In this article, Jacksonville State University's Amy Cota and Stephen Bitgood address the following evaluation questions: (1) Would label reading decrease when the number of labels is increased? (2) Do groups who visit in families behave differently than groups composed of adults only? and (3) Do label readers view exhibit objects longer than nonreaders? The researchers share findings from a study that evaluated these questions in the Egyptian Mummy gallery at the Anniston Museum of Natural History.
In this article, D.D. Hilke of the Smithsonian Institution discusses strategies family visitors use in exploring exhibitions. Hilke cites evidence from studies which family groups through exhibition halls in a large natural history museum.
In this article, John J. Koran, Jr., Mary Lou Koran, and John Scott Foster, of the University of Florida, discuss how individual differences in learning influence learning in informal settings. The authors present a model for researching this topic, elaborate on variables involved in this model, and suggest potential research areas for exploration.
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TEAM MEMBERS:
John J. Koran, Jr.Mary Lou KoranJohn Scott Foster
In this paper, Nancy T. Haas of the Please Touch Museum discusses Project Explore, a new research initiative that explores learning in children's museums. Project Explore is a collaborative effort of two organizations, PleaseTouch Museum in Philadelphia and Harvard's Project Zero in Cambridge. Using a dual research approach, Please Touch Museum researchers investigated exactly what it is that children are learning and how to best enable or enhance their learning process; while the Project Zero team studied how children engage in exhibits by looking at the Entry Points approach to learning
In this article, Ann Baillie, museum consultant, discusses the findings of a pilot study of ten family group visits to the Queensland Museum. The study aimed to construct an understanding of its members' subjective experiences of museum visiting.
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TEAM MEMBERS:
Ann BaillieVisitor Studies Associaton
In this article, Kristine Westerberg discusses the Shedd Aquarium's new initiative for audience research and development and shares some preliminary findings from their initial efforts.
The article describes the Informal Learning Program (ILP), co-directed by Michael Spock and Deborah Perry, and initially funded by the Joyce Foundation of Chicago. The purpose of the program is to serve as an advocate for and to conduct research on informal learning and on the design and development of public spaces, programs, and exhibits.
The authors provide an analysis of pairs of children interacting with a multi-touch tabletop exhibit designed to help museum visitors learn about evolution and the tree of life. The exhibit’s aim is to inspire visitors with a sense of wonder at life’s diversity while providing insight into key evolutionary concepts such as common descent. The authors find that children negotiate their interaction with the exhibit in a variety of ways including reactive, articulated, and contemplated exploration. These strategies in turn influence the ways in which children make meaning through their
This research addresses the importance and benefits of informal science learning which complement formal science learning in school. Informal science learning is not fully developed and is a relatively new idea in Malaysia. Most of the researches in the field of science teaching and learning are focused on the formal learning environment in school hours. However, this research has an added value for the field of science teaching since the focus is on informal science learning environment. Informal science learning is not yet explored by any other local universities in Malaysia, thus, this research will lead to the existence of Informal Science Learning Centre in long term mission. Although the existence of the National Science Centre and Petroscience KLCC provide informal environment for science learning, nevertheless, it is argued that those two places has a weak foundation in integrating educational learning theories into the informal science activities offered in these two places. This research will provide a strong theoretical foundation of designing the informal science learning because the informal science learning in this study will be developed by using rigorous research methodology which comprise of action research method and case study design in order to translate the Multiple Intelligence Theory as informal science learning practices.
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TEAM MEMBERS:
Mohd Ali SamsudinZurida IsmailAnna Christina AbdullahNooraida YakobSalmiza SalehMaznah Ali
Children feed alphabet letters to a talking baby dragon, drive a New York City fire truck, paint on a six-foot art wall, and crawl through a challenge course in PlayWorks™ at the Children's Museum of Manhattan (CMOM) in New York. Manhattan’s largest public play and learning center for early childhood marries the skills that children need to succeed in kindergarten with fun stuff that kids love. The Institute of Museum and Library Services (IMLS) funded the project through a 2006 Museums for America grant to support the museum as a center of community engagement and lifelong learning. “PlayWorks™ is a joyful place for learning science, math, reading and other things. We incorporate fun and learning into the whole design to create a scaffold of learning. Families come to the museum to supplement preschool experiences,” said Andy S. Ackerman, CMOM’s executive director. The museum also offers parents, sitters, and other care-providers guidance on engaging their children with the exhibit. Based on the concept that children’s learning and personal growth is rooted in play, the 4,000-square-foot space is divided into five learning areas: Language, Math and Physics, Arts and Science, Imagination and Dramatic Play, and Practice Play (for infants and crawlers).
This summative evaluation of the exhibition Robots & Us was designed to investigate how visitor audiences used and experienced this exhibition in relation to the project’s objectives and challenges. Visitors’ expectations and perceptions in relation to the project’s content goals prompted the summative evaluation to focus on specific challenges including: attitudes and perceptions about technology, connections between robots and people, appeal to a broad audience, and reactions to specific exhibits.
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TEAM MEMBERS:
Jeff HaywardJolene HartScience Museum of Minnesota