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resource project Media and Technology
This project team will develop and test a prototype of LifeSim, intended to be a financial literacy game app for high school students to strengthen mathematical skills and practical life knowledge. In the game, high school students will manage hypothetical investment funds and be challenged to understand compounded interest and debt. The app will include materials for math teachers to integrate the game within instructional practice. At the end of Phase I in a pilot study with 50 students, the researchers will examine whether the prototype functions as planned and if students are engaged during gameplay.
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TEAM MEMBERS: Daniel Cook
resource project Media and Technology
The “Impressions from a Lost World” website and related public programs will tell the story of the 19th century discovery of dinosaur tracks along the Connecticut River Valley in Massachusetts and Connecticut. The significance of these fossils extended far beyond the emerging scientific community, as they exerted a profound effect upon American arts, religion, and culture that reverberates down to the present day. The website will use stories of real people to engage visitors to think about relationships between science and religion, amateur vs. professional scientific pursuits and the role of specialization, participation of women in science, and the impact of new scientific ideas on American culture. Website visitors will draw connections of these important humanities themes to current issues. Accompanying public programs will attract diverse audiences and build interest in the website.
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TEAM MEMBERS: Timothy Neumann
resource research Media and Technology
What do images communicate about humans’ place in nature? Medin and Bang posit that the artifacts used to communicate science—including words, photographs, and illustrations—commonly reflect the cultural orientations of their creators. The authors argue that Native Americans traditionally see themselves as part of nature and focus on ecological relationships, while European Americans perceive themselves as outside of nature and think in terms of taxonomic relationships.
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TEAM MEMBERS: Suzanne Perin
resource research Media and Technology
This document presents an overview of the quantitative survey data findings from the SL+ Equity Pathways in Informal Science Learning project. Further qualitative analysis on some of the open response data is yet to be completed. Findings are grouped into four areas: about the individuals taking part in the survey; their definitions and understanding of equity and related terms; their current equity practice; and their practices around equity work including reading, talking with colleagues and evaluation.
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TEAM MEMBERS: Louise Archer emily dawson Angela Calabrese Barton Lynn Dierking Amy Seakins Victoria Bonebrake
resource research Media and Technology
This Research & Practice Agenda is a synthesis of findings from the Youth Access & Equity in Informal Science Learning (ISL) partnership, a UK-US researcher-practitioner project, funded by the Science Learning+ Initiative. Activities included a survey administered in the UK and US with 134 ISL researchers and/or practitioners; workshops with 111 participants in both the UK and US; a literature review; and a joint UK/US workshop conducted in the UK. This set of activities generated a range of data, resources and raised questions, both research questions and questions of practice, which we have
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TEAM MEMBERS: Lynn Dierking Louise Archer emily dawson Angela Calabrese Barton Day Greenberg Amy Seakins
resource research Media and Technology
This infographic reports findings from the Youth Access & Equity in Informal Science Learning (ISL) project, a UK-US researcher-practitioner partnership funded by the Science Learning+ Phase 1 scheme. Our project focuses on young people aged 11-14 primarily from under-served and non-dominant communities and includes researchers and practitioners from a range of ISL settings: designed spaces (e.g. museums, zoos), community-based (e.g. afterschool clubs) and everyday science spaces (e.g. science media).
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TEAM MEMBERS: Louise Archer Amy Seakins emily dawson Angela Calabrese Barton Day Greenberg Lynn Dierking
resource research Media and Technology
This briefing paper reports findings from the Youth Access & Equity in Informal Science Learning (ISL) project, a UK-US researcher-practitioner partnership funded by the Science Learning+ Phase 1 scheme. Our project focuses on young people aged 11-14 primarily from under-served and non-dominant communities and includes researchers and practitioners from a range of ISL settings, including designed spaces (eg museums, zoos), community-based (e.g. afterschool clubs) and everyday science spaces (e.g. science media).
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TEAM MEMBERS: Angela Calabrese Barton Lynn Dierking Day Greenberg Louise Archer emily dawson Amy Seakins
resource research Media and Technology
This briefing paper reports findings from the Youth Access & Equity in Informal Science Learning (ISL) project, a UK-US researcher-practitioner partnership funded by the Science Learning+ scheme. Our project focuses on young people aged 11-14 primarily from under-served and non-dominant communities and includes researchers and practitioners from a range of ISL settings: designed spaces (e.g. museums, zoos), community-based (e.g. after school clubs) and everyday science spaces (e.g. science media).
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resource evaluation Media and Technology
Funded by the National Science Foundation, the Science of Sharing project (SoS) was a collaboration between the Exploratorium, the Museum of Life and Science, Dialogue Social Enterprise and The Heroic Imagination Project. SoS included two major components for members of the public to engage with: a permanent collection of interactive, multi-user exhibits at the Exploratorium, and a series of social-media based activities called Experimonths. SoS exhibits and Experimonths were designed to allow visitors to experiment with cooperation, trust, and social dilemmas, connect those experiences to
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TEAM MEMBERS: Wendy Meluch
resource project Media and Technology
THE POWER TO HEAL (working title) is a 90-minute documentary on the dramatic yet largely untold story of how American hospitals were desegregated in the mid-1960s. With the active help of the civil rights movement and using Medicare as the lever, the U.S. government successfully desegregated thousands of hospitals in just a few months. Through eyewitness narratives, historians, scholars, photos, films and other period materials, we follow inspectors into the field, black and white doctors and nurses providing care and filing discrimination complaints, and senior federal officials charged with carrying out LBJ’s explicit policies. The film honors the 50th anniversaries of the Civil Rights Act of 1964 and the 1965 legislation creating Medicare, and draws on significant humanities perspectives in American, civil rights, and health care history with particular focus on the legacy of Lyndon Johnson and the work still being done to achieve equality in health care.
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TEAM MEMBERS: Barbara Berney
resource project Media and Technology
This project will design an ambitious multi-partner, multi-format, multi-venue project focused on the Arizona-Sonora borderlands. The project combines experienced co-directors and leading borderland scholars with more than a dozen Historical and Cultural Organizations (HCOs) in small and mid-sized communities to explore and interpret the unique cultures, history, and physical landscapes of the region. The project aims to foster historical perspectives on the international border, cross-cultural understanding, and a deeper sense of place among the region’s residents and visitors. A suite of interrelated physical and digital products will elaborate five themes: the border through time; bridging cultures across borders; nature and history—ties that bind; shared identity amid social diversity; and a storied landscape. Formats include an interpretive website and digital archive; a traveling exhibit co-hosted/produced with our HCO partners; and community sponsored public programs.
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TEAM MEMBERS: Paul Hirt
resource project Media and Technology
Between the Waters is a website and interactive virtual tour that will showcase the culture and history of Hobcaw Barony, a 17,500 acre historic site in Georgetown, South Carolina, which is arguably the setting for a greater confluence of humanities themes than any other in the state. Using the website’s artifacts, structures and landmarks as storytelling cues, Between the Waters will connect material culture to the lives of those who inhabited Hobcaw and interpret their history for the general public. The non-linear navigation of Between the Waters will encourage inquiry, analysis and deductive reasoning, giving visitors the skills and incentive to explore and reflect upon the multifaceted story of Hobcaw Barony, how it has helped to shape the American present and its implications for the future of South Carolina and the country.
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TEAM MEMBERS: Betsy Newman