This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This Pilot and Feasibility study will investigate strategies for enhancing the mathematics in museum-based making and tinkering activities and lay the foundation for a full research study on broadening family participation in mathematics through making. This proposal builds directly on the NSF-funded Math in the Making convening. During this convening, questions about how to authentically highlight and enhance the mathematics in making and tinkering experiences, and how different math-enhancement approaches might influence learner experiences and outcomes, emerged as critical issues for researchers, educators, and mathematicians alike. The project aims to provide a practical lens to help researchers and educators connect topics across STEM with making and tinkering experiences. The project also seeks to advance theoretical understandings of museum-based learning by exploring ways that activity design and facilitation strategies influence how visitors understand the nature and goals of the experience and, in turn, how these visitor experiences shape learning outcomes. The project is designed to explore the most promising of these math-enhancement strategies in more depth, to propose as a next project and develop a theoretical framework for understanding and describing how these strategies influence how families understand and engage with the mathematics in maker experiences. Through several culturally-responsive approaches developed in collaboration with community-based organizations, the project will research how mathematics in maker experiences influences participant engagement and learning. The project will culminate in the design of a research study. Reports and resources developed by the project will be broadly disseminated to researchers, mathematicians, and educators. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
This award was provided as part of NSF's Social, Behavioral and Economic Sciences Postdoctoral Research Fellowships (SPRF) program and is supported by SBE's Developmental Sciences program and the Directorate for Education and Human Resources' (EHR) Advancing Informal STEM Learning program. The goal of the SPRF program is to prepare promising, early career doctoral-level scientists for scientific careers in academia, industry or private sector, and government. SPRF awards involve two years of training under the sponsorship of established scientists and encourage Postdoctoral Fellows to perform independent research. NSF seeks to promote the participation of scientists from all segments of the scientific community, including those from underrepresented groups, in its research programs and activities; the postdoctoral period is considered to be an important level of professional development in attaining this goal. Each Postdoctoral Fellow must address important scientific questions that advance their respective disciplinary fields. Under the sponsorship of Dr. Sandra D. Simpkins at the University of California, Irvine, this postdoctoral fellowship award supports an early career scientist exploring high-quality and culturally responsive, math afterschool program (ASP) practices for under-represented minority (URM) youth. Mathematical proficiency is the foundation of youth's STEM pursuits. Yet today, far too many youth do not pursue STEM based on a perception that they are "not good at math". Students need to engage in contexts that spark their interest and their continued mastery and growth. ASPs are settings for such dynamic opportunities, particularly for URM students such as Latinos who attend lower quality schools and do not feel supported. In college, URM students often struggle with uninspiring and culturally incongruent STEM learning environments. The intergenerational nature of university-based STEM ASPs, whereby younger students are paired with undergraduate (UG) mentors, are opportunities to support both K-12 and UG students' motivational beliefs in math and STEM more broadly. This project will examine these intergenerational developmental processes in the context of a math enrichment ASP located at a Hispanic-Serving Institution. By studying how ASPs can serve as an important lever for promoting URM students' access and success in STEM, this project seeks to meaningfully inform efforts to broaden the participation of underrepresented groups in these fields.
This project seeks to understand how participating in a math enrichment ASP supports both youth participants' and UG mentors' motivational beliefs in math; to describe high-quality and culturally responsive practices; and to understand how to support the effectiveness of youth-staff relationships. To accomplish these research objectives, data will be collected from both youth participants and UG mentors through multiple methods including surveys, in-depth interviews, participant-observations, and video observations of youth-staff interactions. This project will add to our understanding of university-ASP partnerships. Further, the knowledge gained from this study will impact the larger landscape of practice and research on STEM ASPs by 1) addressing critical gaps in the current literature on high-quality and culturally responsive STEM ASP practices and 2) informing ASP staff development training. Overall, this mixed methods project will provide critical and rich information on the ways that ASPs can effectively deliver on its promise of promoting positive development for all youth, especially URM youth who may need and benefit from these spaces the most. The invaluable insight garnered from this study will be disseminated to traditional academic audiences to advance knowledge, as well as to local, state, and national organizations to inform the larger landscape of practice in STEM ASPs.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
Informal STEM education needs high quality program evaluation. Research is particularly needed on the relationship between STEM outcomes and positive youth development (PYD) / socio-emotional learning (SEL). This pilot and feasibility project involves a collaboration between experts in STEM education, out-of-school time programs (OST), PYD, SEL, evaluation, and program development. STEM Scouts helps youth grow in character and develop skills using experiential activities and interaction with STEM professionals. This project expands the implementation of the Systems Evaluation Protocol (SEP), an evidence-based approach to evaluation planning.
The goals are to: 1) develop a theory of change for STEM Scouts highlighting the relationship between STEM outcomes and PYD/SEL outcomes; 2) pilot enhancements to the SEP (System Mapping, Ecosystem Modeling, and Model Validation); and, 3) determine the feasibility of conducting a national STEM Scouts study. STEM Scouts leadership and project researchers will work through the SEP to generate a stakeholder map, logic model, and pathway model (PM). Five STEM Scouts Labs across the country will participate in focus groups where they will complete SM to identify the system in which the Lab exists (e.g., stakeholders and decision-makers), review and revise their system maps, identify key outcomes and connections in the PM, and discuss how the PM reflects their STEM Scouts experiences. It is hypothesized the enhanced SEP will enable the working group to better understand factors hindering or enabling program and evaluation feasibility and success. Findings will be disseminated to the evaluation/research community, OST program providers/developers and the public.
This project is funded by the National Science Foundation's Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The Museum of Science, Boston (MOS) and Boston University (BU) will conduct a Pilot and Feasibility Study project that leverages the current Living Laboratory (LL) model and expand it to engage high school students (teens) in experimental psychology research, science communication and science education activities. In LL, which is now an extensive network of museums and university researchers across the country, scientists and museum staff collaborate to engage children in studies on the museum floor and educate caregivers about the research. Multi-site implementation and evaluation of LL has also documented positive impacts for undergraduate researchers. Many sites are eager to extend these benefits to high school students by engaging them as practitioners within the model and by providing them with opportunities to engage in current research, education and communication, thereby helping to foster stronger youth identities with science and its applications in society. This project expands a ten-year LL partnership between MOS and BU to: 1) pilot a program in which high school students both conduct scientific research and engage the public in learning about science; 2) explore strategies for museums and universities to collaboratively engage, support and mentor high school students in science research, communication and education activities; 3) document curricular, other programmatic, and evaluation materials; and 4) convene professional participants to provide feedback on pilot materials, and assess the viability of implementing similar programs at additional sites. Guided by developmental evaluation, these activities will generate knowledge for the field, and act to increase professional capacity to integrate experiences for teens at multiple LL sites in future projects. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
This Research in Service to Practice project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.
The project will research the educational impact of social robots in informal learning environments, with applications to how social robots can improve participation and engagement of middle-school girls in out-of-school computer science programs in under-resourced rural and urban areas. The use of robots to improve STEM outcomes has focused on having learners program robots as tools to accomplish tasks (e.g., play soccer). An alternate approach views robots as social actors that can respond intelligently to users. By designing a programmable robot with social characteristics, the project aims to create a culturally-responsive curriculum for Latina, African American, and Native American girls who have been excluded by approaches that separate technical skill and social interaction. The knowledge produced by this project related to the use and benefits of social programmable robots has the potential to impact the many after-school and weekend programs that attempt to engage learners in STEM ideas using programmable robot curricula.
The project robot, named Cozmo, will be programmed using a visual programming language and will convey emotion with facial expressions, sounds, and movements. Middle school girls will engage in programming activities, collaborative reflection, and interact with college women mentors trained to facilitate the course. The project will investigate whether the socially expressive Cozmo improves computer science outcomes such as attitudes, self-efficacy, and knowledge among the middle school female participants differently than the non-social version. The project will also investigate whether adding rapport-building dialogue to Cozmo enhances these outcomes (e.g., when a learner succeeds in getting Cozmo to move, Cozmo can celebrate, saying "I can move! You're amazing!"). These questions will be examined research conducted with participants in multi-session after-school courses facilitated by Girl Scout troops in Arizona. The project will disseminate project research and resources widely by sharing research findings in educational and learning science journals; creating a website with open source code for programming social robots; and making project curriculum and related guidelines available to Girl Scouts and other educational programs.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
There are many reasons to be curious about the way people learn, and the past several decades have seen an explosion of research that has important implications for individual learning, schooling, workforce training, and policy.
In 2000, How People Learn: Brain, Mind, Experience, and School: Expanded Edition was published and its influence has been wide and deep. The report summarized insights on the nature of learning in school-aged children; described principles for the design of effective learning environments; and provided examples of how that could be implemented in the classroom.
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National Academies of Sciences, Engineering, and Medicine
This is the Advisors' Report for 2017 for the iSWOOP (Interpreters and Scientists Working on Our Parks) project. It discusses broad issues across project sites, provides park by park overviews, and highlights results of the research.
Recently there have been many calls for enhanced communication between scientists and the public in order to increase scientific literacy and improve attitudes toward science. However, these educational outreach (E/O) efforts often encounter structural barriers and the processes that support attainment of the goals of E/O are not well documented. E/O is a form of Informal Science Education (ISE), but E/O literature is often published in both science education and science communication journals because of the various approaches and environments in which it occurs. This unique juxtaposition
Supported by the National Science Foundation, the Global Soundscapes! Big Data, Big Screens, Open Ears project employs a variety of informal learning experiences to present the physics of sound and the new science of soundscape ecology. The interdisciplinary science of soundscape ecology analyzes sounds over time in different ecosystems around the world. The major components of the Global Soundscapes project are an educator-led interactive giant-screen theater show, group activities, and websites. All components are designed with both sighted and visually impaired students in mind. Multimedia
This poster was presented at the annual meeting of the National Association for Research in Science Teaching (NARST) in Atlanta, GA. It discusses how cogenerative dialogues (cogens) might serve as a tool to dissolve emotional breakdowns in a project-based learning (PBL) science internship.
In this paper, we summarize the results of the two-year, National Science Foundation-funded Head Start on Engineering (HSE) project, designed to study and support engineering-related interest development for preschool children and their families from low-income backgrounds participating in Head Start. Low-income communities face ongoing barriers to accessing STEM learning resources and pursuing STEM-related careers. Quality family interventions in early childhood are a critical approach to addressing these barriers and have been shown to have long-term, positive impacts on families well beyond
In this literature review, we seek to understand in what ways aspects of computer science education and making and makerspaces may support the ambitious vision for science education put forth in A Framework for K-12 Science as carried forward in the Next Generation Science Standards. Specifically, we examine how computer science and making and makerspace approaches may inform a project-based learning approach for supporting three-dimensional science learning at the elementary level. We reviewed the methods and findings of both recently published articles by influential scholars in computer
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Samuel SeveranceSusan CodereEmily MillerDeborah Peek-BrownJoseph Krajcik