks to develop and study a model that would integrate the science research on urban systems into science museum exhibits and programs, starting in this phase in a new "City Science" exhibit space at the EcoTarium. The goal is to learn how to assist citizens in decision-making and shaping a sustainable future for their communities. The work builds on the NSF/SBS-funded Urban Long-term Research Area Exploratory (ULTRA-Ex) network, one of a set of awards by NSF/SBS and NSF/BIO in the area of urban ecology. The exhibit (with four sections: neighborhood design; land use and land cover; urban biodiversity; urban heat island effect) will include activities related to "alternative futures" of cities, will be designed to be updated as new results from this research are produced and also to allow for visitors to respond to survey questions about their city environment that will be used by the researchers. Deliverables will also include an integration of the prototype exhibits with an NSF-funded K-12 urban ecology curriculum (co-PI from Loyola Marymount University), which has already been done with nature centers and would now expand into science museums. The significance of this work includes the growing importance of new research on human/ecology interaction in cities coupled with applications of this research to Public Participation in Science Research (PPSR) and local decisions and choices. It is driven by the future vision of the cities in which the target audience(s) is located. The work in Worcester will focus on reaching underserved audiences, which characterizes much of the city of Worcester, and will include partnerships with local schools and community groups.
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TEAM MEMBERS: Robert Ryan Eric Strauss Colin Polsky Alexander Goldowsky Paige Warren Betsy Loring
resource project Exhibitions
This research project led by the Exploratorium will use a combination of tracking and timing, cluster analysis, and focus groups to seek to answer the research question: To what extent and in what ways do female-responsive designs more effectively engage girls at STEM exhibits? This project addresses the need for more research in this area by pioneering the study of potential female-responsive design (FRD) principles for exhibits across a wide variety of STEM topics and exhibit types. This project includes four phases that will build from the work of the PI that developed an initial Female-Responsive Design (FRD) Framework regarding female engagement and learning in STEM -- based on extensive literature review and practitioner interviews. This project will expand on and validate this FRD Framework, with the ultimate goal of having a set of criteria for female-responsive designs (FRD) that effectively engage girls at STEM exhibits. The four phases of the research project are: Phase 1: Track 1000 boys and girls across three institutions using over 300 physics, engineering, and math exhibits to identify which exhibits engage boys and girls equally, and which are less engaging for girls. Phase 2: A panel of experts and girl advisors identify additional female-responsive design principles, expanding on those identified to date in literature and practice. Phase 3: Combining results from the first two phases, the third phase employs statistical analyses to reveal the most effective combinations of design principles for engaging girls across a variety of exhibits. Phase 4: This qualitative phase conducts focus groups with girls to explore how the final FRD Framework works to better engage them, and how their learning differs at exhibits that exemplify the principles in the Framework.
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resource project Media and Technology
The Exploratorium, in partnership with Qualcomm, proposes to develop and test a highly accurate indoor positioning system (IPS) at full museum scale. Such a system would increase the feasibility and power of whole-visit research studies and open up opportunities for using IPS to support new and innovative informal STEM learning experiences. Within 3-5 years, museums will likely possess infrastructures capable of easily and effectively integrating IPS. The Exploratorium's project will generate early knowledge about using this technology for developing innovative programmatic strategies and for improving research and evaluation of STEM learning in museums. Program activities include developing processes for creating and updating indoor maps; testing IPS as a tool for program development and delivery; prototyping a research data management system; and the dissemination project findings.
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TEAM MEMBERS: Joyce Ma Josh Gutwill William Meyer Claire Pillsbury Douglas Thistlewolf
resource project Exhibitions
This research and development project would inform and engage audiences (especially middle school age girls) about the fundamental research under investigation at the Large Hadron Collider (LHC) at CERN in Geneva, Switzerland. A research plan and summative evaluation will fill a gap in what is known about the public's perception and understanding of the LHC/particle physics and include studies on girl's interest and engagement. Deliverables include a 40 minute giant screen film (3D/2D), full dome planetarium film, an interactive theater lobby exhibit, website, mobile app, materials and professional development workshops for educators. The giant screen film will use scientific visualizations and artistic interpretation to reveal compelling scientific stories recreating conditions following the Big Bang and the discovery in 2012 of the Higgs boson. CERN is providing unprecedented access to the collider and particle detectors including filming inside the 17 mile long underground tunnel while it is closed for upgrades in 2013-2014. There are 8 partner science museums (7 with planetariums) that will show the film/exhibit and serve as sites for research, evaluation, and outreach to underserved audiences ( Adventure Science Center, Carnegie Science Center, The Franklin Institute, Liberty Science Center, OMSI, Orlando Science Center, the Smithsonian, and the St. Louis Science Center). Additional distribution/marketing channels include giant screen theaters, planetariums, DVD, and social social media. Launch is targeted for 2016. Learning outcomes will focus on increasing awareness and interest in the LHC and increasing young people's engagement and excitement about the nature of scientific discovery. The research on girl's engagement and interest in physics will fill a gap in field. The project deliverables are projected to reach large audiences through national distribution of the giant screen film, the planetarium show, the exhibit, 3D/2D Blu Ray and DVDs, and access on computers, tablets, and other mobile devices.
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TEAM MEMBERS: Mark Kresser Stephen Low Dale McCreedy Manuel Calderon de la Barca Barbara Flagg
resource project Exhibitions
The National Federation of the Blind (NFB), with six science centers across the U.S., will develop, implement, and evaluate the National Center for Blind Youth in Science (NCBYS), a three-year full-scale development project to increase informal learning opportunities for blind youth in STEM. Through partnerships and companion research, the NCBYS will lead to greater capacity to engage the blind in informal STEM learning. The NCBYS confronts a critical area of need in STEM education, and a priority for the AISL program: the underrepresentation of people with disabilities in STEM. Educators are often unaware of methods to deliver STEM concepts to blind students, and students do not have the experience with which to advocate for accommodations. Many parents of blind students are ill-equipped to provide support or request accessible STEM adaptations. The NCBYS will expose blind youth to non-visual methods that facilitate their involvement in STEM; introduce science centers to additional non-visual methods that facilitate the involvement of the blind in their exhibits; educate parents as to their students' ability to be independent both inside and outside the STEM classroom; provide preservice teachers of blind students with hands-on experience with blind students in STEM; and conduct research to inform a field that is lacking in published material. The NCBYS will a) conduct six regional, two-day science programs for a total of 180 blind youth, one day taking place at a local science center; b) conduct concurrent onsite parent training sessions; c) incorporate preservice teachers of blind students in hands-on activities; and d) perform separate, week-long, advanced-study residential programs for 60 blind high school juniors and seniors focused on the design process and preparation for post-secondary STEM education. The NCBYS will advance knowledge and understanding in informal settings, particularly as they pertain to the underrepresented disability demographic; but it is also expected that benefits realized from the program will translate to formal arenas. The proposed team represents the varied fields that the project seeks to inform, and holds expertise in blindness education, STEM education, museum education, parent outreach, teacher training, disability research, and project management. The initiative is a unique opportunity for science centers and the disability population to collaborate for mutual benefit, with lasting implications in informal STEM delivery, parent engagement, and teacher training. It is also an innovative approach to inspiring problem-solving skills in blind high school students through the design process. A panel of experts in various STEM fields will inform content development. NCBYS advances the discovery and understanding of STEM learning for blind students by integrating significant research alongside interactive programs. The audience includes students and those responsible for delivering STEM content and educational services to blind students. For students, the program will demonstrate their ability to interface with science center activities. Students will also gain mentoring experience through activities paired with younger blind students. Parents and teachers of blind students, as well as science center personnel, will gain understanding in the experiences of the blind in STEM, and steps to facilitate their complete involvement. Older students will pursue design inquiries into STEM at a more advanced level, processes that would be explored in post-secondary pursuits. By engaging these groups, the NCBYS will build infrastructure in the informal and formal arenas. Society benefits from the inclusion of new scientific minds, resulting in a diverse workforce. The possibility for advanced study and eventual employment for blind students also reduces the possibility that they would be dependent upon society for daily care in the future. The results of the proposed project will be disseminated and published broadly through Web sites; e-mail lists; social media; student-developed e-portfolios of the design program; an audio-described video; and presentations at workshops for STEM educators, teachers of blind students, blind consumer groups, researchers in disability education, and museum personnel.
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resource project Media and Technology
The broad purpose of this project is to contribute to capacity-building efforts—to strengthen the evaluation of programs and learning experiences in informal science education (ISE). We focus on improving the quality of summative evaluations, which have been called upon to inform decision-making and practice, contribute knowledge to the field, and help make the case for the value of informal learning. We previously developed a framework that synthesizes key elements of a high-quality summative evaluation. The framework has three dimensions: (a) examine the underlying rationale of the program, exhibition, experience, or intervention being evaluated; (b) balance methodological rigor with sensitivity to the informal context; and (c) prioritize uses of the evaluation by addressing stakeholders’ needs. Evaluators may draw on all three dimensions to provide summary judgments on the value of what was evaluated. We extend our work in two ways: (1) Examine how the framework could be used as a guiding lens for planning or conducting future or current summative evaluations. We will work with partners in informal science institutions to support and document their evaluation activities along the dimensions of evaluation quality, with the intent of improving the framework and creating concrete exemplars of its application in practice. (2) Conceptualize alternative models for enhancing professional training in ISE evaluation. We will research current programs and practices for building technical evaluation capacity, looking for promising and innovative approaches that include apprenticeship or “hands-on” experiences. This 18-month project (January 2015 through June 2016) is funded by the Gordon and Betty Moore Foundation.
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TEAM MEMBERS: SK Partners Lisa Peterson Richard Shavelson Amy Kurpius Alice Fu Archana Kannan