This article focuses on understanding how games and immersive participatory simulations, with their focus on doing science, are becoming an emerging type of curricula for supporting science education. It discusses the theoretical frameworks positing that knowing is a contextual and participatory act. The context in which one learns any particular content shapes resultant understandings of that content. Moreover, knowledge and skills in science should be established as an inquiry process and that new technologies and design methodologies can facilitate this process.
Associated Projects
TEAM MEMBERS
Sasha Barab
Author
Indiana University
Chris Dede
Author
Harvard University
Citation
DOI
:
10.1007/s10956-007-9043-9
ISSN
:
1059-0145
Publication Name:
Journal of Research in Science Teaching
Volume:
16
Number:
1
If you would like to edit a resource, please email us to submit your request.