STAR_Net brings inquiry-based STEM1 learning experiences to public libraries through two traveling exhibits, associated programming for library patrons, and a virtual community of practice for library staff and others who are interested in bringing STEM programming to libraries. In 2010, the National Science Foundation (NSF) awarded a three-year grant to the Space Science Institute’s (SSI) National Center for Interactive Learning (NCIL) and its partners—the American Library Association (ALA), the Lunar and Planetary Institute (LPI), and the National Girls Collaborative Project (NGCP)—to
Youth Volunteer Interpreters as Facilitators of Learning about Climate Change in Zoo Settings reports on a project to pilot test climate change education resources featuring youth volunteer interpreters as facilitators for zoo visitors’ experiences. Brookfield Zoo tested inquiry-based and specimen-based interpretation at the polar bear and Humboldt penguin exhibits, and Woodland Park Zoo tested a climate-change themed "activity cart" near their Sumatran tiger exhibit. Both the effects of youth volunteer interpretation on the zoo visitors and on the youth volunteer interpreters themselves were
Some of the most intriguing science museum exhibits start with a counter-intuitive outcome, a result that runs counter to visitors' expectations. Although counter-intuitive events often succeed in captivating visitors, they rarely lead to visitor-driven inquiry. The author argues that this is primarily due to two factors: first, for the counter-intuitive effect to be presented reliably and repeatedly, the visitor's interaction must be limited to a narrow set of options. Without multiple options for visitors to explore, extended inquiry is nearly impossible. Second, counter-intuitive outcomes
The New York Hall of Science (NYHOS), in partnership with the University of Michigan (UM), the Miami Museum of Science (MMOS), the National Evolutionary Synthesis Center (NESCent), and a broad group of Science and Museum Advisors, requests $1,349,349 over five years for a combined Phase I and Phase II NIH SEPA grant to develop, test and travel a new hands-on science exhibition on the subjects of natural selection and human health. With the working title "Evolution and Health," the 1000-square-foot interactive traveling exhibition will engage middle and high-school students, educators and the general public in inquiry-based learning on the role of evolution and natural selection in explanations of health, illness, prevention, and treatment. In addition, teacher development programs and online activities focusing on health issues seen from an evolutionary perspective will be developed by the NYHOS Education staff and disseminated along with the exhibition on its national tour. The project will address the relationship between health and natural selection; while there are many museum exhibitions on health, this will be only one of two to take an evolutionary perspective, and the only one to explore the relationship between health and natural selection. Ultimately, "Evolution and Health" will become a national model for conveying an evolutionary understanding of health, which will be increasingly central to research and public understanding in the coming years. "Evolution and Health" will increase visitors' comprehension of their own health issues by fostering a better understanding of evolution and natural selection. The project will seek to determine whether employing the perspective of natural selection can lead to a deeper understanding of human health.
The Exploratorium comes together with the Education Development Center, Inverness Research, TERC, the University of Colorado - Boulder, and the University of Washington to form a Research+Practice (R+P) Collaboratory. The Collaboratory seeks to address and reframe the gap between research and practice in K-12 STEM education. This gap persists despite decades of work by many leading organizations, associations, and individuals. Attempts to close the gap have generally focused on creating resources and mechanisms that first explain or illustrate "what research says" and then invite educators to access and integrate findings into practice. Recently, however, attention has turned to the ways in which the medical sciences are addressing the gap between research and clinical practice through the developing field of "translational research." In medicine, the strategy has been to shift the focus from adoption to adaptation of research into practice. Implicit in the notion of adaptation is a bi-directional process of cultural exchange in which both researchers and practitioners come to understand how the knowledge products of each field can strengthen the professional activities in the other. Along these lines, the R+P Collaboratory is working with leading professional associations and STEM improvement efforts to leverage their existing knowledge and experience and to build sustainable strategies for closing the gap. The R+P Collaboratory is developing an online 'Go-To' Resource Center website that houses the resources collected, created, and curated by the Collaboratory. The Resource Center also has significant 'Take-Out' features, with all materials meta-tagged so that they can be automatically uploaded, reformatted, and integrated into the existing communication and professional development mechanisms (e.g., newsletters, digests, conferences, and websites) of a dozen leading professional associations within a Professional Association Partner Network. In light of new and emerging standards in the STEM disciplines, the Collaboratory is focusing its work on four salient and timely bodies of research: (a) STEM Practices, (b) Formative Assessment, (c) Cyberlearning, and (d) Learning as a Cross-Setting Phenomenon. Special emphasis is being placed on research and practice that focuses on the learning of children and youth from communities historically underrepresented in STEM fields.
The objective of this project is to extend the concept of crowdsourcing in citizen science to the interaction design of the organization as well as to data collection. Distributed technologies offer new opportunities for conducting scientific research on a larger scale than ever before by enabling distributed collaboration. Virtual organizations that use distributed technologies in scientific organizations have primarily focused on how dedicated, professional scientists collaborate and communicate. More recently a rapidly increasing number of citizen science virtual organizations are being formed. Citizen scientists participate in scientific endeavors and typically lack formal credentials, do not hold professional positions in scientific institutions, and bring diversity of knowledge and expertise to projects and challenges. They participate in scientific endeavors related to their personal scientific interests and create new challenges for the design of virtual organizations. In terms of intellectual merit, the project will make three specific contributions: a new interaction design for collecting biodiversity data within a nature park, a model for crowdsourcing the design of an social computing approach to citizen science, and an analysis of the impact of crowdsourcing the design on motivating participation in collecting biodiversity data. Interactive tabletop computers will be placed in two nature parks so that the design of the citizen science environment can be embedded in a park experience and engage the public in understanding more about their parks, in data collection, and develop a personal commitment to environmental sustainability issues. In terms of broader impacts, the project provides three types of impact: research training by including graduate students, broad public dissemination to enhance scientific understanding of biodiversity, and benefits to society through association with the Aspen Center for Environmental Studies (ACES) and Encyclopedia of Life (EOL).
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TEAM MEMBERS:
Mary Lou MaherTom YehJennifer Preece
In this memo, we present a first version of the conceptual framework funded by the John D. and Catherine T. Macarthur Foundation. Our goal is to provide clarity around issues of scale and spread, and to develop a tool that can inform strategic thinking by members of the DML (Digital Media and Learning) community and the broader field. At the heart or the conceptual framework is a typology of conceptions of scale. Our interviews and literature review suggest that there are fundamentally different ways of conceptualizing the goals or outcomes of scale. We identify four: adoption, replication
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TEAM MEMBERS:
Cynthia CoburnAmy CattersonJenni HiggsKatie MertzRichard Morel
The final evaluation report for the Citizen Sky project highlights evaluative findings from three workshops, several live online events, participant interviews, and analysis of activity and project contributions through the citizensky.org website. Appendix includes survey questions.
AccessComputing is a NSF-funded Broadening Participation in Computing alliance with the goal of increasing the participation and success of people with disabilities in computing fields. AccessComputing is in its 10th year of funding. It supports students with disabilities from across the country in reaching critical junctures toward college and careers by providing advice, resources, mentoring opportunities, professional contacts, and funding for tutoring, internships, and computing conferences. For educators and employers, it offers institutes and workshops to build awareness of universal design and accommodation strategies, and to aid in recruiting and supporting students with disabilities through the development of inclusive programs and education on promising practices.
This is a report of an evaluation of the content and design of the science components of the Education Development Center's TV411 program, conducted by Owen Consulting, Inc. In 2010, EDC received a grant from NSF to reconstruct the TV411 website, produce new science content, including videos and web lessons, improve user interactivity, and develop materials to support adult educators who work with the site's target population of low literacy adults. This report lays out the evaluation design, provides an overview of site web metrics, describes the registered user population discusses the ways
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TEAM MEMBERS:
Education Development CenterEric GraigDavid Owen
This report discusses a front-end evaluation that aimed to determine what physical and perceptual barriers affect visitors’ use of the Henry Art Gallery, and how visitors currently interact with museum spaces and staff. These findings will support guest service training and changes in the museum’s physical infrastructure. This study utilized three main questions for exploring the visitor experience at the museum: 1) Are there barriers affecting visitors’ use of the Henry?; 2) What motivates visitors to use certain spaces at the Henry?; and 3) What experiences are visitors having with Henry
This article describes a series of demonstration projects that use multiscalar gigapixel image technology to iteratively design, test, and study how visitors learn to observe more scientifically in museums, online, and through museum-based programming. We consider how the particular affordances of systems like these can move science communication and learning from didactic approaches centered on one-way communication toward technology platforms that encourage shared observation, dialogue, and engagement.