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resource research Public Programs
How can professional learning for out­‐of­‐school staff be organized to promote equity in STEM learning? This is the question a group of out-of‐school educators and educational researchers gathered to discuss at the Exploratorium on January 30­‐31, 2015. The meeting was sponsored by the Research+Practice Collaboratory, an NSF-­‐funded project that develops and tests new models for integrating research and practice perspectives for the improvement of science and mathematics education. Four big ideas for supporting equity-oriented facilitation emerged from the group's discussions: (1) Seeing
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TEAM MEMBERS: Research+Practice Collaboratory Bronwyn Bevan Jean Ryoo Molly Shea
resource research Public Programs
The Art and Science of Acoustic Recording was a collaborative project between the Royal College of Music and the Science Museum that saw an historic orchestral recording from 1913 re-enacted by musicians, researchers and sound engineers at the Royal College of Music (RCM) in 2014. The original recording was an early attempt to capture the sound of a large orchestra without re-scoring or substituting instruments and represents a step towards phonographic realism. Using replicated recording technology, media and techniques of the period, the re-enactment recorded two movements of Beethoven’s
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TEAM MEMBERS: Aleks Kolkowski Duncan Miller Amy Blier-Carruthers
resource research Public Programs
Science centres and museums in Europe traditionally offer opportunities for public participation, such as dialogues, debates and workshops. In recent years, starting with the support of grants from the European Commission, the purpose of these initiatives is increasingly more connected with the policy making processes where science centres play a role as brokers between the public and other stakeholders. This article begins an investigation on how these two levels of participation – the participation of museums in policy, and the participation of visitors in museums – are related in seven
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TEAM MEMBERS: Andrea Bandelli Elly Konijn
resource research Public Programs
The paper aims to build a ground for thinking about museums’ role in society and the development of the twenty-first century learner. The first and second parts of the paper focus on the influences technological evolution and current global challenges have brought to our lives, and the consequent requirements for ‘new’ learning and skills. The third part examines how different elements of new pedagogies and approaches could reinforce the twenty-first century learner and could, moreover, inspire museums. The final part of the paper focuses on the specific contribution that museums could make by
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TEAM MEMBERS: MARIA XANTHOUDAKI
resource research Public Programs
What happens if we put ‘the public’ at the centre of our efforts to conceptualise, conduct and evaluate publicly engaged research? This Open University pamphlet outlines a public-centric approach to engagement you can make use of in your own settings. Drawing on insights from recent empirical research and key strands of the theoretical literature on the public the pamphlet foregrounds a set of questions you can ask at key stages of the engagement process to help you make choices about how you will engage. The public-centric approach is designed to support researchers working across all
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TEAM MEMBERS: Nick Mahony
resource research Public Programs
The project, called Experimenting With Storytelling, involved working with four schools in East London and Northamptonshire, United Kingdom. Each after school session, with elementary school children and their parents, consisted of a cultural story or folktale (the ‘storytelling’ part) which had some science in it followed by an associated practical activity (the ‘experimenting’ part).
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TEAM MEMBERS: Sai Pathmanathan
resource research Media and Technology
This is the first report in a series on game “impact types.” We begin with the problem. Our field needs a better way to talk about impact — a deeper conversation that is more fundamentally inclusive and multi-disciplinary, yet still evidence-based. This report is a first step, revealing the basic fragmentation and documenting its harm. Not just beginners, but our best journals and public awards can inadvertently overlook full categories of impact, and disagree on what evidence looks like. Creativity is too easily and unhealthily pitted against impact design. Even the language of “double-blind
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TEAM MEMBERS: Benjamin Stokes Nicole Walden Gerad O'Shea Francesco Nasso Giancarlo Mariutto Asi Burak
resource research Media and Technology
This book is an inspirational message about what is possible and practical in the name of learning through mobile media. We present stories from a diverse set of educators, a microcosm of the landscape of mobile media learning. Each author has found a way to create something new and beautiful in their own world. And though their results are exceptional, their surroundings are not. Most are not experts in high-technology, nor highly equipped. They get as far as they do by using what is at hand, in part by making use of accessible, free and open source software. To provide both a deeper look
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TEAM MEMBERS: Christopher Holden Seann Dikkers John Martin Breanne Litts
resource research Public Programs
The purpose of this ethnographic study is to understand connected learning of youth in online communities and how these findings can influence the practice of librarians to support youth learning. Drawing from a two-and-a-half-year ethnography, I present data that was coded using the connected learning framework. This study provides insights into the role that librarians can play in the larger learning ecologies of youth. Finally, this paper gives practical implications for librarians based on the actions of youth, using a holistic approach to youth learning. It identifies librarians as ideal
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TEAM MEMBERS: Crystle Martin
resource project Media and Technology
The digital revolution has transformed how young people discover and pursue their interests; how they communicate with and learn from other people; and how they encounter and learn about the world around them. How can we identify best practices for incorporating new media technologies into learning environments in a way that resonates with youth, including their interests, goals, and the ways they use technology in their everyday lives? How do we resolve the need to document and recognize informal STEM learning and connect it to formal education contexts? What strategies can be developed for inspiring and tracking student progress towards the learning goals outlined in the Next Generation Science Standards (NGSS)? These questions are the underlying motivation for this CAREER program of research. Digital badges represent a specific kind of networked technology and have been touted as an alternative credentialing system for recognizing and rewarding learning across domains, both inside and outside of formal education contexts. While there is considerable enthusiasm and speculation around the use of digital badges, the extent to which they succeed at empowering learners and connecting their learning across contexts remains largely untested. This project seeks to fill this gap in knowledge. The approach taken for this program of study is a three phased design-based research effort that will be focused on four objectives: (1) identifying design principles and support structures needed to develop and implement a digital badge system that recognizes informal STEM learning; (2) documenting the opportunities and challenges associated with building a digital badge ecosystem that connects informal learning contexts to formal education and employment opportunities; (3) determining whether and how digital badges support learners' STEM identities; and (4) determining whether and how digital badges help learners to connect their informal STEM learning to formal education and employment opportunities. In Phase 1, an existing prototype created in prior work at Seattle's Pacific Science Center will be developed into a fully functional digital badge system. In Phase 2, the PI will also work collaboratively with higher education stakeholders to establish formal mechanisms for recognizing Pacific Science Center badges in higher education contexts. In Phase 3, the badge ecosystem will be expanded and students' use of and engagement with badges will be tracked as they apply to and enter college. The project involves high school students participating in the Discovery Corps program at the Pacific Science Center, undergraduate and graduate students at the University of Washington, and stakeholders in the K-12 and higher education community in Seattle. Educational activities integrated with this program of research will support: (1) mentoring University of Washington students throughout the project to develop their skills as practice-oriented researchers; (2) incorporating the research processes and findings from the project into university courses aimed at developing students' understanding of the opportunities and challenges associated with using new media technologies to support learning; and (3) using the research findings to develop educational outreach initiatives to support other informal STEM learning institutions in their use of digital badges.
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TEAM MEMBERS: Katie Davis
resource project Public Programs
As science centers and children's museums re-define their roles in a society that is increasingly linguistically diverse, many seek to engage more effectively with dual language learners. Dual language learners are young children who are still in the process of acquiring basic language skills in their first language while at the same time acquiring a second language. At present, museum professionals face the challenge of developing programs and practices in the absence of research on informal science education for this population. The Center of Science and Industry (COSI) and The Ohio State University (OSU) will collaborate to begin a systematic study of informal science education programs and practices for reaching and serving preschool dual language learners. The improvement of dual language learners' informal science learning experiences is an increasingly important part of efforts to achieve equity and diversity in participation in science. Such efforts are particularly important as this population grows in number and as the significance of early science learning experiences for later achievement becomes better understood. This project will begin to address the lack of research through three interconnected activities: (1) a national needs assessment of children's museums and science museums, (2) an in-person convening and quarterly virtual meet-ups with teams from eight partner museums, and (3) an exploratory study of COSI's programs and practices to support the access, participation, and learning of preschool dual language learners and their parents/caregivers. The project will yield important insights into current practices and priorities with respect to effective museum engagement with dual language learners, their families, and the early childhood professionals who serve them. The project will (1) produce a comprehensive report on the current state of the field related to providing informal science experiences for preschool dual language learners; (2) identify gaps in existing research and practice, as well as promising foci for future study and improvement and expansion of museum practice; and (3) create a full-scale Research in Service to Practice proposal and a national network of museums to implement the proposal. The overarching goal of the project is to advance the knowledge and awareness of needs and practices related to informal science programming for preschool children who are learning English as an additional language. The national needs assessment will be conducted by means of an online questionnaire sent to museums identified via public association lists, and questions will focus on institutional practices in relation to school readiness and the needs of preschool dual language learners and perceived gaps in services. In the convening and virtual meet-ups, the project team, local community partners, project advisers, museum association leaders, and museum partners selected for their innovative work with linguistically diverse populations will discuss partners' programs, practices and frameworks; emergent project findings; and directions for further study. The exploratory study of COSI programs and practices will entail participant observation, document analysis, and interviews and focus group conversations with stakeholders, including parents, early childhood educators, COSI team members, community organization leaders. The project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. Its funding includes broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. An AISL Pathways grant, such as this one, allows practitioners and researchers to undertake exploratory development work that has the potential to produce evidence, findings, and/or deliverables that will form the basis of anticipated further innovative, or potentially transformative, research and development work.
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resource project Public Programs
This project will identify opportunities and strategies to support the integration of citizen science into science, technology, engineering, and math (STEM) education. Public participation in scientific research is growing rapidly. It is resulting in important scientific insights and is engaging the public in authentic scientific experiences. However, citizen science has yet to achieve its full potential for improving STEM learning by enabling learners' full participation in the practices of science in the process of leading to scientific insight. This workshop will bring together researchers and practitioners from across disciplines to identify citizen science projects that are also exemplary models for learning by the public. Workshop participants will generate ideas and potential solutions to overcome barriers to implementing citizen science to improve learning outcomes in schools, museums, parks, and other learning environments with diverse audiences. Consistent with the aims of the Advancing Informal Science Learning program of the Division of Research on Learning, this workshop will advance new approaches to and evidence-based understanding of the design and development of STEM learning in informal environments and pave the way to broaden access to and engagement in STEM learning experiences for underrepresented audiences. This two-day workshop will be held in San Jose, California on February 11th and 12th, 2015, as a component of the Citizen Science 2015 Conference. It will be led by the Citizen Science Association Education Working Group. The goal of the workshop is to facilitate growth, innovation, and improved outcomes in the use of citizen science in STEM education for diverse, informal audiences. The workshop will result in (1) interdisciplinary discussions and sharing of perspectives, best practices, and innovations among leading researchers, educators, and citizen science practitioners; (2) a framework for bridging citizen science and STEM education communities and effectively implementing citizen science in a variety of learning environments; and (3) a draft research, resource development, and action agenda to advance the use of citizen science for STEM learning. The workshop will help to establish a global community of practice invested in improving STEM learning outcomes through citizen science in informal learning environments.
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TEAM MEMBERS: Mark Berry Sarah Kirn Abraham Miller-Rushing Meg Dormroese