But many young people face signifcant economic, cultural, historical, and/or social obstacles that distance them from STEM as a meaningful or viable option— these range from under-resourced schools, race- and gender-based discrimination, to the dominant cultural norms of STEM professions or the historical uses of STEM to oppress or disadvantage socio-economically marginalized communities (Philip and Azevedo 2017). As a result, participation in STEM-organized hobby groups, academic programs, and professions remains low among many racial, ethnic, and gender groups (Dawson 2017). One solution to
In this paper we share an emerging analytical approach to designing and studying STEAM programs that focuses on how programs integrate the respective epistemic practices—the ways in which knowledge is constructed—of science and art. We share the rationale for moving beyond surface features of STEAM programs (e.g., putting textiles and electronics on the same table) to the disciplinary-specific ways in which participants are engaged in creative inquiry and production. We share a brief example from a public STEAM event to demonstrate the ways in which this approach can foster reflection and
Citizen involvement in science is part of a long history of the role of the amateur in science. Research in the USA and UK suggests that citizen science has a powerful potential to support participation in and the learning of science. Increasing research has sought to explore and measure the development of 'science literacy', science identity and learning outcomes through citizen science. The scale, focus, and organization of projects has been demonstrated to influence who participates in them, the scientific achievements, and what volunteers learn. This Science Learning+ project seeks to build upon and extend the existing work in three significant ways: (1) extend the range of contexts through which existing frameworks and instruments are used and evaluated, in particular, projects that involve families, (2) examine not only the learning outcomes of citizen science projects, but also the processes through which that learning occurs and its contribution to the building of science capital. This will help in establishing better understanding of not only what is learnt but also how learning occurs; (3) develop a better theory of informal science learning through citizen science. This will advance knowledge in informal science learning.
From intimate science cafes to massive science festivals, the public science events sector encompasses an enormous diversity of activity involving a wide range of practitioners and target audiences. As unique as each instance of an event can be, public science events are all live, in-person programs designed to engage the public with science in a social context. This activity is already taking place on a grand scale in both the US and UK, and initial evaluations of some of these event forms have begun to demonstrate distinct beneficial impacts. Despite some significant leaps forward, there are several issues that this Science Learning+ project seeks to address: (1) insufficient connectivity and communications between many event organizers; (2) little overall tracking of event activity; (3) few comparative evaluations across different event forms; and (4) lack of shared terminology, key facts, and a coherent narrative for the role live events play in the science learning ecosystem. A landscape study, organized into a single document and simple website, is the main deliverable. This will summarize existing activity and findings related to events, and provide an overview of potentially fruitful areas for future investigation.