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resource research Media and Technology
This poster was shared at the 2014 AISL PI meeting, August 20-22. It describes the goals and early (pre-award) work on the GrACE project. This project aims to teach computational thinking and fostering computer science attitude change among middle school students through a procedurally generated puzzle game.
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TEAM MEMBERS: Northeastern University Gillian Smith Casper Harteveld
resource project Media and Technology
Northeastern University will design, test, and study GrACE, a procedurally generated puzzle game for teaching computer science to middle school students, in partnership with the Northeastern Center for STEM Education and the South End Technology Center. The Principal Investigators will study the effect of computer generated games on students' development of algorithmic and computational thinking skills and their change of perception about computer science through the game's gender-inclusive, minds-on, and collaborative learning environment. The teaching method has potential to significantly advance the state of the art in both game-based learning design and yield insights for gender-inclusive teaching and learning that could have broad impact on advancing the field of computer science education. Development and evaluation of GrACE will consist of two, year-long research phases, each with its own research question. The first, design and development, phase will focus on how to design a gender-inclusive, educational puzzle game that fosters algorithmic thinking and positive attitude change towards computer science. The content generator will be created using Answer Set Programming, a powerful approach that involves the declarative specification of the design space of the puzzles. The second phase will be an evaluation that studies, by means of a mixed-methods experimental design, the effectiveness of incorporating procedural content generation into an educational game, and specifically whether such a game strategy stimulates and improves minds-on, collaborative learning. Additionally, the project will explore two core issues in developing multiplayer, collaborative educational games targeted at middle school students: what typical face-to-face interactions foster collaborative learning, and what gender differences exist in how students play and learn from the game. The project will reach approximately 100 students in the Boston area, with long-term goals of reaching students worldwide, once the game has been tested with a local audience. Results of the project will yield a new educational puzzle game that can teach algorithmic thinking and effect attitude change regarding computer science. Through the process of creating a gender-inclusive game to teach computer science, it will provide guidelines for future educational game projects. Beyond these individual project deliverables, it will improve our understanding of the potential for procedural content generation to transform education, through its development of a new technique for generating game content based on supplying educational objectives.
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TEAM MEMBERS: Northeastern University Gillian Smith Casper Harteveld
resource project Public Programs
This CRPA award addresses the issue of multidisciplinary science and the public's awareness of the ideas. The PIs believe that the prevalence of multidisciplinary science is high and growing fast. Thus, the public and particularly the younger generations need to understand these concepts and to begin thinking in those terms. Thus, they will derive hands-on modules for three age groups that are age appropriate. The project team includes 7 NSF funded researchers who do multidiscipline-based research in biology, mathematics and engineering. These modules will be tested at the Boy and Girls Club of Dane County prior to being exhibited at the Madison Children's Museum and the Aldo Leopold Nature Center. Further, the local PBS TV station (WPT) will air some of the demonstrations giving the project more visibility and impact. Each set of modules designed for the three age groups shall be evaluated separately using age specific goals and objectives. The project is a collaboration between 7 scientists and engineers, the Boys and Girls Club of Dane County, the Aldo Leopold Nature Center, the Madison Children's Museum, and the Wisconsin Institutes of Discovery of the University of Wisconsin.
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TEAM MEMBERS: Douglas Weibel
resource research Public Programs
This article describes models used in Fusion Science Theater to engage children in learning about science. It draws parallels between scientific investigation and theatrical performance that reveal common underlying principles. The article also reports on the show's development, form, content, evaluation, and impact.
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TEAM MEMBERS: Fusion Science Theater Holly Walter Kerby Joanne Cantor Marcia Weiland Christopher Babiarz Anne Kerby
resource project Public Programs
BioTrails is a project of the MDI Biological Laboratory in collaboration with the National Park Service and the Schoodic Education and Research Center Institute, and is supported by an award from the National Science Foundation (DRL-1223210). The goal of the project is to establish practices for combining public participation in scientific research (citizen science) with DNA-based species identification (DNA barcoding) to scale-up and improve the accuracy of research projects that monitor animal and plant species in the sea and on land as they respond to climate and environmental changes. Once established through this project, the BioTrails team will expand the model to other national parks and long-distance trails, paving the way for engaging more citizen scientists in more places to understand, monitor, and manage biodiversity in a changing world.
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TEAM MEMBERS: Mount Desert Island Biological Laboratory Karen James Bill Zoellick Abraham Miller-Rushing
resource research Public Programs
This poster was presented at the 2014 AISL PI Meeting held in Washington, DC. The goal of the project is to establish practices for combining public participation in scientific research (citizen science) with DNA-based species identification (DNA barcoding) to scale-up and improve the accuracy of research projects that monitor animal and plant species in the sea and on land as they respond to climate and environmental changes.
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TEAM MEMBERS: Mount Desert Island Biological Laboratory Karen James
resource research Public Programs
This poster was presented at the 2014 AISL PI Meeting held in Washington, DC. It describes a project created to design, develop, implement, research, and evaluate a cyberlaboratory in a museum setting.
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TEAM MEMBERS: Oregon State University Shawn Rowe
resource research Media and Technology
Research chemists from the Center for Enabling New Technologies Through Catalysis (CENTC) worked collaboratively with the Liberty Science Center (LSC) to develop a hands-on activity to educate visitors about how small molecules derived from petroleum feedstocks are used to make larger molecules that are then utilized in the production of everyday consumer goods. Researchers, faculty, and students provided the chemistry content and LSC worked with Blue Telescope Studios to create a user-friendly program for the Ideum Multitouch Table. The resulting “Molecule Magic,” an engaging and intuitive
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TEAM MEMBERS: Center for Enabling New Technology Through Catalysis (CENTC) Abby O'Connor
resource research Exhibitions
This poster was presented at the 2014 AISL PI Meeting in Washington, DC. STAR Library Education Network (STAR_Net) is a national program led by the Space Science Institute’s National Center for Interactive Learning (NCIL). STAR stands for Science-Technology Activities and Resources (www.starnetlibraries.org). Core partners include the American Library Association, Lunar and Planetary Institute, and the National Girls Collaborative Project. Other partners include the National Academy of Engineering, Engineers Without Borders-USA, IEEE-USA, the National Renewable Energy Lab, American Geophysical
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TEAM MEMBERS: SPACE SCIENCE INSTITUTE/National Center for Interactive Learning Paul Dusenbery
resource research Media and Technology
This poster was presented at the 2014 AISL PI Meeting in Washington, DC. It describes the first year partnership to design and implement a social networking platform and digital badges with two science center programs.
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TEAM MEMBERS: University of Washington Carrie Tzou Theresa Horstman
resource research Media and Technology
This poster was presented at the 2014 AISL PI Meeting. It describes the radio and stage storytelling programs undertaken by the Center for Chemical Evolution, a CCI jointly funded by NSF and NASA.
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TEAM MEMBERS: NNIN, Georgia Institute of Technology Christopher Parsons Meisa Salaita
resource research Public Programs
This is the final report of the Informal Science Education (ISE) supplemental two year NSF grant for the partnership between CCI Solar Fuels and Westside Science Club that ran between October 2012 and July 2014. After a brief program overview and goals, it lists the program components. Then it traces the history of each partner, including a partnership with Wildwood High School in Santa Monica, and LA Makerspace. Each section also briefly outlines the evaluation performed by a professional evaluator. The program will continue with a partnership with a local Pasadena, CA museum called Kidspace
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TEAM MEMBERS: Michelle Hansen Benjamin Dickow Ariel Levi Simons Kim Burtnyk Shu Hu Paul Bracher Anna Beck Carolyn Patterson Siddharth Dasgupta