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resource research Public Programs
This poster from the 2014 AISL PI Meeting describes a project in Maine to derive and develop an educational model for informal science learning in rural areas where ISE venues are nonexistent.
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TEAM MEMBERS: Laurie Larsen
resource research Media and Technology
This poster was presented at the 2014 AISL PI Meeting held in Washington, DC. It discusses the second season of SciGirls, a multimedia project designed to encourage and empower more girls to pursue careers in STEM.
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TEAM MEMBERS: Twin Cities Public Television Rita Karl
resource research Media and Technology
This poster from the 2014 AISL PI Meeting presents Peg + Cat, a research and development project that explores the mechanisms that initiate and support innovation in early childhood education, especially by combining informal learning via public media and technology with teacher and family interactions to maximize children's math learning.
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TEAM MEMBERS: The Fred Rogers Company Alan Friedman
resource research Public Programs
A midpoint progress poster on the Sparks of Discovery Project which connects UW-Madison NSF researchers to produce interdisciplinary science investigations that will be/have been implemented in a number of settings, including participants from underrepresented groups in science. Wisconsin Alumni Research Foundation (WARF) along with the Morgridge Institute for Research staff support the project and implement the education programs at the Wisconsin Institutes for Discovery. This poster was presented at the 2014 AISL PI Meeting in Washington, DC.
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TEAM MEMBERS: University of Wisconsin, Madison Travis Tangen
resource research Professional Development, Conferences, and Networks
This poster was presented at the 2014 AISL PI Meeting in Washington, DC. It describes a project designed to increase informal learning opportunities for blind youth in STEM.
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TEAM MEMBERS: National Federation of the Blind Mark Riccobono
resource research Media and Technology
Research chemists from the Center for Enabling New Technologies Through Catalysis (CENTC) worked collaboratively with the Liberty Science Center (LSC) to develop a hands-on activity to educate visitors about how small molecules derived from petroleum feedstocks are used to make larger molecules that are then utilized in the production of everyday consumer goods. Researchers, faculty, and students provided the chemistry content and LSC worked with Blue Telescope Studios to create a user-friendly program for the Ideum Multitouch Table. The resulting “Molecule Magic,” an engaging and intuitive
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TEAM MEMBERS: Center for Enabling New Technology Through Catalysis (CENTC) Abby O'Connor
resource project Media and Technology
Informal Community Science Investigators (iCSI) creates a network of four geographically diverse informal science institutions working together on strategies to engage youth ages 10-13 through location based augmented reality (AR) games played on smartphones. These high-interest, kid-friendly games will be used by families visiting the institutions and by youth who enroll in more intensive summer camp programs. Using AR games, participants will engage in playful but scientifically-grounded investigations drawing on each institution's research, exhibits, and natural spaces. For example, a botanical garden might engage young visitors through AR games with themes related to native and invasive species, while a zoo might create a game experience focusing on illegal wildlife trade. Participants in the iCSI summer camp program will have more intensive experiences, including work with the host institution's scientists, opportunities to develop original augmented reality games, and experiences with game-related service learning and citizen science programs. For both target groups (families and campers), the location specific games build understanding of both the institution's mission and the broader realm of scientific research and application. The project will test the notion of participants as "learner hero," the link between game play and the individual's development of competency, autonomy and the relationship to real world experience, in this case through community action on the subject of the game developed. To that end, participants will be encouraged to extend their involvement through related investigations on site and participation in community activities and projects that can be done at home. Social media tools such as Facebook and web sites managed by the host institutions will provide recognition for this extended engagement, helping participants maintain ties to the program. Additionally, program resources provide assistance to adult family members in nurturing and sustaining youth interest in STEM activities and careers. A major effort of the project will be development of a new software infrastructure called TaleBlazer for the augmented reality game that will enable teachers and students to develop their own game that incorporates real data collection and scientific model building. The new platform will enhance the game play platform MITAR developed with NSF funding.
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TEAM MEMBERS: Robert Coulter Eric Klopfer
resource research Exhibitions
This poster was presented at the 2014 AISL PI Meeting in Washington, DC. STAR Library Education Network (STAR_Net) is a national program led by the Space Science Institute’s National Center for Interactive Learning (NCIL). STAR stands for Science-Technology Activities and Resources (www.starnetlibraries.org). Core partners include the American Library Association, Lunar and Planetary Institute, and the National Girls Collaborative Project. Other partners include the National Academy of Engineering, Engineers Without Borders-USA, IEEE-USA, the National Renewable Energy Lab, American Geophysical
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TEAM MEMBERS: SPACE SCIENCE INSTITUTE/National Center for Interactive Learning Paul Dusenbery
resource research Public Programs
This is the final report of the Informal Science Education (ISE) supplemental two year NSF grant for the partnership between CCI Solar Fuels and Westside Science Club that ran between October 2012 and July 2014. After a brief program overview and goals, it lists the program components. Then it traces the history of each partner, including a partnership with Wildwood High School in Santa Monica, and LA Makerspace. Each section also briefly outlines the evaluation performed by a professional evaluator. The program will continue with a partnership with a local Pasadena, CA museum called Kidspace
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TEAM MEMBERS: Michelle Hansen Benjamin Dickow Ariel Levi Simons Kim Burtnyk Shu Hu Paul Bracher Anna Beck Carolyn Patterson Siddharth Dasgupta
resource research Media and Technology
Stereoscopic technology (3D) is rapidly becoming ubiquitous across research, entertainment and informal educational settings. Children of today may grow up never knowing a time when movies, television and video games were not available stereoscopically. Despite this rapid expansion, the field’s understanding of the impact of stereoscopic visualizations on learning is rather limited. Much of the excitement of stereoscopic technology could be due to a novelty effect, which will wear off over time. This study controlled for the novelty factor using a variety of techniques. On the floor of an
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TEAM MEMBERS: American Association of Variable Star Observers Aaron Price Jennifer Borland
resource evaluation Public Programs
The attached document describes the results of evaluation of affective and cognitive impact of the Fusion Science Theater show model. Affective gains were measured by post-show questionnaires and cognitive gains were measured by having audience members vote for their prediction to the investigation question before and after the "lesson" of the show. Appendix includes instruments.
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TEAM MEMBERS: Madison Area Technical College Dr. Joanne Cantor
resource research Public Programs
This is the poster for the CCI Solar Fuels and Westside Science Club collaboration presented by Michelle Hansen and Benjamin Dickow at the 2014 AISL PI meeting in Washington DC.
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TEAM MEMBERS: California Institute of Technology Center for Chemical Innovation Michelle Hansen