The article discusses the 4-H Science mission of the 4-H Youth Development Program, an out-of-school-time program addressing science technology engineering and mathematics (STEM) learning. It states that one of the approaches is on robotics education using a Junk Drawer Robotics curriculum having three levels: Give Robots a Hand, Robots on the Move, and Mechatronics, each level having modules that focus on science and engineering concepts.
This presentation given at the 2013 Materials Research Society (MRS) Spring Meeting examines evidence for the effectiveness of STEM education programs at the National High Magnetic Field Laboratory.
California's Expanded Learning programs are an integral part of young people's education, engaging them in year-round learning opportunities that prepare them for college, career, and life. This strategic plan was developed by the California Department of Education After School Division (ASD)in collaboration with K-12 educators, program practitioners, and support providers.
This book reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential.
Although educators widely use school gardens for experiential education, researchers have not systematically examined the evaluative literature on school-gardening outcomes. The author reviewed the U.S. literature on children’s gardening, taking into account potential effects, school-gardening outcomes, teacher evaluations of gardens as learning tools, and methodological issues. Quantitative studies showed positive outcomes of school-gardening initiatives in the areas of science achievement and food behavior, but they did not demonstrate that children’s environmental attitude or social
Mueller, Tippins, and Bryan's contrast of the current limitations of science education with the potential virtues of citizen science provides an important theoretical perspective about the future of democratized science and K-12 education. However, the authors fail to adequately address the existing barriers and constraints to moving community-based science into the classroom. We contend that for these science partnerships to be successful, teachers, researchers, and other program designers must reexamine questions about traditional science education and citizen-science programs and attend to
This study examined the verbal prompts a tutor used to promote reflection and young students' responses to these prompts. Seven children (ages 8-12) participated in 260 min of one-on-one tutoring to learn scientific concepts related to gear movement; the tutor spontaneously provided these students with 763 prompts for reflection. Prompts reliably induced reflection: Students responded verbally 87% of the time. Turn-by-turn discourse analysis revealed seven distinct types of prompts and 11 distinct types of verbal responses. High-level prompts were strongly associated with high-level responses
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TEAM MEMBERS:
Travis WilsonMichelle PerryCarolyn AndersonDean Grosshandler
The article discusses the promotion of creative thinking at school libraries through Makerspace, a space in which students, teachers and librarians can take advantage of multiple learning styles. Individuals who are users of this space may be considered non-conformists, radicals and misfits. They use the Using, Tinkering, Experimenting and Creating (uTEC) Maker Model which guides them to the creative and inventive processes.
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TEAM MEMBERS:
David LoertscherLeslie PreddyBill Derry
Brooklyn Botanic Garden's Project Green Reach (PGR) is a children's program that has offered garden-based youth education since 1990. PGR focuses on Grade K-8 students and teachers from local Title I schools who work in teams on garden and science projects. In this exploratory study, the authors used field observations, document analysis, and past participant interviews to investigate PGR's program, model informal science education, and document the influence of the program on urban youth. In all, 7 themes emerged: (a) participants' challenging home and school environments, (b) changes in
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TEAM MEMBERS:
Susan MorganSusan HamiltonMichael BentleySharon Myrie
The article presents information on the use of informational graphic novels to improve student motivation for reading instruction in U.S. education. The author looks at U.S. Common Core State Standards and close reading techniques. The article also discusses the use of Japanese Manga comic books in mathematics education.
The article discusses the use of comics in teaching science. Sharing a comic before starting a class puts students in a more receptive mood for the lesson that follows. Comics can be used as attention-getters and critical thinking stimulants. The comics to use should be related to the lesson to be discussed. Comics can also be used to ease the pain of returning an exam to a class that has performed poorly. They can be used to illustrate or explain a concept. Be critical in choosing a comic series since only a few are explicitly scientific.
This portfolio contains the following reports: "Community Science Workshops: A Powerful and Feasible Model for Serving Underserved Youth. An Evaluation Brief"; "Community Science Workshops: Building a Bridge to Science for Urban Youth. A Descriptive Look at CSWs."; "What Do Community Science Workshops Do For Kids? The Benefits to Urban Youth."; and "CSWs by the Numbers: A Statistical Portrait of Community Science Workshops." Community Science Workshops are community-based non-profit programs that offer underserved youth living in low-income, high-minority neighborhoods a fun and safe way to