Although schools traditionally take their pupils to Natural History Museums, little has been elicited about either the overall content of the conversations generated by such groups or of the effect on content in the presence of an adult. Transcripts were coded using a systemic network which had been designed based on pilot studies. A range of variables was created from the coded data. The number of conversations that contained at least one reference to the designated categories were ascertained overall and those of the three sub-groups, pupils and teacher, pupils and chaperone and pupils alone
In this paper, researchers from the University of North Carolina at Asheville, Denver Museum of Natural History (DMNH), and Colorado State University, present findings from two studies that established a link between certain design features commonly found in museum environments and the state of psychological flow. Study one observed visitor behavior in a museum hall at DMNH before and after renovation. The study found that after the design changes, visitors attended more to the exhibits. Study two, a post-hoc survey analysis, investigated which design features in particular are responsible for
In this paper, Kathryn Nelson of the University of Washington discusses her efforts to study visitor response to naturalistic exhibits. Nelson shares evaluation methods and findings of Northern Trail exhibit at the Woodland Park Zoological Gardens. The purpose of the study was to assess how well visitors responded to the exhibit's attractiveness, enjoyment potential, and animal well-being as well as evaluate whether visitors felt they learned facts or attitudes during their visit and their overall impressions of the exhibit.
In this paper, Patricia Jelen of the Morton Arboretum and Jeff Hayward of People, Places & Design Research explore the factors which affect the process of applying research results, including leadership, resources, and incentives for change. The authors discuss strategic planning and research efforts of the Morton Arboretum as an exemplar.
In this article, Kristine Westerberg discusses the Shedd Aquarium's new initiative for audience research and development and shares some preliminary findings from their initial efforts.
In this article, Carol D. Saunders and H. Elizabeth Stuart Perry of the Brookfield Zoo provide findings from the summative evaluation of "The Swamp." This immersive wetlands exhibit was designed to encourage people to appreciate the benefits of ecosystems and features animals and plants of a cypress swamp and of an Illinois riverine wetland.
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Carol SaundersH. Elizabeth Stuart Perry
In this article, Barry Aprison, Museum of Science and Industry, Chicago, discusses the museum's "Prenatal Development" display, one of the oldest science exhibits in the US. Aprison discusses the success of the exhibit and cites recent visitor evaluation studies.
The purpose of this study was to investigate a museum exhibition design assumption that visitors develop conceptual understanding of a science topic after utilizing a cluster of conceptually related exhibits which lack explicit concept labeling; also investigated was whether visitor concept development could be enhanced through the addition of explicit labeling about the intended conceptual messages. Two very different clusters of exhibits were selected for investigation: how transportation in Los Angeles affects air pollution (“Transportation”) and the conception and early development of
This report presents findings from an extensive summative evaluation of the Breaking Ground project (BG) conducted for both the Brooklyn Botanic Garden (BBG) and the Brooklyn Children's Museum (BCM). Breaking Ground is a collaborative project established between BBG and BCM. The products of the overall project include three exhibits (two at BBG and one at BCM) and a series of educational programs. Specifically, the project components are: the Amazing Plants exhibition and the Discovery Garden at BBG, the Plants & People exhibition at BCM, and Discovery Carts, along with the City Plant
Five small science museums will form "TEAMS (Traveling Exhibits at Museums of Science) Collaborative". The partners include the Montshire Museum of Science, Norwich, VT; The Catawba Science Center, Hickory, NC; Sciencenter, Ithaca, NY; Discovery Center Museum, Rockford, IL; and the Ann Arbor Hands-On Museum, Ann Arbor, MI. Each museum partner will develop a 1500 sq. ft. (140 m2) traveling exhibit that will include ten to fifteen interactive units and supporting graphics and will circulate to all members of the partnership. The exhibition topics are: AirPlay (Montshire Museum of Science, Dirt (Catawba Science Center), You Can Count On It (Sciencenter), Amusement Park Science (Discovery Center Museum), and Eureka Labs: Science from Head to Toe (Ann Arbor Hands-On Museum). Following the circulation among the consortium members, it is anticipated that the exhibits will circulate more broadly via the Association of Science-Technology Centers Traveling Exhibit's Program. In addition to developing these exhibits, the collaboration has an additional goals 1) focusing on the family audiences by working together to enhance the family science learning through the development of resources that can be used by families that are related to exhibition topics, 2) building institutional expertise in exhibit design, family programming, and evaluation; and 3) conducting research on family learning and sharing results with the field. Complementary materials and activities for teachers will also be developed for each exhibit.
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TEAM MEMBERS:
David GoudyCharles TrautmannSarah WolfMike SinclairJames FrenzaCynthia Yao
"Constructivist Reflections: World of Water Project Planning" is a planning activity to be carried out by Discovery 2000, Inc. They are developing a 14,000 sq. ft. area of aquatic exhibits and support spaces that will increase visitors understanding of the science concepts related to water, aquatic habitats, and organisms. The exhibit area will be developed in two phases. Phase I will be completed in the spring of 1998. It will consist of 15 or so fresh-and saltwater habitat tanks, a learning laboratory, a small program theater, a salt marsh touch pool and eight interactive exhibits. Phase II, for which this planning support will be used, will consist of an additional 25 interactive exhibits and associated programs. The Phase I area will serve as an experimental laboratory for the creation of the Phase II learning activities. With this planning grant, they will hold three staff development workshops, a planning seminar focusing on the learning theory of constructivism and how it can inform and drive exhibit and program development, produce a report of the seminar proceedings, and identify and recruit a national advisory team to assist with the development of Phase II. As a result of the planning activity their staff will be informed about constructivist theory and its application to museum exhibits and activities, they will increase their knowledge of front-end evaluation strategies, they will develop new community and professional partnerships, and they will have a plan to use as they move forward with the implementation of Phase II exhibits.