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resource project Media and Technology
Thirteen/WNET New York will develop and produce ten new episodes for a fifth season of Cyberchase. Broadcast daily on 340 PBS stations, Cyberchase has helped millions of children acquire a stronger foundation in mathematics. Cyberchase's content spans the 3rd-5th grade standards of the National Council of Mathematics. Ancillary materials, outreach and a highly popular Web site extend the learning and help make Cyberchase the sole mathematics media project available for the target age group of 8 to 11 year-olds. The new season will introduce a new campaign, "Math & Inventions: My Big Idea", to link mathematics and technology education and involve children in the invention process. These new programs will enrich the series' content while keeping viewers tuning in to the current shows. Plans include enhancing the Web site, building the inventory of multi-media outreach activities, strengthening the show's presence in after-school programs, and launching a new relationship with the museum community. Multimedia Research will conduct formative evaluation of two new elements to "My Big Idea" and a prototype of the online "Invention Machine." MediaKidz Research and Consulting (MRC) will conduct the pilot phase of a groundbreaking research study to evaluate the impact of varied media, and the interactions between the television series, Web site and outreach components, on children's mathematical thinking and attitudes toward mathematics.
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TEAM MEMBERS: Sandra Sheppard Michael Templeton Barbara Flagg
resource project Media and Technology
Educational Web Adventures LLP, representing a collaboration of two educational Web developers and two museum researchers, will conduct research to explore the role of learning style in online informal learning experiences. The study will develop ways of measuring learning style among children ages 10 to 12 and test hypotheses about learning style, activity preferences, engagement and satisfaction. The researchers hypothesize that, when the shape of the learning experience fits an individual's preferred learning style, the experience will be more engaging and more satisfying. The study will examine the following questions through laboratory and online testing: How can children's learning styles be identified? How do children's learning styles affect their preferences for online activities? Do activities that match the individual's preferred learning style result in greater engagement and satisfaction? How can the research findings be applied to the development and design of more successful online learning activities?
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TEAM MEMBERS: David Schaller Steven Allison-Bunnell
resource project Media and Technology
This project is designed to improve communication between scientists and the public focusing on the role of evidence in science. It is a two-year project that includes: 1) implementing a national survey on the public use of science web sites; 2) conducting a national Science Education Outreach Forum bringing together scientists and informal science educators; 3) implementing workshop sessions at a national conference to disseminate lessons learned from the survey and Forum; and 4) developing a prototype website on the role of evidence that will be evaluated for audience engagement and understanding. This project builds on the Exploratorium's prior NSF-funded project (ESI#9980619) developing innovative strategies using the Internet to link scientists and the public using Webcasts, annotated datasets and interactive web resources. Project collaborators include the Pew Internet and American Life Project, Palmer Station, Scripps Oceanographic Institute, FermiLab and the Society of Hispanic Physicists among others. The research and evaluation of the project has the potential for strategic impact by providing new information and models on how science centers can more effectively use the Internet to improve communication between scientists and the public while engaging learners more effectively.
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TEAM MEMBERS: Robert Semper Melissa Alexander
resource project Media and Technology
This project will produce 90-second science news stories for commercial local newscasts and science center exhibits, and determine how they change engagement with and interest in science by general audiences. Each video news story will reach approximately 2.1 million viewers that tune in to a local ABC or NBC affiliate newscast. The evaluation will study the cumulative impact of repeated exposure to these broadcast news segments. In addition ScienCentral will partner with the Maryland Science Center to investigate the use of the videos in exhibits using handheld devices and showing them on large screens. The project deliverables include two hundred and twenty 90-second video news stories over 3 years aired by ABC and NBC affiliates; complimentary web stories with links to additional resources; evaluations of both the broadcast videos and their use in a science center. The project will also evaluate the partnership between ScienCentral and the Maryland Science Center to guide future expansion of video programming.
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TEAM MEMBERS: Eliene Augenbraun Julia Schulhof
resource project Media and Technology
Cornell University, Seavoss Associates, Inc. and the Smithsonian Environmental Research Center (SERC) developed two citizen science projects and related research: 1) "Project Nestwatch" including "Virtual Nestwatch," an online exhibit and data collection project that enables individuals to participate in data collection from their home computers; 2) "National Nest Registry," field-based and focused on species that participants may find in their backyard or local community. The projects increased public understanding of bird biology, ecology, life cycles, environmental issues and the research process while encouraging careers in science.
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TEAM MEMBERS: Rick Bonney Janis Dickinson Andre Dhondt Caren Cooper Paul Allen
resource project Media and Technology
Geometry Playground created by The Exploratorium, playground designers Landscape Architecture, Inc., the Science Museum of Minnesota, Brooklyn Children's Museum, Sciencenter-Ithaca, and Science Works-Ashland is a 4,500-square foot traveling exhibition that includes immersive, table-top hands-on and electronic game elements on spatial and mathematical learning (Shape Garden, Surface City and Pattern Jungle); outdoor versions of selected exhibits from the full exhibition for public and school playgrounds and museums; and a Web site optimized for Web-enabled mobile phones.
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TEAM MEMBERS: Thomas Rockwell Josh Gutwill Catherine McCarthy
resource project Media and Technology
The Exploratorium is testing new methods of using Internet-based programming to increase the public understanding of current scientific research. Exploratorium staff, working with a group of advisors, will assess the current status of projects that focus on conveying information about research. They then will develop and test a prototype website. The exploratory research will examine such questions as: What information about research is important and critical to convey to the public? How do you build a Web presence that can rapidly accommodate new findings? What is an appropriate oversight process to assure inclusion of appropriate research? What are sufficient update intervals? How does such a Web site build an audience? How can the Web effort be coordinated with other PUR projects? How can the Web site provide opportunities for public input and discussion? How do you develop buy-in and participation from researchers? Is the additional interpretation/annotation sufficient to give the public a deeper level of understanding? These planning and prototyping efforts will be coordinated with other simultaneous Public Understanding of Research planning projects.
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TEAM MEMBERS: Robert Semper
resource project Media and Technology
SoundPrint Media Center is producing a testing a pilot of a radio project that would examine mathematical models used to simulate phenomena, make predictions and generate scenarios. During the "What If: Models, Predications and Scenarios" pilot phase, SoundPrint will produce and test two half-hour documentaries, follow-up radio updates, and a plan for a web-based model simulation and educational resources. Educational Support Services will conduct evaluation of the pilot materials to determine: the programs' ability to translate complicated mathematical and scientific ideas through a storytelling approach, the types of models that best lend themselves to illustrate those concepts, and the degree to which the documentaries as stand alone stories have an impact on listeners. The formative evaluation also will test a website.
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TEAM MEMBERS: Moira Rankin Ann Maria de Freitas
resource project Media and Technology
The Learning Research and Development Center at the University of Pittsburgh has designed a research project to examine the process of and outcomes of informal (out of school) web-based learning. "Conceptualizing and Assessing Web-based Informal Science Education" will be a three-year research study to document and analyze how the informal learner, both as an individual and in a social group, uses and learns from web-based activities. The PIs will also develop a framework and tools for evaluating informal web-based learning environments and guidelines for effective web-based learning activities. This research will use web sites developed by museums and that are complementary to exhibits in those museums. These sites are being selected because according to the PIs, "museums and other nonprofit developers are already going beyond traditional content to create true virtual informal learning environments." The outcomes of this research will include a better understanding of the cognitive and social processes that occur as learners engage in web-based activities; a framework and tools for evaluating informal web-based learning activities; and a web-based annotated bibliography relevant to this research.
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TEAM MEMBERS: Kevin Crowley Gaea Leinhardt
resource project Media and Technology
The project's goal is to facilitate the growth and use of the web site informalscience.org for posting reports of research and evaluation of Informal Science Education (ISE) funded projects. The project leaders will also synthesize the posted evaluation reports of informal science education research and development projects into readable documents. This synthesis will cover all available data from evaluation and research studies reported to informalscience.org across all sectors of ISE (e.g., museums, after school programs, video, radio, film, and technology). The investigators will provide the ISE community with information about these studies through publication on the site, through peer-reviewed publications for a research and evaluation audience, and through communications at conferences focused on ISE policy-makers and ISE practitioners. The report writing will be managed by a small staff of professional researchers and practitioners at the University of Pittsburgh, Minnesota Museum of Science, and Visitors Studies Association. The project will be continually evaluated by a board of advisors that will provide a yearly written report about the web site and synthesis work. The evaluators are researchers familiar with syntheses and meta analysis methods, experts from media, museum, and community programs, and also experts on development and use of professional development web sites. The evaluation will address whether or not the syntheses of evaluation reports was as rigorous as possible given the type of reports that are available. The usefulness of the reports and web site to the field of practice and research will also be a matter for concern by the advisory board. The long term aim of the project is to create a network that promotes deeper connections between evaluation and practice. Also, the network is expected to meet the needs and working styles of the various ISE sectors and to create exchanges and synergies among them. The site is expected to become more usable and useful to the field in each succeeding year, and it is expected to maximize its impact for practitioners, evaluators, policy makers, and funders.
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resource project Media and Technology
The "Crafting & Evaluating Interactive Educational Websites" conference will be developed through a collaboration between the Cornell University Laboratory of Ornithology and the Exploratorium. The PIs will develop and host a three-day invitational conference focusing on the practice of interactive web site design, development, evaluation and maintenance intended to achieve or support informal STEM learning. The conference, which will be held in Spring, 2005, will involve 50 individuals with a wide range of expertise who will focus on a variety of issues including audience expectations and abilities, designing for learner outcomes, testing for usability, evaluation tools and accessibility. With regard to intellectual merit, conference attendees will explore challenges and barriers that hinder development of truly interactive web sites and identify best practices and promising models, tools and technologies for encouraging authentic public interaction. Conversations begun at the conference will be extended to a broader audience through development of an online manual, informed by the conference presentations and commentaries, and designed for use by the museum, media and research communities. An interactive Web site developed after the conference will allow Web developers to locate content and ideas for design, and to share new ideas and results of usability studies and evaluations.
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TEAM MEMBERS: Theodore Koterwas
resource project Media and Technology
The "Crafting & Evaluating Interactive Educational Websites" conference will be developed through a collaboration between the Cornell University Laboratory of Ornithology and the Exploratorium. The PIs will develop and host a three-day invitational conference focusing on the practice of interactive web site design, development, evaluation and maintenance intended to achieve or support informal STEM learning. The conference, which will be held in Spring, 2005, will involve 50 individuals with a wide range of expertise who will focus on a variety of issues including audience expectations and abilities, designing for learner outcomes, testing for usability, evaluation tools and accessibility. With regard to intellectual merit, conference attendees will explore challenges and barriers that hinder development of truly interactive web sites and identify best practices and promising models, tools and technologies for encouraging authentic public interaction. Conversations begun at the conference will be extended to a broader audience through development of an online manual, informed by the conference presentations and commentaries, and designed for use by the museum, media and research communities. An interactive Web site developed after the conference will allow Web developers to locate content and ideas for design, and to share new ideas and results of usability studies and evaluations.
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TEAM MEMBERS: Rick Bonney