The maker movement is fundamentally changing the way educators and educational researchers envision teaching and learning. This movement contends making — an active process of building, designing, and innovating with tools and materials to produce shareable artifacts — is a naturally rich and authentic learning trajectory (Martinez & Stager, 2013). Makerspaces are places where making happens in community. I craft my dissertation to explore these two defining characteristics of makerspaces through a comparative case study (Stake, 1995) and a design experiment (Brown, 1992). In the comparative
There is a widely acknowledged, urgent need for improving and increasing science, technology, engineering and math (STEM) skills among our citizenry and students to navigate the modern world and access the opportunities it affords. The need for a more STEM literate workforce has been discussed in respected reports such as “Rising Above the Gathering Storm” from the National Academies, and data on the workforce show clear benefits of a STEM‐related post secondary education in the current job market. This brief from the Afterschool Alliance explores the impacts and outcomes of afterschool STEM
Click! Urban Adventure Game was a mixed-reality role-playing game where girls worked in teams to solve a fictional mystery based on a real-world issue, using technology and science to conduct their investigation. In this article we describe the design of the experience and present evidence that the game increased girls’ confidence, interest, and knowledge of science and technology and helped to build a community of support and conversation-centred learning for girls. This example has implications for the design of informal learning experiences that bridge interest and identity with science and
Museum professionals' increased focus on visitors in recent years has been demonstrated by, among other things, the enhanced practice of evaluation and the development of interpretive plans. Yet too often, these efforts function independent of one another. This book helps museums integrate visitors' perspectives into intepretive planning by recognizing, defining, and recording desired visitor outcomes throughout the process. The integration of visitor studies in the practice of interpretive planning is also based on the belief that the greater our understanding, tracking, and monitoring of
Complex ideas like evolution—which run counter to common, but mistaken, intuitive knowledge—are challenging, both for exhibit developers and for the evaluation and research teams who assess the impact of exhibitions. It is always difficult to document measurable changes in deep conceptual understanding following a single visit to an exhibition; Is this even possible with complex topics, such as evolution? In this article, we summarize a series of studies that may offer some help to exhibit developers and evaluators, as well as others who design and assess informal learning experiences. The
A recent collaboration between the production staff of DragonflyTV and 29 institutions of informal science learning pushed beyond the traditional roles of museum-media partnerships by engaging museum professionals in the production of television content and featuring the partner institutions on the TV show. The 14 DragonflyTV episodes produced as part of these partnerships were subtitled "DragonflyTV GPS: Going Places in Science" and were produced over two production seasons. The collaborations involved both large and small institutions, including hands-on science centers and natural history
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TEAM MEMBERS:
Alice Apley
resourceresearchProfessional Development, Conferences, and Networks
This report is a summary of the activities of the Center for the Advancement of Informal Science Education (CAISE) Fellows program up to the date of CAISE’s Reverse Site Visit to the National Science Foundation (NSF) on April 16 of 2010. The report also includes a brief synthesis of NSF’s feedback from the site visit and some suggested future directions by the CAISE Co-Principal Investigators based on that feedback, input from past and present CAISE Fellows and Inverness Research Associates’ evaluation of the program.
The 2010 CAISE Fellows program was designed to bring emerging informal science education (ISE) thought leaders to the table to participate in CAISE’s main work – the inquiry group process. This was a departure from the focus of the first year (preparing potential new PIs), and Fellows from the first year cohort were invited to reapply to the program, in addition to the open call for applications.
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TEAM MEMBERS:
Center for Advancement of Informal Science Education (CAISE)Laura Huerta Migus
resourceresearchProfessional Development, Conferences, and Networks
This document provides an overview of the CAISE Fellows Program, which sought to develop and support diverse leadership across the spectrum of the informal science education (ISE) field--leaders who, together, represent the diversity of our communities as well as the breadth of the field. The program focused on knowledge-building, networking, and mentorship.
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TEAM MEMBERS:
Center for Advancement for Informal Science Education (CAISE)John Baek
This report provides a brief summary of a research meeting on making and makerspaces organized by Children’s Museum of Pittsburgh and the University of Pittsburgh’s Learning Research and Development Center. The meeting took place July 21st and 22nd, 2014 at The Children’s Museum. Motivated by a resurgence of interest in DIY (do-it-yourself) culture and prompted by the introduction of new technologies, physical computing and fabrication, the Maker Movement offers new opportunities for learning experiences that develop creativity and innovation. Making and makerspaces represent an emerging
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TEAM MEMBERS:
Children's Museum of PittsburghUniversity of PittsburghPeter WardripLisa BrahmsKevin Crowley
In late 2012, COMPASS received NSF grant number 1255633, “A Workshop to Explore Building Systemic Communication Capacity for Next Generation Scientists.” Known in shorthand and on twitter as #GradSciComm, the work comprises three major components, culminating in this report: (1) To assess the current landscape of science communication workshops, courses, and trainings available to graduate students in the STEM disciplines; (2) To convene a workshop of science communication trainers, scholars, science society leaders, funders, administrators, and graduate students; and (3) To provide concrete
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TEAM MEMBERS:
Liz NeeleyErica GoldmanBrooke SmithNancy BaronSarah Sunu
Science communications proficiency is an important skill for STEM graduate students but is not a typical part of STEM graduate education nationally. At the institutions that do offer such science communications training, instructional approaches are highly variable, reflecting an absence of standards and evaluation metrics. The workshop will 1) inventory science communications training for STEM graduate students nationally, (2) identify high effective practices in science communications training with attention to curriculum, approaches, and evaluation, and (3) define a roadmap that gives concrete recommendations to university administrators and funding agencies for national implementation and scale-up of science communications training. The workshop will involve IGERT PIs, science communications trainers, science communications researchers, and individuals from national agencies and organizations with a high interest in STEM graduate student communications training. Products of the workshop will include a white paper to NSF that identifies best practices for science communications training and specifies a roadmap for national scale-up of effective practices; publications in the peer-reviewed literature and other media; and briefings of officials at organizations with capacity to foster changes in graduate education (e.g., NSF, Council of Graduate Schools, and AAAS).