In this paper we investigate how people become engaged with open data, what their motivations are, and the barriers and facilitators program participants perceive with regard to using open data effectively.
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TEAM MEMBERS:
Jack ShanleyCamillia MatukOded NovGraham Dove
Informal STEM learning experiences (ISLEs), such as participating in science, computing, and engineering clubs and camps, have been associated with the development of youth’s science, technology, engineering, and mathematics interests and career aspirations. However, research on ISLEs predominantly focuses on institutional settings such as museums and science centers, which are often discursively inaccessible to youth who identify with minoritized demographic groups. Using latent class analysis, we identify five general profiles (i.e., classes) of childhood participation in ISLEs from data
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TEAM MEMBERS:
Remy DouHeidi CianZahra HazariPhilip SadlerGerhard Sonnert
This paper presents synthesized research on where XR is most effective within a museum setting and what impact XR might have on the visitor experience.
New York City is a leader in Open Data initiatives, and has a large and diverse population. This project studies informal data science learning at workshops and trainings associated with NYC’s open data ecosystem.
This poster was presented at the 2021 NSF AISL Awardee Meeting.
The cyberlearning community in the United States brings computer scientists and learning scientists together to design and study innovative learning technologies. The Cyberlearning Community Report: The State of Cyberlearning and the Future of Learning With Technology highlights examples of the exciting work our community is engaged in as we integrate the latest innovations in learning science and computer science into new research designs and methods. This work is also driving the need for new learning sciences in areas such as embodied cognition, identity, and affect, and requires advances
The “Fourth Industrial Revolution” is transforming the world of work. Just as it happened with the technologies of the steam, electricity and computer revolutions, digital technologies are now becoming pervasive and reshaping all parts of the global economy. The computing industry’s rate of job creation in the U.S. is now three times the U.S. national average. This rapid expansion of the computing workforce means that computing skills – with coding at the core – are the most sought-after skills in the American job market.
Yet amid this boom, research by Accenture and Girls Who Code shows
Keystone Connect Network is a proposed regional broadband network whose purpose is to increase educational opportunities and generate business growth. The backbone of this plan is the Pennsylvania Research and Education Network's (PennREN), a next generation high-speed internet network, managed by KINBER, which educational institutions can use to train their students and create new learning opportunities; and business can create new products and connect with their customers.
Computer science education is rapidly being recognized as essential for all students to develop into successful citizens of the 21st century. A diverse group of stakeholders, including educators, business and industry, policymakers, and parents all agree on the importance of computer science. Significant workforce needs in particular are driving the push for computer science education. In comparison to all other U.S. job categories, computing is projected to have the largest percent growth between 2014 and 2024. And this projected growth may not even entirely capture the full number of
Probably among the first to deal with it, nearly sixty years ago, Norbert Wiener, the founding father of cybernetics (The human use of human beings. Cybernetics and Society, Houghton Mifflin Company, London, 1950), prefigured its opportunities, as well as its limitations. Today, it is a quite common belief. We have entered (are entering) a new, great era in the history of human society: the age of information and knowledge.
On November 2-3, 2015, the American Society for Engineering Education (ASEE), with funding from the National Science Foundation (NSF), hosted the 2015 NSF Maker Summit, in the Washington, D.C. metro area. Planned in response to a Call to Action issued by the White House after the June 2014 White House Maker Faire, the summit was attended by more than 50 individuals representing five different segments of the Maker community. Its goals were to forge connections across the Maker Movement, envision the future of Making for engineering and education communities, and identify how Makerspaces can be