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resource project Public Programs
This project explores augmented reality (AR) technology as a way to make STEM content accessible to Deaf and Hard-of-Hearing (DHH) learners in "live" presentation settings found within science centers and museums. The current ways of providing communication and information access to DHH museum visitors require DHH learners to split their attention between the visual focus of the experience and the interpreter or captioning display. As a result, DHH learners are forced to decide which information to miss during live presentations, thus presentations may not be fully comprehended by the DHH learner. Furthermore, this issue perpetuates a lack of inclusivity and accessibility in informal STEM learning environments. The work focuses on investigating approaches to develop an AR platform with a near-eye display that will allow DHH visitors to receive signed or captioned instruction while still looking at and interacting with the intended exhibits. The new platform will allow for transmission of live and spontaneous instruction. Researchers will evaluate and recommend efficient ways to make information at science centers and museums accessible to the DHH population based on data collected from DHH learners. This project is funded by the Advancing Informal STEM Learning program's Pilot and Feasibility Studies which seek new approaches to design and development of STEM learning to be accessible to all learners including underrepresented groups in informal environments.

The researchers will investigate the following research question: how can the use of Augmented Reality (AR) as a method of support service delivery improve the engagement of Deaf and Hard-of-Hearing (DHH) adolescent learners in semi-structured learning environments? Both formative and summative evaluations will be conducted from two different angles: (1) an engineering-centric evaluation focused on technical development and (2) an educational-research centric evaluation focused on pilot studies on user experiences, attitudes, and learning outcomes. Both qualitative and quantitative data on the use of this technology will be collected. The evaluation methods include attitudinal surveys (pre/post), ethnographic observations, pre/post tests of content knowledge, and semi-structured group and individual interviews. This project will be conducted by researchers in the Center on Access Technology at National Technical Institute for the Deaf, one of the colleges of Rochester Institute of Technology, in partnership with the Rochester Museum & Science Center, which includes the Rochester Challenger Learning Center. This project represents a first step in setting future directions for research & development and to make educational materials more accessible to the DHH community.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Wendy Dannels Sara Schley Brian Trager Mel Chua
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understanding of deeper learning by participants. This pilot study, Akeakamai (Hawaiian, literally lover of wisdom, scientist, scholar), will explore the convergence of contemporary Western science topics with indigenous Hawaiian culture-based science experiences as a mechanism to strengthen STEM perceptions, cross-cultural science collaboration, and multi-generational community engagement with STEM. The work is grounded in the notion that STEM learning within the context of local informal indigenous community settings should be culturally responsive and culturally sustaining, and should privilege indigenous epistemologies. If successful, the results of this pilot could provide valuable insights on effective approaches to developing and implementing culturally consistent and sustainable multigenerational STEM engagement among Native Hawaiians and Pacific Islanders, and across the Pacific region.

Over a two-year duration, the study will address three research questions. (1) To what extent does inclusion of culture into curriculum designed for informal Culture-Science Explorations mitigate perceived barriers to participation in science? (2) What barriers do community members perceive to limit their participation in science? (3) What are the areas of consonance between Native Hawaiian and Western scientific approaches to knowledge and learning? Approximately 200 predominantly Native Hawaiian and Pacific Islanders, ranging in age from 8 - 85 years old, will participate in the pilot. The research team will collect participant data during all phases of the social intervention, a suite of culture-science exploration experiences held at the Halau Inana, a Native Hawaiian community collaboration space. The intervention will employ pedagogical methods that are responsive to Hawaiian cultural norms to deliver content that integrates across the interfaces of Western science and technology and indigenous knowledge, and incorporates Hawaiian language. A rigorous external evaluation will also be conducted. The results of the research and evaluation will be broadly disseminated. Ultimately, the project aims to develop a conceptual and practical cross-cultural, multi-generational framework for community-based science learning in Hawai'i that can serve as a model for future research and programs that extend into and beyond indigenous communities of the Pacific region.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Helen Turner Jonathan Baker Chrystie Naeole
resource project Professional Development, Conferences, and Networks
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This project is a two-day conference, along with pre- and post-conference activities, with the goal of furthering the informal science learning field's review of the research and development that has been conducted on data visualizations that have been used to help the public better understand and become more engaged in science. The project will address an urgent need in informal science education, providing a critical first step towards a synthesis of research and technology development in visualization and, thus, to inform and accelerate work in the field in this significant and rapidly changing domain.

The project will start with a Delphi study by the project evaluator prior to the conference to provide an Emerging Field Assessment on data visualization work to date. Then, a two-day conference at the Exploratorium in San Francisco and related activities will bring together AISL-funded PIs, computer scientists, cognitive scientists, designers, and technology developers to (a) synthesize work to date, (b) bring in relevant research from fields outside of informal learning, and (c) identify remaining knowledge gaps for further research and development. The project team will also develop a website with videos of all presentations, conference documentation, resources, and links to social media communities; and a post-conference publication mapping the state of the field, key findings, and promising technologies.

The initiative also has a goal to broaden participation, as the attendees will include a diverse cadre of professionals in the field who contribute to data visualization work.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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resource project Professional Development, Conferences, and Networks
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. A frequently overlooked but significantly under-represented STEM audience is people who live in rural settings. The proposed conference is the first of its kind to bring together key innovators and experts in rural Informal STEM education, to address this question: How can we build on recent innovations to create more effective and scalable pathways for informal STEM learning in rural communities?

The conference will focus primarily on advancing informal STEM education for rural youth, but will also include some participants who cross boundaries, to situate the work in an ecosystem perspective: informal-formal education, childhood-adult education, rural ecosystems and economic drivers for STEM related jobs. The provisional list of topics will be refined through a pre-conference survey of participants, and will be followed with a report that includes survey responses, conference discussion, and final recommendations by participants. The conference will be held in Washington D.C. to enable policymakers to attend.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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resource research Public Programs
Public engagement with science (PES) is about dialogue between scientific and technological experts and public audiences about societal questions that science can inform but not answer. In making decisions about these kinds of societal questions, social values and personal experience play roles equal to or greater than the one played by science. Rather than focusing exclusively on science itself, PES focuses on discussing problems that communities view as worth solving; the information society needs and wants from scientists; the potential risks, benefits, and consequences of new technologies
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resource research Media and Technology
Due to the dynamic nature of many fields of science, most adults will acquire the majority of their science information after they leave formal schooling. Future public-policy decisions will require adults to have an understanding of the practice and nature of modern science and technology. A major source for continued learning is science media and journalism, which has the capacity to provoke and increase science curiosity and the value of science. In partnership with Jacobs Media Strategies, the Cultural Cognition Project at Yale Law School and Texas Tech University, KQED, the NPR and PBS
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TEAM MEMBERS: Sue Ellen McCann Fred Jacobs Jason Hollins Asheley Landrum Dan Kahan
resource project Media and Technology
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This Innovations in Development project will research and produce science media based on the role that interest, motivations, identify, and values play in engaging diverse, millennial audiences in a dynamic media environment. Using a design-based research approach the project team will develop Millennial Science Media Engagement Profiles (a set of categories describing different audience types who engage with science media in different ways). It will design and test science media content (text, audio, graphics, video), placement and platform use for millennials; and make conclusions around science media storytelling and outreach tactics that spark interest and engagement, the precursors to learning. Broader impacts include contributing significant new knowledge about millennials interest and engagement in science while they are at a stage in life making critical career decisions. It will also provide a model for other science media producers providing new protocols for creating targeted digital media for this specific audience. And further impacts include reaching a large national audience through social media. The project is a collaboration between KQED and researchers at Texas Tech.

The research will focus on the distinctive experience and interest of "millennial" science consumers. It builds on a previously funded national survey and series of focus groups with millennials looking at their science media preferences versus other generations. With these survey results this project will build profiles of millennial audiences based on two factors: level of science curiosity and level of science media engagement. The researchers will use a previously validated Science Curiosity Scale. The Millennial Profiles will be validated in two ways: through performance-based survey questions and through internet audience behavior analysis using existing digital analysis tools. KQED will produce different science media content and send it to certain groups conducting A/B testing to validate profiles online. The profile assumptions will continue to be tested until the team can effectively predict the kinds of science content that different profile groups prefer. The research will use a study protocol used in other domains to bridge the gap between lab and real-world settings. The protocol involves four steps: initial hypothesis development; ante experimental simulation; real-world communication; and ex post experimental simulations. Following the profile validation, the protocol will be used to test the efficacy of new KQED Science content, testing the variables that contribute to millennial engagement.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Sue Ellen McCann Sevda Eris Jennifer Brady Asheley Landrum
resource research Public Programs
We propose a thoughtful process for scientists to develop their “impact identity”, a concept that integrates scholarship in a scientific discipline with societal needs, personal preferences, capacities and skills, and one’s institutional context. Approaching broader impacts from a place of integrated identity can support cascading impacts that develop over the course of a career. We argue identity is a productive driver that can improve outcomes for scientists and for society. Widespread adoption of the concept of impact identity may also have implications for the recruitment and retention of
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resource evaluation Public Programs
This document contains the following Appendices that provide information for the I/CaLL Community Science Learning study. Appendix A: StreamLines Events Appendix B: StreamLines Events Survey Instrument Appendix C: Art + Science Brainstorm Coding Themes Appendix D: Art + Science Brainstorm Flyer
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TEAM MEMBERS: John Fraser Nezam Ardalan
resource research Public Programs
I/CaLL is a four-year project that explores art as conduits for informal science learning on a citywide scale. The project attempts to transform the city of Indianapolis into an informal science-learning museum through the use of sculpture, dance, music, and poetry as educational tools in creating awareness and understanding of the city’s waterways. Specifically, I/CaLL addresses five sites located near and around waterways in impoverished or underserved communities, where art interventions created by artists in collaboration with scientists address topics around water sustainability
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TEAM MEMBERS: John Fraser Nezam Ardalan Christina Shane-Simpson
resource evaluation Public Programs
A mixed-methods series of surveys were used to explore public literacy related to environmental science and sustainability in Indianapolis. Surveys also explored predictive variables including environmental identity, nature affinity, use of nature places as learning opportunities, and motivations for visiting nature spaces. An online, citywide consumer survey was distributed alongside a parallel identical survey of employees at a major science-based corporation to assess variation in knowledge, attitudes, and learning behaviors. This science-based corporation provides substantial support to
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TEAM MEMBERS: John Fraser Su-Jen Roberts Nezam Ardalan
resource research Public Programs
The Indianapolis / City as Living Laboratory (I/CaLL) project was a civic collaboration that used the city of Indianapolis as an informal science learning (ISL) environment. The 21 Urban Water Science Concepts Resource Handbook is designed for all people who are interested in exploring science topics related to urban waterways, particularly in Indianapolis. Specifically, educators, artists, and community members in Indianapolis may find this publication useful. With a small amount of extra research for examples in their area of interest, urban environmental educators across the country will
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TEAM MEMBERS: John Fraser James Danoff-Burg