Through this award, the North Carolina Aquarium on Roanoke Island (NCARI) has installed NOAA's Science on a Sphere (SOS) to enhance and expand their existing Storms exhibit. NCARI's location on the Outer Banks makes understanding ocean systems critically important. Installing SOS increases environmental literacy by exposing NCARI's 300,000 annual visitors to NOAA datasets and information. Additionally, through educational programming students, teachers, and visitors obtain current and accurate information to help them make better-informed decisions. Workshops hosted at NCARI have provided valuable professional development opportunities for both informal educators and NOAA staff.
Shedd Aquarium has launched a large-scale effort to address the long-standing need to better connect citizens in the Great Lakes region to their local Great Lakes watershed, to engage them in making positive changes to help the ecosystem, and to engage decision-makers and leaders to enact large scale change to improve the ecosystem over the long term. Through this award, Shedd is positioning itself strategically as the regional hub for Great Lakes education and behavior change by promoting Great Lakes civic engagement. Shedd Aquarium's Center for the Great Lakes is designed to bring scientists, business and government leaders, visionaries, and Great Lakes citizens together to formalize a strategic framework for increasing Great Lakes literacy and fostering Great Lakes stewardship. With the help of leading organizations: NOAA, COSEE Great Lakes, and members of the Healing Our Waters Great Lakes Coalition, a new vision for the Great Lakes region is being created. This civic engagement project is producing needed outcomes: increasing Great Lakes literacy while promoting policies of sustainability that ultimately will support the adoption of a stewardship ethic among our target audiences in the Midwest. Shedd's efforts empower citizens and civic entities to be critical thinkers who fully participate in the advancement of a sustainable society.
This program is a pilot project and collaborative effort to develop partnerships and educational programming using state of the art technology. The project partnership is comprised of a leading ocean science research and education institution, the University of Rhode Island Graduate School of Oceanography and its new state of the art Inner Space Center (ISC), and two strong national ocean science education networks: the National Centers for Ocean Sciences Education Excellence (COSEE) Network and NOAAs Office of Exploration and Research (NOAA-OER) Education Alliance. In addition, two partner sites will serve as proof of concept sites and education hubs - Mystic Aquarium and Institute for Exploration (CT) and South Carolina Aquarium (SC), both affiliated with COSEE, the Coastal Ecosystem Learning Center Network (CELC), and NOAA-OER. Through this initiative, the ISC will install new Exploration Command Stations (ECSs) and enhance Ocean Today kiosks at the partner sites, strategically selected aquariums. Through this pilot project, the ECSs and kiosks (modeled after the original Ocean Today kiosk in the Smithsonian Institution National Museum of Natural History s Sant Ocean Hall) will form an Ocean Interpretive Station at the partner sites. The ISC will provide live links from the Centers facilities to the newly installed ECSs and kiosks using feeds from various remote Ocean Exploration platforms, including the NOAA Ship Okeanos Explorer and the exploration vessel, E/V Nautilus. The projects Content Development Team (CDT) will develop associated educational materials for use in public programs at the partner sites.
Connecting Tennessee to the World Ocean is a three-year capacity building project of the Tennessee Aquarium and its partners, the Hamilton County Department of Education, Calvin Donaldson Environmental Science Academy, and NOAA's National Weather Service. Expanded capacity, in turn, allows the institution to reach a broader audience with a message connecting Tennessee's waterways to the world ocean. Primary project outcomes are increased ocean literacy and expanded ocean stewardship ethics in targeted Aquarium audiences. A series of specific activities focused on ocean literacy and global change make this possible, including expanding Aquarium classroom capacity by 60% to serve more students, expanded videoconferencing opportunities in partnership with NWS, free admission and programming for underrepresented students from across the region, expanded educational opportunities on the Aquarium s website, updated interpretive panels focusing on global change, installation of a NOAA WeatherBug station, a civic engagement series, and professional development for Aquarium educators.
To promote ocean and climate change literacy that addresses the needs of the Gulf of Mexico region, six aquariums based on the Gulf are partnering to educate the communities on both risks and ways to contribute locally to sustainability. The aquariums are combining community outreach programs, stewardship promotion, social networking and workshops for non-formal educators to reach broad audiences throughout the Gulf in Florida, Mississippi, Alabama, Louisiana, Texas and Mexico. Each partner is developing content that emphasizes local ecosystems and consequences of climate change, tailoring stewardship activities to address them. Over five years, the aquariums will reach out to diverse audiences in their communities, which have populations that total over five million people. With evaluated programs, exhibits, and websites in place, the partners will be able to continue building stewardship and educating their communities after the award ends.
As part of its on-going commitment to engage, inform, and inspire visitors around issues of critical importance to ocean conservation, the Monterey Bay Aquarium opened the nation's first live aquatic animal exhibition on climate change and the ocean. This award supports a comprehensive and integrated suite of associated informal educational activities, designed to extend the exhibit experience and allow visitors to explore this critically important topic in more depth during their visit and after leaving the Aquarium. These activities include: community engagement events, virtual reality auditorium programs using Google Earth, musical theater presentations, and exhibit interactives that allow audiences to discuss solutions to ocean issues. Over the course of three years, this initiative will reach more than 4.5 million people and: 1) raise public awareness about the connection between climate change and ocean health; 2) demonstrate that public actions do have an impact on climate change (and therefore ocean health); and 3) encourage meaningful action to address climate change.
In 2007, 270 youth (10-15 years of age) participated in our study designed to assess kids' perceptions about using a remotely operated vehicle (ROV) to explore underwater habitats and how the ROV could facilitate engagement with the environment. The three programs we conducted were vessel-based and integrated an ROV component into existing environmental education programs. Two were conducted in the Chesapeake Bay near Northeast, Maryland, and one was conducted offshore near Fort Pierce, Florida. Using a mixed-methods approach, respondents indicated significantly more positive perceptions than
This study focuses on the combined role of zoos and an out-of-school-time program focused on environmental issues in influencing children’s relationship with and sense of responsibility toward animals and the environment.
Most environmental learning takes place outside of the formal education system, but our understanding of how this learning actually occurs is in its infancy. By surfing the internet, watching nature documentaries, and visiting parks, forests, marine sanctuaries, and zoos, people make active choices to learn about various aspects of their environment every day. Free-Choice Learning and the Environment explores the theoretical foundations of free-choice environmental education, the practical implications for applying theory to the education of learners of all ages, and the policy implications
In this article, Sonal Bhatt, Assistant Director of Interpretation at the Wildlife Conservation Society (headquartered at the Bronx Zoo), describes the Zoo's Eco-restroom project, a multi-part experience that embodies their mission of conservation. Bhatt highlights the key features of Eco-restroom area, evaluation results, and lessons learned.
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Sonal BhattNational Association for Museum Exhibition
The Minnesota Zoo and Eduweb will design and develop "WolfQuest," an online, 3-D, multiplayer videogame based upon the behavior, biology and social structure of the gray wolf. This dynamic interactive experience will allow learners to become a virtual wolf (avatar) to explore gray wolves within an authentic virtual replication of wolf habitat and social structure. The scientifically accurate graphic representations of the virtual environment will afford rich and robust learning of wolf behavior, biology and habitat ecology. Participants are intended to emerge from the learning experience with a clear understanding of wolf conservation issues in the real world. "WolfQuest" is supported by a website that will function as a self-sustaining community of learners who will participate in discussion forums with wolf experts, and receive ongoing gameplay information and interaction with other participants. Additionally, the project website will provide educational guides for parents and teachers, interpretive materials, incentives to reward participants' achievements acquired through "WolfQuest" gameplay and provide a link to informal environmental organizations throughout the country. The national informal education network will afford regional customization of "WolfQuest," as well as provide social interaction among participants and organizations. The national participant network will disseminate and promote the "WolfQuest" game and wolf-related science programs. Two kiosk installations will be deployed at the Minnesota Zoo and the International Wolf Center for extended learning opportunities at those sites. Project assessment will aggregate data on learners' content acquisition, attitudinal change, game engagement and will yield guidelines for the field on effective practices in development of science education games, along with appropriate methodologies for evaluating game-based learning.