FUSE is a new kind of interest-driven learning experience being developed by researchers at Northwestern University with the goal of engaging pre-teens and teens in science, technology, engineering, arts/design, and mathematics (STEAM) topics while fostering the development of important 21st century skills including adaptive problem solving, creativity, self-directed learning, persistence, and grit. FUSE is now offered in-school, after-school, and on the weekends at 23 different locations in the greater Chicago area. Through FUSE, teens can "hang out, mess around and geek out" with the FUSE set of challenges, the core activities in our Studios. Each challenge uses a leveling up model from gaming and is carefully designed to engage teens in different STEAM topics and skills sets. FUSE currently has 21 challenges in areas such as robotics, electronics, biotechnology, graphic design, Android app development, 3D printing and more. New challenges are always in development. FUSE Challenges can be tackled individually or in groups. Professional scientists, engineers, advanced undergraduates, and graduate students are available as mentors and provide a real-world connection to the concepts learned and practiced through the challenges. All challenges result in digital media artifacts that are shared online for peer review, remixing, expert judging, and collaboration. We designed the FUSE program to appeal to the interests of all young people, especially those youth who are not interested in or don't think of themselves as "good at" math and science in school. FUSE challenges provide a new way to explore science, technology, engineering, arts and design, and math in a fun and relaxed way. FUSE is based on many years of research in the learning sciences by faculty in School of Education and Social Policy at Northwestern University.
In what ways do urban youths’ hybridity constitute positioning and engagement in science-as-practice? In what ways are they “hybridizing” and hence surviving in a system that positions them as certain types of learners and within which they come to position themselves often as other than envisioned? To answer these questions, I draw from two ethnographic case studies, one a scientist–museum–school partnership initiative, and the other, an after-school science program for girls only, both serving poor, ethnically and linguistically diverse youth in Montreal, Canada. Through a study of the micro
Since August of 2011, Project iLASER (Investigations with Light And Sustainable Energy Resources) has engaged children, youth and adults in public science education and hands-on activities across the entire length of the U.S.-Mexico border, from the Pacific Ocean to the Gulf of Mexico. The two main themes of Project iLASER activities focus on sustainable energy and materials science. More than 1,000 children have been engaged in the hands-on activities developed through Project iLASER at 20+ sites, primarily in after-school settings in Boys & Girls Clubs. Sites include Boys & Girls Clubs in California (Chula Vista, Imperial Beach, El Centro and Brawley); Arizona (Nogales); New Mexico (Las Cruces); and Texas (El Paso, Midland-Odessa, Edinburg and Corpus Christi). The project was co-funded between the NSF Division of Chemistry (CHE) and the Division of Research on Learning in Formal and Informal Settings (DRL).
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TEAM MEMBERS:
Southwestern CollegeDavid BrownDavid Hecht
Environmental education researchers have called for a greater analysis of 'learning' in environmental education in relation to contemporary theories and explanatory frameworks of learning. Situated learning, as a prominent example, is a sociocultural theory that contends that learning is a social process that occurs as individuals participate in 'communities of practice'. This study aims to enhance our understanding of the usefulness and applicability of the communities of practice framework to the analysis of learning in environmental education, focusing on the learning in after-school
The article discusses the concept of inferential distance, which describes the the conceptual distance between evidence and conclusion, and applies this concept to middle school science education. The exploration and testing of this concept in an after-school program, the importance of student observation, and the concept of alternative explanations are discussed. Sample activities for teaching inferential distance are also included.
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TEAM MEMBERS:
Andrew FalkKevin BealsLauren Brodsky
Bringing Up Girls in Science (BUGS) was an afterschool program for 4th and 5th grade girls that provided authentic learning experiences in environmental science as well as valuable female mentoring opportunities in an effort to increase participants' academic achievement in science. BUGS participants demonstrated significantly greater amounts of gain in science knowledge as measured by the Iowa Test of Basic Skills in Science (ITBS-S). The original BUGS participants and contrasts have now completed high school and entered college, allowing researchers to assess the long-term impact of the BUGS
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TEAM MEMBERS:
Tandra Tyler-WoodAmber EllisonOkyoung LimSita Periathiruvadi
In this article, we explore how two informal educational contexts—an aquarium and an after-school science program—enabled disenfranchised learners to adopt an identity as insiders to the world of science. We tell the stories of four youth, relating what doing science meant to them and how they positioned themselves in relation to science. We contribute to the extensive literature on the value of learning beyond the school walls, yet focus on ethnically and linguistically diverse youth from low-income backgrounds who have often been excluded from such settings. We suggest that such out-of
In this metalogue we build on the arguments presented by Puvirajah, Verma and Webb to discuss the nature of authentic science learning experiences in context of collaborations between schools and out-of-school time settings. We discuss the role of stakeholders in creating collaborative science learning practices and affordances of out of school time and formal science learning contexts. We contend that authentic science learning experiences are those where science learning happens within a social milieu and advocate for true collaborations between schools and informal settings in ways that
The article discusses the 4-H Science mission of the 4-H Youth Development Program, an out-of-school-time program addressing science technology engineering and mathematics (STEM) learning. It states that one of the approaches is on robotics education using a Junk Drawer Robotics curriculum having three levels: Give Robots a Hand, Robots on the Move, and Mechatronics, each level having modules that focus on science and engineering concepts.
California's Expanded Learning programs are an integral part of young people's education, engaging them in year-round learning opportunities that prepare them for college, career, and life. This strategic plan was developed by the California Department of Education After School Division (ASD)in collaboration with K-12 educators, program practitioners, and support providers.
The C2C award addresses the lack of validated instruments to measure teamwork and collaboration in middle and high school students in out of school time (OST) settings by implementing a rigorous four-phase process to develop new assessments. Phase 1 focuses on defining the construct of teamwork and collaboration skills so it aligns with the research literature and is relevant to outcomes in a variety of STEM OST programs. Construct maps are developed during Phase 2 to guide item development. The instruments are piloted in Phase 3 through think-aloud interviews and survey administration with a diverse set of youth and programs. Through an iterative process, items are revised or removed based on their psychometric properties. The final phase is a national field test with a cross-section of STEM OST programs. C2C's intellectual merit is its potential to advance understanding of how to measure teamwork and collaboration skills in STEM OST programs. There is a national call for more measures to evaluate 21st century skills. C2C's creation of instruments to measure teamwork and collaboration skills in STEM OST programs helps to address this gap. The work of C2C addresses broader impacts and benefit society by creating tools to understand the role STEM OST programs play in readying our nation's youth for the STEM workforce. C2C will create instruments validated specifically for this diverse population, allowing programs to understand the role they play in important societal STEM workforce readiness outcomes. C2C also benefits the informal science education field by conceptualizing the construct of teamwork and collaboration within STEM OST programs and developing validated instruments to understand the impact of these programs on youth.