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resource research Exhibitions
This poster was presented at the 2014 AISL PI Meeting in Washington, DC. It describes an EAGER project that conducts ongoing experiments on the chemical precursors to life as exhibit experiences in partner venues.
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TEAM MEMBERS: Michigan State University Robert Root-Bernstein
resource research Exhibitions
This poster was presented at the 2014 AISL PI Meeting in Washington, DC. It describes the Places of Invention exhibition project.
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TEAM MEMBERS: Smithsonian Institution Lemelson Center for the Study of Invention and Innovation Monica Smith
resource research Public Programs
These posters about the Nanoscale Informal Science Education Network were presented at the 2014 AISL PI Meeting in Washington, DC.
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TEAM MEMBERS: Museum of Science, Boston Vrylena Olney
resource research Media and Technology
This poster from the 2014 AISL PI Meeting summarizes the work done in the first year of a two-year project looking at using an indoor positioning system to (1) automate the collection of timing and tracking data for visitor research and (2) enable location-aware applications that enhance the visitor experience inside a museum.
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TEAM MEMBERS: Exploratorium Joyce Ma
resource evaluation Exhibitions
This front-end evaluation sought (1) to identify visitors' prior knowledge of microbial oceanography, and (2) to determine visitors’ interest in the different research conducted by microbial oceanographers with metagenomics data. The findings from this study served to (1) guide the selection of scientific datasets that are meaningful to visitors, (2) suggest areas of interest to highlight, and (3) identify information or explanations visitors may need to make sense of the content, for the Living Liquid pathways project that aimed to use visualization tools to engage museum visitors with
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TEAM MEMBERS: Exploratorium Joyce Ma
resource research Media and Technology
This research explores how to support collaborative learning practices when science museum visitors employ their own personal mobile devices as Opportunistic User Interfaces (O-UIs) to manipulate a simulation-based museum exhibit. The sophisticated graphical capabilities of modern mobile devices have the potential to distract visitors, a phenomenon known as the heads-down effect. To study the impact of O-UI design on collaboration, a highly-dynamic "complex" O-UI was contrasted against more simplistic, "remote-control" OUI design, in the context of a cancer-treatment simulation. As expected
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TEAM MEMBERS: Leilah Lyons
resource research Media and Technology
The availability of mobile and stationary devices opens up new challenges to support users in several contexts. Here we present a multi-device environment to support cooperation among museum visitors through games. In particular, we present a design and the associated implementation for using a combination of PDAs and public displays to enhance the learning experience in a museum setting by using game playing interactions. The basic assumption is to use the mobile devices for individual game play, and the situated displays for synchronized public views of shared game play; the individual game
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TEAM MEMBERS: Riccardo Dini Fabio Paterno Carmen Santoro
resource research Media and Technology
Designers of mobile, social systems must carefully think about how to help their users manage spatial, semantic, and social modes of navigation. Here, we describe our deployment of MobiTags, a system to help museum visitors interact with a collection of "open storage" exhibits, those where the museum provides little curatorial information. MobiTags integrates social tagging, art information, and a map to support navigation and collaborative curation of these open storage collections. We studied 23 people's use of MobiTags in a local museum, combining interview data with device use logs and
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TEAM MEMBERS: Dan Cosley Jonathan Baxter Soyoung Lee Brian Alson Saeko Nomura Phil Adams Chethan Sarabu Geri Gay
resource research Media and Technology
Given the role played by the informal sector in training and supporting educators and science learners within the formal sector, how might the informal sector respond to the NGSS? We answer this question by considering two further questions: (1) In what ways is the informal science education sector positioned to engage with and support NGSS? and (2) Where are points of mismatch between NGSS and ISE?
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resource evaluation Exhibitions
This is an overview of audience research and evaluation pertaining to the exhibition "Living With Hurricanes: Katrina and Beyond". The process of investigating the perceptions of audiences and visitors was mostly designed to inform the interpretive planning process. Then, after the exhibit opened to the public in late October 2010, the intent was to describe and assess the experiences of visitors. Ten audience/visitor studies were conducted over a seven-year period, five of which were designed to inform the planning process and five of which were conducted after the exhibition opened to
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TEAM MEMBERS: Louisiana State Museum Jeff Hayward
resource evaluation Exhibitions
The research presented in this report was the tenth and final study in a multi-phase evaluation plan for “Living With Hurricanes: Katrina and Beyond,” an exhibition created by the Louisiana State Museum and installed at the Presbytere building. The exhibition opened in October 2010; a remedial evaluation was conducted in November 2010; the summative evaluation was conducted in the spring and summer of 2011; preparations for this longitudinal study began in the fall of 2011, the telephone interviews were conducted in the spring of 2013. Results from this analysis indicate that “Living With
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TEAM MEMBERS: Louisiana State Museum Jeff Hayward Jolene Hart
resource evaluation Exhibitions
The purpose of this Summative Evaluation was to assess visitors’ use and perceptions of ‘Living with Hurricanes: Katrina & Beyond’ at the Louisiana State Museum (LSM) as an informal science experience. The exhibition is distinctive in that it is presented in a museum which has been primarily focused on history. The overall experience, affective impact and learning were evaluated for visitors leaving the exhibition. More specific questions of science learning were evaluated in mini-studies in Room 3. This report also examines the degree to which emotion affects informal learning in the museum
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TEAM MEMBERS: Louisiana State Museum Jeff Hayward