This is the third volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research
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TEAM MEMBERS:
Caroline WilliamsAmanda OchsnerJeremy DietmeierConstance Steinkuehler
This year we are pleased to be publishing the second volume of the annual proceedings for the Games+Learning+Society (GLS) Conference. For eight years now, GLS has been a valued event for individuals working in academia, industry, and as practitioners in schools to come together around their shared interest and passion for videogames and learning. This conference is one of the few destinations where the people who create high-quality digital learning media can gather to discuss and shape what is happening in the field and how the field can serve the public interest. GLS offers an opportunity
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TEAM MEMBERS:
Crystle MartinAmanda OchsnerKurt Squire
This is the first volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research
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TEAM MEMBERS:
Constance SteinkuehlerCrystle MartinAmanda Ochsner
resourceprojectProfessional Development, Conferences, and Networks
The Center for Advancement of Informal Science Education (CAISE) is a National Science Foundation (NSF) funded resource center, working in cooperation with the NSF Advancing Informal STEM Learning (AISL) program to build and advance the informal STEM education field. CAISE continues the work it began in 2007--serving professional audiences in informal STEM learning, which includes those working in science centers and museums, zoos and aquariums, parks, botanical gardens and nature centers, events and festivals, libraries, making and tinkering spaces, media (TV, radio, film, social), cyberlearning and gaming, and youth, community, and out-of-school time programs.
What We Do:
CAISE seeks to characterize, highlight, and connect quality, evidence-based informal STEM learning work supported by a diversity of federal, local, and private funders by providing access to over 8,000 (and growing) resources that include project descriptions, research literature, evaluation reports and other documentation on the InformalScience.org website. In addition, CAISE convenes inquiry groups, workshops and principal investigator meetings designed to facilitate discussion and identify the needs and opportunities for informal STEM learning.
In this award, CAISE is also tasked with advancing and better integrating the professional fields of informal STEM learning and science communication by (1) broadening participation in these fields, (2) deepening links between research and practice, and (3) building capacity in evaluation and measurement. These activities are being undertaken by cross-sector task forces of established and emerging who will be responsible for conducting field-level analyses, engaging stakeholders, and creating roadmaps for future efforts. CAISE is also building on existing communication channels for dissemination to the larger field, and through the InformalScience.org website. An External Review Board and Inverness Research are providing oversight of CAISE's program activities and evaluation of the center.
Who We Are:
CAISE operates as a network of core staff housed at the Association of Science-Technology Centers (ASTC) in Washington, D.C. and co-principal investigators and other collaborators at academic institutions and informal STEM education (ISE) organizations across the U.S. Other key collaborators are the American Association for the Advancement of Science's Center for Public Engagement with Science, the National Informal STEM Education Network, and Arizona State University.
For many, citizen science is exciting because of the possibility for more diverse, equitable partnerships in scientific research with outcomes considered meaningful and useful by all, including public participants. This was the focus of a symposium we organized at the 2015 conference of the Citizen Science Association. Here we synthesize points made by symposium participants and our own reflections. Professional science has a participation problem that is part of a larger equity problem in society. Inequity in science has negative consequences including a failure to address the needs and goals
Citizen science is an important way of engaging a broad range of audiences in science inquiry by participating in research that asks novel questions and unearths new knowledge and new questioning. Though citizen science projects are quite diverse in their scientific pursuits, all projects share the common element of involving volunteers directly in some aspect of science inquiry. Thus, it is essential for citizen science projects to determine their participants’ capacity to learn and successfully perform science inquiry skills, such as making scientific observations, collecting and analyzing
The rapid growth of the natural gas extraction industry in Pennsylvania and neighboring states has stirred concerned citizens to seek ways to collect data on water quality impacts from the extraction activities. As a response to requests from community members, the Alliance for Aquatic Resource Monitoring (ALLARM) developed a volunteer-friendly protocol in 2010 for early detection and reporting of surface water contamination by shale gas extraction activities in small streams. To date, ALLARM has trained more than 2,000 volunteers in Pennsylvania, New York, and West Virginia to monitor water
Citizen science has the potential to provide participants with information about conservation issues and to encourage additional conservation actions. In this case study, we describe the current state of conservation education among butterfly citizen science projects in the United States. To determine the extent to which these citizen science projects are promoting an understanding of, and engagement in, conservation among their participants, we used an online questionnaire to census project leaders and assessed their websites for the presence of educational conservation information. We found
Citizen science has the potential to provide participants with information about conservation issues and to encourage additional conservation actions. In this case study, we describe the current state of conservation education among butterfly citizen science projects in the United States. To determine the extent to which these citizen science projects are promoting an understanding of, and engagement in, conservation among their participants, we used an online questionnaire to census project leaders and assessed their websites for the presence of educational conservation information. We found
The discovery of a class of galaxies called Green Peas provides an example of scientific work done by volunteers. This unique situation arose out of a science crowdsourcing website called Galaxy Zoo. It gave the ability to investigate the research process used by the volunteers. The volunteers’ process was analyzed in terms of three models of scientific research and an iterative work model to show the path to this discovery. As has been illustrated in these models of science, the path was iterative, not predetermined, and driven by empirical data. This paper gives a narrative of the 11-month
This award is funded under the American Recovery and Reinvestment Act of 2009 (Public Law 111-5).
Scientists and researchers from fields as diverse as oceanography and ecology, astronomy and classical studies face a common challenge. As computer power and technology improve, the sizes of data sets available to us increase rapidly. The goal of this project is to develop a new methodology for using citizen science to unlock the knowledge discovery potential of modern, large data sets. For example, in a previous project Galaxy Zoo, citizen scientists have already made major contributions, lending their eyes, their pattern recognition skills and their brains to address research questions that need human input, and in so doing, have become part of the computing process. The current Galaxy Zoo project has recruited more than 200,000 participants who have provided more than 100 million classifications of galaxies from the Sloan Digital Sky Survey. This project builds upon early successes to develop a mode of citizen science participation which involves not only simple "clickwork" tasks, but also involves participants in more advanced modes of scientific thought. As part of the project, a symbiotic relationship with machine learning tools and algorithms will be developed, so that results from citizen scientists provide a rich training set for improving algorithms that in turn inform citizen science modes of participation. The first phase of the project will be to develop a portfolio of pilot projects from astrophysics, planetary science, zoology, and classical studies. The second phase of the project will be to develop a framework - called the Zooniverse - to facilitate citizen scientists. In particular, research and machine-learning communities will be engaged to identify suitable projects and data sets to integrate into Zooniverse.
The ultimate goal with the Zooniverse is to create a sustainable future for large-scale, internet-based citizen science as part of every researcher?s toolkit, exemplifying a new paradigm in computational thinking, tapping the mental resources of a community of lay people in an innovative and complex manner that promises a profound impact on our ability to generate new knowledge. The project will engage thousands of citizens in authentic science tasks leading to a better public understanding of science and also, by the engagement of students, leading to interest in scientific careers.
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TEAM MEMBERS:
Geza GyukPamela GayChristopher LintottMichael RaddickLucy FortsonJohn Wallin
The majority of the world’s billions of biodiversity specimens are tucked away in museum cabinets with only minimal, if any, digital records of the information they contain. Global efforts to digitize specimens are underway, yet the scale of the task is daunting. Fortunately, many activities associated with digitization do not require extensive training and could benefit from the involvement of citizen science participants. However, the quality of the data generated in this way is not well understood. With two experiments presented here, we examine the efficacy of citizen science participants
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TEAM MEMBERS:
Elizabeth EllwoodHenry BartMichael DooseyDean JueJustin MannGil NelsonNelson RiosAustin Mast