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resource research Theater Programs
Presentation on NSF grant DRL-1114568 (""Fusion Science Theater National Training and Dissemination Program"") presented at the CAISE Convening on Professional Development and Informal Science Education, February 2nd, 2012.
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TEAM MEMBERS: Holly Walter Kerby
resource research
In this paper, the authors advocate the use of narrative (fictional written text) as a way of making science meaningful and accessible. They note that conventional scientific language can be off-putting to learners, but that content delivered through a story or narrative format can be more familiar and more memorable. This paper will be of interest to ISE educators exploring different modes of science engagement.
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TEAM MEMBERS: Heather King
resource research Games, Simulations, and Interactives
Dorion’s research, exploring the use of drama in science teaching, puts forth the concept of mime and role-play to help students to explore abstract scientific models. In addition, drama may support visualization of complex models. Drama can also change the dynamics within classroom talk and support a sense of community amongst students fostered by collaboration, social interaction, and fun.
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TEAM MEMBERS: Heather King
resource research
The authors of this study argue that it is a mistake to ignore non-serious talk, jokes, and other aspects of speaking that may be considered “off-topic” and therefore irrelevant to science learning. Instead, laughter plays an important role in mediating classroom (and laboratory and shop) processes and the learning that emerges, which is the focus of this study.
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TEAM MEMBERS: Suzanne Perin
resource research
This paper describes a study designed to investigate whether fiction can help students to develop their opinions on socio-scientific issues. The findings suggest that fictional accounts can be effective, but the study did not investigate the quality of the reasoning underlying the opinions, nor their longevity.
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TEAM MEMBERS: Heather King
resource research
ISE professionals can use this article as a source of ideas to guide thinking about what makes a successful dramatic experience for learners. Alternative, physical ways to engage science learners are often the most challenging to envision, effectively execute, and articulate how learning is fostered. The researchers and teachers in this study incorporated drama into science lessons to bring in fun, creativity, thinking, and imagination as part of classroom learning, and showed how the young students collectively represented the scientific world more accurately.
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TEAM MEMBERS: Suzanne Perin
resource research
This paper argues that comic books, comic strips, and other sequential art covering scientific concepts and stories about scientists can be used to good effect for science learning, especially for grounding scientific fact in social contexts. The paper includes a rich list of existing comics that practitioners can use in classes and programs for ISE audiences.
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TEAM MEMBERS: Mark Chen
resource evaluation Public Programs
The Solomon R. Guggenheim Museum contracted RK&A for the 2006-2010 study The Art of Problem Solving (APS). The APS study was the second of two studies funded by the U.S. Department of Education's Arts in Education Model Development and Dissemination (AEMDD) grant (the former being the 2003-2005 study Teaching Literacy Through Art) that examined the Guggenheim's long-standing teaching artist in residency program Learning Through Art (LTA). The APS study was designed specifically to determine the effectiveness of the LTA program in teaching problem-solving skills. The APS study measured both
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TEAM MEMBERS: Randi Korn & Associates, Inc. Solomon R. Guggenheim Museum
resource evaluation Public Programs
In summary, this Planning Grant has demonstrated that the Fusion Science Theater mode successfully uses the dramatic structure of a play to create an investigative, participatory theater event that conveys science information, concepts, and methodology in a way that is engaging to children and attractive to parents and educators. The model can be transferred to others both by teaching others to develop their own shows and by training undergraduates to perform FST shows that have already been created. Finally, significant achievements have occurred in publicizing the model and in recruiting
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TEAM MEMBERS: Joanne Cantor Madison Area Technical College
resource evaluation Public Programs
In late spring 2010, Goodman Research Group, Inc. (GRG) was contracted by the Museum of Science, Boston, to conduct an outcomes evaluation of their educational live performance, The Amazing Nano Brothers Juggling Show (ANB). The show presents scientific concepts about atoms and nano science in a highly entertaining and engaging performance. The evaluation focused on the learning outcomes of children, adults, and middle school students. The goal of this evaluation was to examine the effectiveness of the show in increasing audiences' knowledge of and interest in nano science and nanotechnology
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TEAM MEMBERS: Rachel Schechter Museum of Science Molly Priedeman Irene Goodman Carol Lynn Alpert
resource evaluation Informal/Formal Connections
This report presents findings from the 2004-06 Teaching Literacy Through Art research study of the Learning Through Art program (LTA) conducted by Randi Korn & Associates, Inc. (RK&A), for the Solomon R. Guggenheim Museum in New York, New York. The Guggenheim Museum received a three-year Arts in Education Model Development and Dissemination grant from the U.S. Department of Education to study the impact of the LTA program on students in the New York City public school system. This is the final report of the study, and it synthesizes data from both the 2004-05 and 2005-06 school years. The
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TEAM MEMBERS: Randi Korn & Associates, Inc. Solomon R. Guggenheim Museum
resource project Public Programs
The Addressing Gender Barriers in STEM through Theatre of Social Engagement project responds to the need to educate the public about the careers in computer and information science and engineering (CISE) fields by educating high school students, parents, teachers and counselors about the barriers to participation that confront women and other underrepresented groups. In this Communicating Research to Public Audiences (CRPA) project, a dramatic play is used to communicate the findings from the PI's work which resulted in a theory about gender and IT to explain and predict gender (under)representation in IT fields. The play dramatizes constructs of the theory, particularly the ways in which gender, ethnicity, and class affect identity and career and life decisions. Drawing from life history interviews conducted as a part of the research, the storyline of the dramatic play centers on three young women who are graduating from high school and making decisions about their futures and possible careers in IT. Situated squarely in the realm and literature of "theatre of social engagement," this play, and its staged readings and ancillary website, extend access beyond the scientific community to new scientific research on gender barriers in CISE. Learning goals for the project include: 1. Awareness and knowledge about possible computer and information science and engineering careers; barriers and stereotypes that affect CISE career choice among women; and "significant others" such as partners, family members, mentors and teachers who can make a difference at key inflection points in career decision making. 2. Attitude change about the CISE fields being open to everyone regardless of gender, ethnicity, race or class; how one's individual characteristics can be used to resist barriers to inclusion in CISE careers. 3. Intended behavior about learning more about CISE careers and educational opportunities; and responding to negative stereotypes related to CISE. Evaluation of the proposed project will include observations, talk-back sessions (focus groups) after readings of the play, pre-post surveys administered at the showings, and a second post-performance survey to be administered a certain amount of time after the showing. Dissemination will be through readings of the play for audiences in New Jersey and Pennsylvania, with partnering informal learning venues, and through an associated website which will allow visitors to download and stage the play themselves. Advertisement for the play and the website will take place through websites such as Facebook, Twitter, and websites that promote diversity in computing. In addition, the PI intends to contribute to the scholarly literature on theatre as an informal learning approach and on the findings of how audiences respond to the play itself.
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TEAM MEMBERS: Eileen Trauth