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resource research Public Programs
This research project examines the way that children and parents talk about science outside of school and, specifically, how they show distributed expertise about biological topics during visits to a science center. We adopt a theoretical framework that looks at learning on three interweaving planes: individual, social, and cultural (tools, language, worldviews, and artifacts). We analyze conversations to study how these three planes show learning processes as families work together to create explanations of biological phenomena. Findings include: (a) children and parents made epistemic moves
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TEAM MEMBERS: Heather Toomey Zimmerman Suzanne Reeve Philip Bell
resource research Public Programs
What if every kid had access to a real workshop? Like the ones in the corners of garages across the country: a basic array of tools, bits and pieces of hardware, piles of scrap materials and fasteners, plus stacks of unsorted boxes containing the remnants of projects gone by. Visualize also that the workshop held a few musical instruments-guitars, a keyboard, some percussion-as well as art supplies: markers, paints, clay, and the tools to shape it, ribbons glitter, beads, fabric, etc. n top of this, picture the workshop having a few hands-on exhibits to explore and manipulate-a vacuum chamber
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TEAM MEMBERS: Curt Gabrielson
resource research Public Programs
In recent years, novel paradigms of computing have emerged, which enable computational power to be embedded in artefacts and environments in novel ways. These developments may create new possibilities for using computing to enhance learning. This paper presents the results of a design process that set out to explore interactive techniques, which utilized ubiquitous computer technology, to stimulate active participation, involvement and learning by children visiting a museum. Key stakeholders, such as museum curators and docents, were involved throughout the process of creating the exhibition
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TEAM MEMBERS: Tony Hall L. Banon
resource research Media and Technology
This article focuses on understanding how games and immersive participatory simulations, with their focus on doing science, are becoming an emerging type of curricula for supporting science education. It discusses the theoretical frameworks positing that knowing is a contextual and participatory act. The context in which one learns any particular content shapes resultant understandings of that content. Moreover, knowledge and skills in science should be established as an inquiry process and that new technologies and design methodologies can facilitate this process.
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TEAM MEMBERS: Sasha Barab Chris Dede
resource research Public Programs
A study of docent-led guided school tours at a museum of natural history was investigated. Researchers engaged in naturalistic inquiry to describe how natural history content was conveyed to students and what students gained from this model of touring. They also investigated how the content and pedagogy within the guided tour complemented recommendations from formal science standards documents and informal learning literature. About 30 visiting school groups in Grades 2-8 were observed. Teachers (n = 30) and select students (n = 85) were interviewed. Researchers found that tours were organized
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TEAM MEMBERS: Anne Cox-Peterson David Marsh James Kisiel Leah Melber
resource research Media and Technology
This study provides a historical overview of the development of the instructional television as a tool within the context of science education. The technology was traced from its beginning as experiments in public service broadcasting by universities and television networks, though closed circuit, cable, and commercially produced science-related programming. The use of the technology as a teaching tool is examined in terms of the concept of scientific literacy and the means by which instructional television helped to accomplish the goals of scientific literacy.
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TEAM MEMBERS: Kenneth King
resource research Media and Technology
This poster was presented at the 2014 AISL PI Meeting held in Washington, DC. It describes a project that uses museum-based exhibits, girls' activity groups, and social media to enhance participants' engineering-related interests and identities.
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resource research Media and Technology
Interest is a powerful motivator; nonetheless, science educators often lack the necessary information to make use of the power of student-specific interests in the reform process of science curricula. This study suggests a novel methodology, which might be helpful in identifying such interests--using children's self-generated questions as an indication of their scientific interests. In this research, children's interests were measured by analyzing 1555 science-related questions submitted to an international Ask-A-Scientist Internet site. The analysis indicated that the popularity of certain
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TEAM MEMBERS: Ayelet Baram-Tsabari Ricky Sethi Lynn Bry
resource research Media and Technology
In order to name and classify a plant they see, children use their existing mental models to provide the plant with a name and classification. In this study pupils of a range of ages (5, 8, 10, and 14 years old) were presented with preserved specimens of six different plants (strictly, five plants and a fungus) and asked a series of questions about them. Their responses indicate that pupils of all ages mainly recognise and use anatomical features when naming the plants and explaining why they are what they are. However, older pupils are more likely to also use habitat features. For both girls
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TEAM MEMBERS: Sue Dale Tunnicliffe Michael Reiss
resource research Public Programs
This study considers the analysis of the content of the conversations of primary school groups at the animated dinosaur models in The Natural History Museum, London. The results are compared with those of the conversations of similar school groups collected at the preserved animal specimens in the museum, and live animals at London Zoo. Particular issues, such as causality and the reality of the specimens, are examined in the context of the three types of exhibits.
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TEAM MEMBERS: Sue Dale Tunnicliffe
resource research Public Programs
This poster was presented at the 2014 AISL PI Meeting held in Washington, DC. It describes a project that uses social network methods to study networks of afterschool and informal science stakeholders.
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TEAM MEMBERS: SRI Education Ann House
resource research Public Programs
Museums are favorite and respected resources for learning worldwide. In Israel, there are two relatively large science centers and a number of small natural history museums that are visited by thousands of students. Unlike other countries, studying museum visits in Israel only emerges in the last few years. The study focused on the roles and perceptions of teachers, who visited four natural history museums with their classes. The study followed previous studies that aimed at understanding the role teachers play in class visits to museums (Griffin & Symington, 1997, Science Education, 81, 763
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TEAM MEMBERS: Revital Tal Yael Bamberger Orly Morag