Nanoscience is an emerging scientific field, and therefore an increasing amount of funding is flowing into nanoscience and nanotechnology research, including money from the federal government. Several studies of public understanding and public attitudes toward nanoscience have shown that most of the public is generally uninterested in and unmotivated to learn about nanoscale science and technology3. Because this emerging interdisciplinary field of science offers so much promise, and because it will have an increasing presence in everyday life, the NSF is committed to increasing public
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TEAM MEMBERS:
Mark St. JohnJenifer V. HelmsNanoscale Informal Science Education (NISE) NetworkPam CastoriJudy HirabayashiLaurie LopezMichelle Phillips
During 2005-2008, the Nanoscale Informal Science Education Network researched, designed, implemented, and evaluated public deliverables covering various aspects of nanoscience, nanotechnology, and nanoengineering. Working with four NISE Net museums, Multimedia Research used a web-based post-survey design to assess nanotechnology awareness in a sample of museum visitors exposed to nano-topic programs, exhibits, forums and activities (treatment group) compared with a sample of museum members who were not exposed to the deliverables (control group). Exposure to nano-topic deliverables appears to
The Science Museum of Minnesota (SMM) contracted Randi Korn & Associates, Inc. (RK&A) to conduct a summative evaluation of Playing with Time, a traveling exhibition funded by the National Science Foundation. Data collection took place at SMM, the exhibition's first venue, in the spring and summer of 2002. The evaluation documents the scope of the exhibition's impact and effectiveness through timing and tracking observations and exit interviews.
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TEAM MEMBERS:
Randi Korn & Associates, Inc.Science Museum of Minnesota
The NSF-funded Nanoscale Informal Science Education (NISE) Network produced exhibits and programs designed to develop awareness, engagement, and understanding of nanoscale science, engineering, and technology in the museum-going public. As part of the overall summative evaluation of the first five years of this grant, the Exhibits and Programs Study examines the measurable impacts of these public products on museum visitors. These exhibits and programs were developed during the first four years of the project as the NISE Network itself was growing and developing; the products show the strength
During Year 1 of the Nanoscale Informal Science Education (NISE) Network, the Exhibits and Programs group, led by the Science Museum of Minnesota, conducted a marketing survey in an effort to find out what kinds of nano exhibits and programs institutions would find most useful, and what other forms of assistance the NISE Network could provide. Individuals from a total of 34 institutions (out of 48) completed the online survey for a 71% response rate. Key Findings: Respondents were most interested in the topics of nanoscience applied to biology, human body, and medicine (94%) and environmental
It is relatively unknown what impact the Museum of Science has on its visitors once they leave our doors. This study aims to create a baseline understanding of how visitors follow up on what they have learned at the Museum. We examined follow up interviews from the Star Wars: Where Science Meets the Imagination exhibition evaluation and some of its accompanying programming, the Rethinking Urban Transportation forums, Bionics and Prosthetics forums, and The Force and Its Many Faces lectures. The follow up interviews were conducted via email and phone six to 10 weeks after visitors came to the
Exploring Life's Origins is a project funded by the National Science Foundation through the Discovery Corps Postdoctoral Fellowship. Janet Iwasa was the recipient of this grant, and her goals were to help the public understand research on the origins of life conducted in the labs of Dr. Jack Szostak from Harvard University/Massachusetts General Hospital and the Center for Origins Research by creating molecular visualizations based on the research and communicating to the public scientific research concepts related to the origins of life. The science communication portion of this project was
Given its ongoing commitment to universal design and the integration of technologies into the museum experience, the Museum of Science decided to employ a handheld Multimedia Tour to accompany Star Wars: Where Science Meets Imagination, an exhibition about the real world meeting Star Wars technologies. With the help of leading tour guide developer, Antenna Audio, a 22-stop tour was produced featuring narration, Behind the Scenes interviews with individuals who had worked on the films, Star Wars film clips, still photos and the ability to send information home. An American Sign Language version
Museums are places where visitors of all abilities and disabilities are invited to learn. This diversity offers a unique challenge how can museums ensure that everyone can benefit from the learning experience? Universal design, which is the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design (Center for Universal Design, 2002), puts forward a potential solution. This paper offers an overview of universal design, including its practice in the museum, formal education, and digital media fields, and
The following document summarizes results from a literature review conducted in Fall 2004 to inform the development of a nationwide research project that will explore universal access to the learning of science, technology, engineering, and mathematics (STEM) in museums. Through this project, the Museum of Science, with four collaborating institutions, will further the industry's knowledge and understanding of ways to create museum exhibitions that are inclusive of the learning needs of all museum visitors, including those with disabilities. Guiding the literature review was a topical
Three Big Back Yard (BBY) evaluations were carried out during the summer of 2006. A timing and tracking study was conducted to understand how visitors utilized and interacted with the various components of the Big Back Yard. A total of 101 visitors were observed. Exit interviews were carried out with 96 visitors as they left the BBY. The exit interviews provided an understanding of visitors' motivations for visiting the BBY, what they knew about the BBY before they visited, and their experience with the golf course's content. A lobby interview was conducted with 160 visitors as they left the
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TEAM MEMBERS:
Amy Grack NelsonBeth JanetskiLevi WeinhagenScience Museum of Minnesota
This report presents findings from a front-end evaluation at the Science Museum of Minnesota for the exhibition, "Water: H2O = Life." The study was carried out to gain visitor feedback on images advertising the Water exhibition. A total of 117 interviews were conducted with visitors aged 18 and above. Visitors were shown three images 1) an Earth-shaped cup held up by a human hand, 2) the Earth with a drop of water, and 3) the Earth floating in a life preserver. Visitors were asked if any of the images would inspire them to come to the museum and, if so, which image was most inspiring. Next