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resource research Media and Technology
Hero Elementary is a transmedia educational initiative aimed at improving the school readiness and academic achievement in science and literacy of children grades K-2. With an emphasis on Latinx communities, English Language Learners, youth with disabilities, and children from low-income households, Hero Elementary celebrates kids and encourages them to make a difference in their own backyards and beyond by actively doing science and using their Superpowers of Science. The content is aligned with NGSS and CCSS-ELA for K–2. This report describes a case study that examines the design and use
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TEAM MEMBERS: Betsy McCarthy Daniel Brenner Claire Morgan Joan Freese Momoko Hayakawa
resource research Media and Technology
Hero Elementary is a transmedia educational initiative aimed at improving the school readiness and academic achievement in science and literacy of children grades K-2. With an emphasis on Latinx communities, English Language Learners, youth with disabilities, and children from low-income households, Hero Elementary celebrates kids and encourages them to make a difference in their own backyards and beyond by actively doing science and using their Superpowers of Science. The content is aligned with NGSS and CCSS-ELA for K–2. This report presents findings from a case study with an afterschool
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TEAM MEMBERS: Betsy McCarthy Daniel Brenner Claire Morgan Joan Freese Momoko Hayakawa
resource research Media and Technology
Hero Elementary is a transmedia educational initiative aimed at improving the school readiness and academic achievement in science and literacy of children grades K-2. With an emphasis on Latinx communities, English Language Learners, youth with disabilities, and children from low-income households, Hero Elementary celebrates kids and encourages them to make a difference in their own backyards and beyond by actively doing science and using their Superpowers of Science. The content is aligned with NGSS and CCSS-ELA for K–2. This report summarizes findings from a case study with 4 large
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TEAM MEMBERS: Betsy McCarthy Daniel Brenner Claire Morgan Joan Freese Momoko Hayakawa
resource research Media and Technology
Hero Elementary is a transmedia educational initiative aimed at improving the school readiness and academic achievement in science and literacy of children grades K-2. With an emphasis on Latinx communities, English Language Learners, youth with disabilities, and children from low-income households, Hero Elementary celebrates kids and encourages them to make a difference in their own backyards and beyond by actively doing science and using their Superpowers of Science. The content is aligned with NGSS and CCSS-ELA for K–2. This report summarizes findings from a case study with 4 large
DATE:
TEAM MEMBERS: Betsy McCarthy Daniel Brenner Claire Morgan Joan Freese Momoko Hayakawa
resource research Media and Technology
Hero Elementary is a transmedia educational initiative aimed at improving the school readiness and academic achievement in science and literacy of children grades K-2. With an emphasis on Latinx communities, English Language Learners, youth with disabilities, and children from low-income households, Hero Elementary celebrates kids and encourages them to make a difference in their own backyards and beyond by actively doing science and using their Superpowers of Science. The content is aligned with NGSS and CCSS-ELA for K–2. This report summarizes findings from a case study with 4 large
DATE:
TEAM MEMBERS: Betsy McCarthy Daniel Brenner Claire Morgan Joan Freese Momoko Hayakawa
resource research Media and Technology
Hero Elementary is a transmedia educational initiative aimed at improving the school readiness and academic achievement in science and literacy of children grades K-2. With an emphasis on Latinx communities, English Language Learners, youth with disabilities, and children from low-income households, Hero Elementary celebrates kids and encourages them to make a difference in their own backyards and beyond by actively doing science and using their Superpowers of Science. The content is aligned with NGSS and CCSS-ELA for K–2. This executive summary synthesizes a case study, in which we
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TEAM MEMBERS: Betsy McCarthy Daniel Brenner Claire Morgan Joan Freese Momoko Hayakawa
resource research Media and Technology
In this study we explore two different faciitation styles, collaboration and competition, in an 1-hour long, highly interactive, digital experience called Future Energy Chicago. The aim of the faciliations is to affect guests' energy literacy, that is their knowledge of, and their attitude and behavior toward energy conservation. In the collaboration condition, guests were encouraged to talk as a whole room about what they had learned about energy during the latest round of play with the goal for the whole room to get as high a score as possible. In the competition condition, guests met only
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resource evaluation Media and Technology
In spring 2019, WestEd conducted a pilot study using five playlists to understand the feasibility of implementing the playlists in afterschool programs and to discuss the potential impact of the playlists on student science learning. The research questions were: 1) How are the playlists implemented in after-school programs? 2) What is the potential impact of playlists on student science knowledge and skills? Student science knowledge was measured using the ScienceQuest test, and attitudes towards science were measured by the Emerging STEM Learning Activation Survey. Data were analyzed using a
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TEAM MEMBERS: Linlin Li Ben Mahrer Gary Weiser Ari Orenstein Eunice Chow Sara Atienza Joan Freese Momoko Hayakawa
resource research Professional Development, Conferences, and Networks
This whitepaper introduces the Strategic Outcomes Framework, a taxonomy of outcome types within eight outcome categories (interest, attitude, knowledge, STEM skills, 21st century skills and social emotional evelopment, behavior, STEM capital, and career path). It summarizes proceedings of the NSF-funded Strategic Outcome Progressions Conference: Exploring a Framework for Measuring Informal Education Outcomes and Institutional Impact (award # 2039209) and changes made to the framework as a result. Among these changes are the necessity of nesting the framework within what we have come to call
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resource research Public Programs
This document is aimed primarily at Informal Learning (IFL) educators working with adult learners from disadvantaged and underserved communities, who wish to: exploit the inclusive nature of Tinkering to create engaging and relevant STEM learning experiences for adult learners and their families better understand how and why collaboration and co-design with community organisations can help develop more inclusive programming in STEM learning for adults. It can also serve as a useful reference for community leaders and adult educators wishing to collaborate with the IFL sector
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TEAM MEMBERS: Emily Harris Mark Winterbottom
resource research Public Programs
Across literature on STEM practice and STEM education, definitions of "imagination" vary in a number of ways. The visual tool below presents a way to organize the characteristics of these definitions along three dimensions: essence, ways of thinking, and context. Using this framework, you can build definitions of imagination relevant to your work.
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TEAM MEMBERS: Becki Kipling Christine Reich Sarah May Emmett Fung Sonya Harvey-Justiniano
resource research Public Programs
Although museums have long valued and catered to families as an audience, museum educators have not always had the tools or training to support the unique nature of family learning or to develop family-specific approaches that are distinct from classroom teaching. In this chapter, we outline a series of research-based principles for understanding family learning and provide examples to illustrate how these principles play out in museums. Specifically, we highlight the importance of (a) recognizing that families have multiple goals, (b) appreciating the central role of parents and other adult
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