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resource research Media and Technology
Previous research has identified parental involvement—the ways parents and other caring adults interact with children in and outside of the home, and the kinds of learning materials with which parents surround children—as key to helping children develop knowledge and skills in literacy and math (Bassok, Finch, Lee, Reardon, & Waldfogel, 2016; Burgess, Hecht, & Lonigan, 2002; Niklas, Nguyen, Cloney, Tayler, & Adams, 2016; Sénéchal & LeFevre, 2002; Skwarchuk, Sowinski, & LeFevre, 2014). Parental support may be critical to children’s developing knowledge and understanding in science as well.
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TEAM MEMBERS: Megan Silander Todd Grindal Naomi Hupert Elisa Garcia Kea Anderson Philip Vahey Shelley Pasnik
resource evaluation Afterschool Programs
Integrating Science Into Afterschool: A Three-Dimensional Approach To Engaging Underserved Populations In Science, or STEM 3D, was a five year project led by The Franklin Institute. The project was created with three major goals: to (1) increase youth engagement in hands-on, inquiry based, science projects; (2) cultivate intergenerational/parental support for science learning; and (3) evaluate the effectiveness of this 3-D (afterschool, home, and community) approach in engaging children, families, afterschool facilitators, and community-based organizations in science learning and the promotion
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TEAM MEMBERS: Sukey Blanc Dale McCreedy Tara Cox
resource research Public Programs
Please join us in celebrating Citizen Science Day, which falls this year on Saturday, April 14th. This issue of Connected Science Learning is dedicated to highlighting effective citizen science programs that involve classroom students in collecting data for research scientists, while also engaging them in key STEM (science, technology, engineering, and math) content and practices. Students get a “front row seat” to what scientists do and how scientists work, plus develop the reasoning skills and practices used by scientists.
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TEAM MEMBERS: Dennis Schatz
resource research Public Programs
With support from the National Science Foundation (NSF), SciStarter 2.0 was launched to enhance, diversify, and validate participant engagement in scientific research in need of the public’s help. SciStarter’s leadership is part of the National Academy of Sciences’ Committee, Designing Citizen Science to Support Science Learning, which is developing guidelines and a research agenda for citizen science in education. This article briefly introduces educators to SciStarter 2.0.
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TEAM MEMBERS: jill nugent Lea Shell Darlene Cavalier
resource evaluation Media and Technology
Beyond Spaceship Earth is a multi-faceted project at The Children's Museum of Indianapolis that includes an immersive permanent exhibit about the International Space Station, the Indianan Astronaut Wall of Fame, the Schaefer Planetarium and Space Object Theater; museum theater and facilitated programs throughout the exhibit; complementary programming for schools and families in the museum's STEMLab; and a freely available unit of study for classroom teachers of 3rd-8th grades. The summative evaluation of the project used qualitative and quantitative methods including timing and tracking
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TEAM MEMBERS: Claire Thoma Emmons Mary Mauer Rachael Mathews
resource research
This preliminary study examined the effect that five major sources of public science education—schools, science centers, broadcast media, print media, and the Internet—had on adults’ science interest values and cognitive predispositions. Over 3,000 adults were sampled in three U.S. metropolitan areas: Los Angeles, California, Phoenix, Arizona, and Philadelphia, Pennsylvania. To minimize potential sampling bias, the results were weighted by current U.S. Census data to be comparable to demographics from each of the three jurisdictions. Participants were asked to self-report their current and
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TEAM MEMBERS: John H Falk Scott Pattison David Meier David Bibas Kathleen Livingston
resource evaluation Media and Technology
The Science Behind Pixar (SBP) exhibition was the product of a collaborative effort among the Museum of Science, Boston (MOS), Pixar Animation Studios, and the Science Museum Exhibit Collaborative (SMEC). The 13,000 square foot exhibition presented the science, math, and computer science behind Pixar Animation Studios’ animated films and innovation. Before entering SBP, visitors watched a five-minute film that oriented them to the exhibition and discussed its main messages. Visitors then interacted with screen-based and physical interactive exhibits, as well as the technical pipeline of the
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resource research Summer and Extended Camps
This article discusses how camp professionals are taking a greater interest in the concept of allyship, a process of unlearning and re-evaluating whereby those in positions of privilege attempt to adopt a stance of solidarity with marginalized groups of people. It includes an annotated list of Indigenous Instructional Programming, which aims to build awareness of programs that can aid camp professionals seeking to build intercultural competency among staff groups and, by extension, work toward a larger goal of determining whether or not indigenous traditions still merit a place at camp.
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TEAM MEMBERS: Stephen Fine Thomas McIlwraith
resource research Media and Technology
In this literature review, we seek to understand in what ways aspects of computer science education and making and makerspaces may support the ambitious vision for science education put forth in A Framework for K-12 Science as carried forward in the Next Generation Science Standards. Specifically, we examine how computer science and making and makerspace approaches may inform a project-based learning approach for supporting three-dimensional science learning at the elementary level. We reviewed the methods and findings of both recently published articles by influential scholars in computer
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TEAM MEMBERS: Samuel Severance Susan Codere Emily Miller Deborah Peek-Brown Joseph Krajcik
resource research Media and Technology
Digital Observation Technology Skills (DOTS) is a framework for integrating modern, mobile technology into outdoor, experiential science education. DOTS addresses longstanding tensions between modern technology and classical outdoor education by carefully selecting appropriate digital technology for educational purposes and by situating these tools in classical experiential pedagogy.
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TEAM MEMBERS: R. Justin Hougham Marc Nutter Caitlin Graham
resource research Public Programs
In this article, The North American Association for Environmental Education (NAAEE) shares the programs and publications it developed to advance E-STEM—the integration of environmental education into STEM.
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TEAM MEMBERS: Kristen Kunkle
resource research Museum and Science Center Programs
Learn about how a university-based teacher preparation program, public schools, and local science-focused museums implement an ecological approach to STEM learning in Chicago.
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TEAM MEMBERS: Daniel Birmingham Lara Smetana Heidi Rouleau Jenna Carlson