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resource project Media and Technology
This award is funded in whole or in part under the American Rescue Plan Act of 2021 (Public Law 117-2).

Math is everywhere in the world, but youth may see math as disconnected from their everyday experiences and wonder how math is relevant to their lives. There is evidence that informal math done by children is highly effective, involving efficiency, flexibility, and socializing. Yet, more is needed to understand how educators can support math engagement outside of school, and the role these out-of-school experiences can play relative to the classroom and lifelong STEM learning. This Innovations and Development Project seeks to conduct research on a location-based mobile app for informal mathematics learning. This research takes place at 9 informal learning sites and involves iteratively designing an app in which learners can view and contribute to an interactive map of math walk “stops” at these sites. Learners will be able to select locations and watch short videos or view pictures with text that describe how mathematical principles are present in their surroundings. For example, learners could use the app to discover how a painting by a local Latino artist uses ratio and scale, or how a ramp in downtown was designed with a specific slope to accommodate wheelchairs. Research studies will examine the affordances of augmented reality (AR) overlays where learners can hold up the camera of their mobile device, and see mathematical representations (e.g., lines, squares) layered over real-world objects in their camera feed. Research studies will also examine the impact of having learners create their own math walk stops at local informal learning sites, uploading pictures, descriptions, and linking audio they narrate, where they make observations about how math appears in their surroundings and pose interesting questions about STEM ideas and connections they wonder about.

This project draws on research on informal math learning, problem-posing, and culturally-sustaining pedagogies to conduct cycles of participatory design-based research on technology-supported math walks. The research questions are: How does posing mathematical scenarios in community-imbedded math walks impact learners’ attitudes about mathematics? How can experiencing AR overlays on real world objects highlight mathematical principles and allow learners to see math in the world around them? How can learners and informal educators be engaged as disseminators of content they create and as reviewers of mathematical content created by others? To answer these questions, five studies will be conducted where learners create math walk stops: without technology (Study 1), with a prototype version of the app (Study 2), and with or without AR overlays (Study 3). Studies will also compare children's experiences receiving math walk stops vs. creating their own stops (Study 4) and explore learners reviewing math walk stops made by their peers (Study 5). Using a community ethnography approach with qualitative and quantitative process data of how youth engage with the app and with each other, the project will determine how the development of math interest can be facilitated, how learner-driven problem generation can be scaffolded, and under what circumstances app-based math walks are most effective. The results will contribute to research on the development of interest, problem-posing, informal mathematics learning, and digital supports for STEM learning such as AR. This project will promote innovation and have strategic impact through a digital infrastructure that could be scaled up to support STEM walks anywhere in the world, while also building a local STEM learning ecosystem among informal learning sites focused on informal mathematics. This project is a partnership between Southern Methodist University, a nonprofit, talkSTEM that facilitates the creation of community math walks, and 9 informal learning providers. The project will directly serve approximately 500 grades 4-8 learners and 30-60 informal educators. The project will build capacity at 9 informal learning sites, which serve hundreds of thousands of students per year in their programming.

This Innovations in Development project is supported by the Advancing Informal STEM Learning (AISL) program, which seeks to (a) advance new approaches to and evidence-based understanding of the design and development of STEM learning in informal environments; (b) provide multiple pathways for broadening access to and engagement in STEM learning experiences; (c) advance innovative research on and assessment of STEM learning in informal environments; and (d) engage the public of all ages in learning STEM in informal environments.
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TEAM MEMBERS: Candace Walkington Anthony Petrosino Cathy Ringstaff koshi dhingra Elizabeth Stringer
resource project Exhibitions
Informal STEM learning environments, programs, and policies can be designed to support and promote neurodiversity through inclusive practices. This project will explore the benefits of informal STEM learning for K-12 neurodiverse learners through a systematic review and meta-analysis of extant literature and research grounded in the theory of social model of ability. This framework is an asset-based approach and aims to promote social, cognitive, and physical inclusion, leading to positive outcomes. Using various quantitative and qualitative methodologies, this project endeavors to collect and synthesize the evidence for supporting and enhancing accessibility and inclusiveness in informal STEM learning for K-12 neurodiverse learners. It will explore key features of informal STEM learning and effective, evidence-based strategies to effectively engage children and youth with neurological conditions such as autism spectrum disorder, attention deficit hyperactivity disorder (ADHD), dyslexia, and dyspraxia, in informal STEM learning environments. The findings of this complex synthesis will provide a timely contribution to deeper understanding of supports for neurodiversity while also highlighting areas that inform further research, shifts in practice, and policy.

The systematic review will occur over a two-year period. It will focus on identifying program elements that promote inclusion of children and youth with neurodevelopmental disabilities in informal STEM learning contexts. Specifically, the review will explore two overarching research questions and several sub-research questions:


RQ1. What program elements (teaching and learning variables) in informal STEM learning settings facilitate inclusion of K-12 neurodiverse STEM learners? Sub-RQ1a: What are the overlapping and discrete characteristics of the program elements that facilitate social, cognitive, and physical inclusion?

Sub-RQ1b: In what ways do the program elements that facilitate inclusion vary by informal STEM learning setting?


RQ2: What program elements (teaching and learning variables) in informal STEM learning settings are correlated with benefits for K-12 neurodiverse STEM learners? Sub-RQ2a: What are the overlapping and discrete characteristics of the program elements that correlate with increased STEM identity, self- efficacy, interest in STEM, or STEM learning?

Sub-RQ2b: In what ways do the program elements that correlate with positive results for students vary by informal STEM learning setting? The research synthesis will consider several different types of studies, including research and evaluation; experimental and quasi-experimental designs; quantitative, qualitative, and mixed methods; and implementation studies.




The research team will (a) review all analyses and organize findings to illustrate patterns, factors, and relationships, (b) identify key distinctions and nuances derived from the contexts represented in the literature, and (c) revisit and confirm the strength of evidence for making overall assertions of what works, why, and with whom. The findings will be disseminated in practice briefs, journal articles, the AISL resource center, as well as presentations and materials for researchers, practitioners, and informal STEM leaders. Ultimately, this work will result in a comprehensive synthesis of effective informal STEM learning practices for neurodiverse K-12 learners and identify opportunities for further research and development.

This literature review and meta-analysis project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.
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TEAM MEMBERS: Ronda Jenson Kelly Roberts
resource evaluation Professional Development, Conferences, and Networks
Summative evaluation study for the Space Earth and Informal Science Education (SEISE) project examining professional impacts including project reach, partnerships, professional knowledge, and professionals' use of the project’s public-facing products and their implementation of practices for engaging the public Over the course of the five-year NASA grant, the Space and Earth Informal STEM Education (SEISE) project offered a range of free professional development opportunities and resources to support informal educators’ ability to offer Earth and space programming and to partner with others
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resource research Public Programs
Reframing engineering activities to emphasize the needs of others has the potential to strengthen engineering practices like problem scoping, while also providing more inclusive and socially relevant entry points into engineering problems. In a three-year design-based research project, we developed novel strategies for adding narratives to engineering activities to deepen girls’ engagement in engineering practices by evoking empathy for the users of their designs. In this article, we describe a set of hands-on engineering activities developed through iterative development and testing with 190
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resource research Public Programs
Using a design-based research approach, we studied ways to advance opportunities for children and families to engage in engineering design practices in an informal educational setting. 213 families with 5–11-year-old children were observed as they visited a tinkering exhibit at a children’s museum during one of three iterations of a program posing an engineering design challenge. Children’s narrative reflections about their experience were recorded immediately after tinkering. Across iterations of the program, changes to the exhibit design and facilitation provided by museum staff corresponded
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TEAM MEMBERS: Maria Marcus Diana Acosta Pirko Tougu David Uttal Catherine Haden
resource research Exhibitions
Awareness of a STEM discipline is a complex construct to operationalize; a learner’s awareness of a discipline is sometimes viewed through the lens of personal identity, use of relevant discourse, or knowledge of career pathways. This research proposes defining engineering awareness through a learner’s associations with engineering practices - fundamental processes involved in engineering such as identifying criteria and constraints, testing designs, diagnosing issues and assessing goal completion. In this study, a learner’s engineering awareness was determined by examining 1) their ability to
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resource research Exhibitions
This document provides a brief story about how the Designing our Tomorrow team explored some of their questions about exhibit features by using the C-PIECE Framework: Framework of Collaborative Practices at Interactive Engineering Challenge Exhibits. This exploratory line of inquiry looked at relationships between exhibit features and visitor groups’ Informed engineering design practices. This brief includes an Introduction, Methods and Findings, Summary, and Implications. This exploratory line of inquiry was conducted to inform the development of the Designing our Tomorrow exhibit and
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resource research Exhibitions
This paper provides detailed descriptions of the goals, theoretical perspectives, context, and methods used in A study of collaborative practices at interactive engineering challenge exhibits (the C-PIECE Study), the first of two studies in the Designing Our Tomorrow (DOT) research program. The C-PIECE Study supported foundational and exploratory lines of inquiry related to engineering practices used by families engaging with design challenge exhibits. This paper describes the study background and methods as an anchor to four other products that detail these four specific lines of inquiry and
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resource research Exhibitions
The purpose of this research was to explore associations between engineering practices included in the C-PIECE framework. In this work, we took particular interest in practices under the Defining a Problem proficiency. Practices under Defining a Problem have great potential to influence the entire exhibit interaction and early observations indicated that visitor groups did not engage frequently in these practices at the informed level, therefore they were seen as an opportunity ripe for study. Through observations, interviews, and video analysis, the DOT research team investigated the
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resource research Exhibitions
Are you interested in co-creating fun activities that exercise groups’ engineering practices? Are you curious about the types of practices that groups can exercise through exhibits? The Framework of Collaborative Practices at Interactive Engineering Challenge Exhibits (C-PIECE Framework) provides informal education professionals with a guide when co-developing, designing, facilitating, evaluating and researching engineering design challenge experiences. This framework was developed with input from inter-generational families, including girls 9 to 14 years old. It was adapted from theory
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resource research Exhibitions
Exhibit Design for Girls’ Engagement (EDGE) began as an NSF-funded research project led by the Exploratorium to learn how science museums can better engage girls aged 8–13 with STEM exhibits. Over the course of the research, we identified nine design attributes that were consistently positively related to girls’ engagement with these exhibits. The Exploratorium then went on a three-year journey funded by the Gordon & Betty Moore Foundation to explore ways to fold the EDGE design attributes into our exhibits, with a focus on existing exhibits. This was an exciting opportunity to put the EDGE
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TEAM MEMBERS: Meghan Kroning Eric Dimond Janet Petitpas Veronica Garcia-Luis
resource project Exhibitions
Implementation of a permanent exhibit and supporting programs exploring themes of labor, immigration, and the changing nature of work and community in New Bedford’s commercial fishing industry.

To produce "More Than a Job: Work and Community in New Bedford’s Commercial Fishing Industry," a permanent exhibit, digital exhibits, K-12 curriculum materials, and significant public programming exploring themes of labor and immigration, and the changing nature of work and community in New Bedford's commercial fishing industry.
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TEAM MEMBERS: Laura Corinne Orleans