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resource research Public Programs
Computing fields are foundational to most STEM disciplines and the only STEM discipline to show a consistent decline in women's representation since 1990, making it an important field for STEM educators to study. The explanation for the underrepresentation of women and girls in computing is twofold: a sense that they do not fit within the stereotypes associated with computing and a lack of access to computer games and technologies beginning at an early age (Richard, 2016). Informal coding education programs are uniquely situated to counter these hurdles because they can offer additional
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TEAM MEMBERS: Roxanne Hughes Jennifer schellinger Kari Roberts
resource research Public Programs
This poster describes the Addressing Societal Challenges through STEM (ASCS) project. The project's research goal is to identify and describe the range of ways that informal STEM learning (ISL) institutions are addressing societal challenges and how STEM knowledge and scientific reasoning are situated in that engagement. The poster was presented at the American Association of Museums (AAM) 2020 Virtual Conference.
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resource research Public Programs
Play serves an important function in early childhood, and more specifically, play in nature provides an optimal venue for holistic development. Teachers play a critical role in providing and protecting these experiences for young children. This study aimed to understand and make more explicit the perceived benefits of a nature playscape from the perspective of teachers. Participants in this phenomenological study were preschool teachers at an urban Midwestern university early childhood laboratory school (n=13). Surveys and interviews were used to answer the central research question: What
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TEAM MEMBERS: Sue Schlembach Leslie Kochanowski Rhonda Brown Victoria Carr
resource research Public Programs
This is an expanded version of the Public Report for the AISL project STEM in the Playscape: Building Knowledge for Educational Practice.
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TEAM MEMBERS: Victoria Carr
resource research Public Programs
Although virtual conferences have become commonplace in the age of COVID-19, this format poses both challenges and opportunities for organizers to design, implement, and engage participants in productive and connected ways. We created this brief to share an example of the process and lessons learned as we designed and hosted a virtual NSF-funded conference called: Mapping Connections Between STEM and Social-Emotional Development (SED) in Out-of-School Time (OST) Programs. This conference focused on identifying outcomes at the interface of STEM and SED in OST research and practice (e.g
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TEAM MEMBERS: Christine (Kit) Klein Gil Noam Patricia Allen Kristin Lewis-Warner
resource evaluation Public Programs
The pilot test for Changemakers: Advancing Community Science Literacy was a capacity building program integrating strategic discourse & community change theory that identified a new path for advancing community STEM literacies. The results of experiment established partnerships with locally based non-profits, and a collaborative effort to address environmental justice and social disparities in areas threatened by climate change. The evaluation was underaken with instruments developed for multiple research projects to support cross-project comparative analysis. This instrumemts presented
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TEAM MEMBERS: John Fraser Rupu Gupta Nicole LaMarca
resource evaluation Public Programs
The pilot test of a capacity building program integrating strategic discourse & community change theory identified a new path for advancing community STEM literacies. The results of experiment established partnerships with locally based non-profits working to address environmental justice and social disparities in areas threatened by climate change identified five recommendations to reset the role of ISLC’s as more relevant to the communities: 1) Allocate Time to Build Relationships; 2) Develop a Shared Definition of Resilience; 3) Situate Community Aspirations as Context for STEM Learning; 4)
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TEAM MEMBERS: John Fraser Billy Spitzer Rupu Gupta Nicole LaMarca Kathryn Nock
resource evaluation Public Programs
This is the summative evaluation report from the Move2Learn Project, a collaboration between researchers and museum practitioners in the US and UK to study embodied learning in the context of early childhood informal learning. This summative report covers the effectiveness of the collaboration and documents best practices for large interdisicplinary teams.
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TEAM MEMBERS: Cathy Ringstaff
resource research Public Programs
This Masters project consists of two elements: 1) an integrated after-school program to improve student English language reading and academic outcomes for third graders' vocabulary development by incorporating music, artistic creativity and linguistics; 2) a pilot sample curriculum that demonstrates the approach for building student comprehension through musical theater and Science, Technology, Engineering, and Mathematics (STEM) content experiences. Called "Water Buddy", this is an after-school program uses singing, dancing, writing, and play to build reading and vocabulary skills. The goal
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TEAM MEMBERS: Cynthyny Lebo
resource research Public Programs
This book is a deliverable (requisite) of an NSF (National Science Foundation) grant to share the project outcomes and what we learned from the NSF grant project. This four-year NSF project was funded to provide professional development to museum educators about Indigenous Knowledge and Western Science in museums, with the goal of providing a culturally relevant way for Indigenous communities to connect to science. The name of this grant was “Cosmic Serpent: Bridging Native Ways of Knowing and Western Science in Museum Settings.” This book is also a snapshot in time of this work in
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resource evaluation Media and Technology
PLUM LANDING a digital media PBS Kids series that is designed to motivate six- to nine-year-old children to investigate the natural world. Content developers from WGBH Boston and researchers from the Education Development Center (EDC) used an iterative research and design process to create the Plum Landing Explore Outdoors Toolkit. The Toolkit includes digital media resources (animated stories, live-action videos, an online badging system, a digital game, and an app for families), hands-on science activities, and support materials for parents, caregivers, educators, and program directors to
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resource project Public Programs
This project is a Smart and Connected Communities award. The community is part of Evanston, Illinois and is composed of the lead partners described below:


EvanSTEM which is a in-school/out of school time (OST) program to improve access and engagement for students in Evanston who have underperformed or been underrepresented in STEM.
McGaw YMCA which consists of 12,000 families serving 20,000 individuals and supporting technology and makerspace activities (MetaMedia) in a safe community atmosphere.
Office of Community Education Partnerships (OCEP) at Northwestern University which provides support for the university and community to collaborate on research, teaching, and service initiatives.


This partnership will develop a new approach to learning enagement through the STEAM (Science, Technology, Engineering, Arts, and Mathematics) interests of all young people in Evanston. This project is entitled Interests for All (I4All) and builds upon existing research results of the two Principal Investigators (PIs) and previous partnerships between the lead partners (EvanSTEM and MetaMedia had OCEP as a founding partner). I4All also brings together Evanston school districts, OST prividers, the city, and Evanston's Northwestern University as participants.

In particular the project builds on PI Pinkard's Cities of Learning project and co-PI Stevens' FUSE Studios project. Both of these projects have explicit goals to broaden participation in STEAM pursuits, a goal that is significantly advanced through I4All. In this project, I4All infrastructure will be evaluated using quantitative metrics that will tell the researchers whether and to what degree Evanston youth are finding and developing their STEAM interests and whether the I4All infrastructure supports a significantly more equitable distribution of opportunities to youth. The researchers will also conduct in depth qualitative case studies of youth interest development. These longitudinal studies will complement the quantitative metrics of participation and give measures that will be used in informing changes in I4All as part of the PIs Design Based Implementation Research approach. The artifacts produced in I4All include FUSE studio projects, software infrastructure to guide the students through OST and in-school activities and to provide to the students actionable information as to logistics for participation in I4All activities, and data that will be available to all stakeholders to evaluate the effectiveness of I4All. Additionally, this research has the potential to provide for scaling this model to different communities, leveraging the OST network in one community to begin to offer professional development more widely throughout the school districts and as an exemplar for other districts. These research results could also affect strategies and policies created by local school officials and community organizations regarding how to work together to create local learning environments to create an ecosystem where formal and informal learning spaces support and reinforce STEAM knowledge.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Nichole Pinkard Reed Stevens