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resource research Media and Technology
The authors describe a study of programs to deepen families' scientific inquiry practices in a science museum setting. The programs incorporated research-based learning principles from formal and informal educational environments. In a randomized experimental design, two versions of the programs, called inquiry games, were compared to two control conditions. Inquiry behaviors were videotaped and compared at pretest and posttest exhibits. Family members were also interviewed about their perceptions and use of the inquiry games. Results indicated that visitors who learned the inquiry games
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resource research Exhibitions
This is a study of the opportunities currently provided by interactive science and technology centres for visitors’ engagement in the field of acoustics. E-mails, requesting a description of exhibits on acoustics (sound and hearing) in use, were sent to members of staff of interactive science and technology centres around the world as well as to companies that design and sell exhibits. Eighty-seven descriptions of distinctive interactive exhibits were received and analysed. Results show that: there are few analogy-based exhibits concerning the more complex aspects of acoustics; narratives
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TEAM MEMBERS: Ana Afonso John Gilbert
resource research Media and Technology
Despite the potential of augmented reality (AR) in enabling students to construct new understanding, little is known about how the processes and interactions with the multimedia lead to increased learning. This study seeks to explore the affordances of an AR tool on learning that is focused on the science concept of magnets and magnetic fields. Seventy students in grades 5 through 7 participated in the study in a non- AR or AR condition. Findings showed that students in the AR condition interacted with the magnets significantly longer and demonstrated higher amounts of teamwork. In interviews
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TEAM MEMBERS: Susan Yoon Joyce Wang
resource research Media and Technology
The Science and Technology Museum from Catalunya (mNACTEC) has developed a virtual exhibition from the documents and objects used for the exhibition "Experimental Physics Laboratory of the Mentor Alsina". The main objective of the virtual exhibition is complementary to the current exhibition. Provide information, list of objects and operating proposal that could be difficult to develop in an exhibition in which dominates the environmental sense. The virtual exhibition offers information on all objects of the early twentieth century that form the collection of laboratory and interactive
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TEAM MEMBERS: Joan Munoz Santiago Vallmitjana Jaume Valentines Stefano D'Argenio
resource research Public Programs
This article adds to sociocultural theories of learning by investigating knowing and learning in the hobby of model rocketry. Hobbies are paradigmatic of interest-based, long-term pursuits and studying the tailored practices the rocketeers craft for themselves sheds further light on the relationship between the nature of practices and the learning processes that emerge in their enactment. My window into this issue is the core problem of determining the stability of model rockets, across phases of design, construction, and flying. Using ethnographic and experimental data, I catalog the various
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TEAM MEMBERS: Flavio Azevedo
resource research Public Programs
This article reports on part of a larger study of how 11- and 12-year-old students construct knowledge about electricity and magnetism by drawing on aspects of their experiences during the course of a school visit to an interactive science museum and subsequent classroom activities linked to the science museum exhibits. The significance of this study is that it focuses on an aspect of school visits to informal learning centers that has been neglected by researchers in the past, namely the influence of post-visit activities in the classroom on subsequent learning and knowledge construction
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TEAM MEMBERS: David Anderson Keith Lucas Ian Ginns Lynn Dierking
resource research Public Programs
This article presents extracurricular lesson plans and activities about sound propagation and acoustic communication. The activities were developed by STEM researchers. They align with the Next Generation Science Standards (NGSS) and are designed for fourth-grade students.
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TEAM MEMBERS: Jessica Merricks Jennifer Henderson
resource research Public Programs
This article reflects on the author's experience leading the 21st Century Community Learning Center (21st CCLC) program, which aimed to create a "culture of STEM" for both participants and staff. The author describes the experience of the children, the training of staff, and places for improvement.
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TEAM MEMBERS: Michael MacEwan
resource research Informal/Formal Connections
The article discusses an effective physical science center, which can be incorporated on the reading instructions of teachers, the inclined plane center, that helps enhance science teaching. It mentions that to create an inclined plane center, one must collect various objects that roll, slide and wobble and wooden cove molding for the tracks. The author thinks that it is not necessary to understand everything about force and motion, what is important is offering students with opportunities for concrete experiences.
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TEAM MEMBERS: Beth Van Meeteren Lawrence Escalada
resource research Media and Technology
The article offers information on using video games as a strategy for Science, Technology, Engineering and Math (STEM) learning. According to a study from the University of California, San Francisco, which says playing video games help develop learning capabilities in children. It discusses two games Portal and Minecraft which are used to design learning systems Teach with Portals (TWP) for teaching physics and mathematics, and MinecraftEdu for teaching engineering, physics and mathematics.
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TEAM MEMBERS: Brian Jenkins
resource research Informal/Formal Connections
Conceptual change views of teaching and learning processes in science, and also in various other content domains, have played a significant role in research on teaching and learning as well as in instructional design since the late 1970s. An important issue is whether conceptual change can provide a powerful framework for improving instructional practice in such a way that students’ levels of scientific literacy are significantly increased. In this article, the first section provides an overview on the development of conceptual change perspectives. In sections two to six, we examine the
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TEAM MEMBERS: David Treagust Reinders Duit
resource research Informal/Formal Connections
Making assumptions is an important step in solving many real-world problems. This study investigated whether participants who could solve well-defined physics problems could also solve a real-world physics problem that involved the need to make assumptions. The participants, who all had at least a BA in physics, were videotaped “thinking aloud” while solving three well-defined and one real-world problem and then interviewed about the problem-solving process. All the problems dealt with the same scientific content. The recordings were analyzed to identify similarities and differences in the
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TEAM MEMBERS: David Fortus