The Kaulele Kapa Exhibit was created to explore the effectiveness of a Hawaiian culture-based framework and approach in increasing learner engagement and depth of knowledge in STEM among Native Hawaiian/Pacific Islander (NHPI) learners. The exhibit utilized hands-on and interactive activities, coupled with scientific and cultural information, to create relevant learning experiences for these communities. To determine the effectiveness, exhibit attendees were invited to complete a survey that asked about how the exhibit influenced their interest and understanding of STEM and Hawaiian culture
STEMroller events disrupt stereotypes surrounding STEM professionals within a neglected space in science communication; a sports hall. Roller derby inspired STEMroller, both the do-it-yourself culture and creating a space for women and genderqueer people to be themselves. Over 100 female and non-binary STEM professionals volunteered to put this event together for students aged 11–19. STEMroller includes networking with people from over 30 science, technology engineering and mathematics industries, watching roller derby and trying it out — albeit in socks not on wheels. STEMroller uses a pool
But many young people face signifcant economic, cultural, historical, and/or social obstacles that distance them from STEM as a meaningful or viable option— these range from under-resourced schools, race- and gender-based discrimination, to the dominant cultural norms of STEM professions or the historical uses of STEM to oppress or disadvantage socio-economically marginalized communities (Philip and Azevedo 2017). As a result, participation in STEM-organized hobby groups, academic programs, and professions remains low among many racial, ethnic, and gender groups (Dawson 2017). One solution to
Science Hunters is an outreach project which employs the computer game Minecraft to engage children with scientific learning and research through school visits, events, and extracurricular clubs. We principally target children who may experience barriers to accessing Higher Education, including low socioeconomic status, being the first in their family to attend university, and disability (including Special Educational Needs). The Minecraft platform encourages teamwork and makes science learning accessible and entertaining for children, irrespective of background. We employ a flexible approach
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TEAM MEMBERS:
Laura HobbsCarly StevensJackie HartleyCalum Hartley
This paper describes innovative ways of bringing mathematical learning into community venues in rural settings. We selected highly engaging mathematical activities, adapted them for middle school youth and their families, and brought them to the “locavore” contexts of Farmers Markets and community agricultural fairs. “STEM Guides”—community people hired to connect youth with local STEM resources—set up math-oriented booths at local Farmers Markets and fairs. They enlisted visitors in weighing produce, comparing weights of typical fruits/vegetables to record-weighing produce, and composing
In partnership with the Digital NEST, students engage in near to peer learning with a technical tool for the benefit of a nonprofit that tackles issues the youth are passionate about. Youth build first from an 'internal’ Impactathon, to planning and developing an additional Impactathon for a local partner and then traveling to another partner elsewhere in the state. Participants range from 14 to 24 from UC Santa Cruz students to middle schoolers from Watsonville and Salinas.
This poster was presented at the 2019 AISL Principal Investigators Meeting.
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This Innovations in Development project will develop a collaborative program to connect and prepare researchers from divergent disciplines to communicate science to publics of all ages in three distinct informal environments: pop-ups at community events, experiential learning with problem solving events for youth, and presentations at a science museum. It will study the effects of this program on the identity and motivations of STEM researchers and evaluate the short and medium-term outcomes for public audiences. Project partners include, The STEAM Factory, OHI/O Informal Learning in Tech Program, and the Center of Science and Industry (COSI) all located in Columbus, Ohio.
The primary goals of this project are as follows. 1) Develop a collaborative program that connects and prepares researchers from divergent disciplines to creatively and effectively communicate science to people of all ages. 2) Evaluate the short and medium-term learning outcomes across different informal learning settings. 3) Study the effect of this collaborative program on the motivations and identify of the researchers. The specific research question is: In what ways do researchers motivations and identities further develop because of these collaborative experiences with divergent perspectives? A mixed method approach will be used. Data will be collected and analyzed from 3 cohorts of researchers who implement programs in different informal learning settings. A series of pre- and post interviews with scientists will be designed to answer the research question above. Interviews will be grounded in self-determination theory. Later reflective surveys will serve as triangulation for the data.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS:
Sathya GopalakrishnanJustin MeyerRachel KajfezArnab Nandi
Out-of-school settings promise to broaden participation in science to groups that are often left out of school-based opportunities. Increasing such involvement is premised on the notion that science is intricately tied to “the social, material, and personal well-being” of individuals, groups, and nations—indicators and aspirations that are deeply linked with understandings of equity, justice, and democracy. In this essay, the authors argue that dehistoricized and depoliticized meanings of equity, and the accompanying assumptions and goals of equity-oriented research and practice, threaten to
This NSF INCLUDES Design and Development Launch Pilot is to expand the Navajo Nation Math Circle model to other sites, and to develop and launch a network of math circles based on the NNMC model. The Navajo Nation Math Circle model is a novel approach to broadening the participation of indigenous peoples in mathematics that, ultimately, seeks to improve American Indian students' attitudes towards mathematics, persistence with challenging problems, and grades in math courses. Navajo Nation Math Circles bring teachers, students, and mathematicians together to work collaboratively on challenging, but meaningful and fun, math problems. Through this NSF INCLUDES project, additional math circles across the Navajo Nation will be launched and a mirror site in Washington State serving additional tribes (such as Puyallup, Muckleshoot, Tulalip, and Stillaguamish) will be established.
Originating approximately a century ago in Eastern Europe as a means to engage students in mathematical thinking, math circles bring teachers, students, and math professionals together to work collaboratively on challenging, but relevant and interesting, math problems. Navajo Nation Math Circles, established math circles in various Navajo Nation communities, are the foundation of this INCLUDES project. One goal of this effort is to launch a network with the capacity to support the replication and adaption of math circles in multiple sites as an innovative strategy for encouraging indigenous math engagement through culturally enriched open-ended group math explorations. In addition, the Navajo Nation Math Circle model will be expanded to new math circles in the Navajo Nation, as well as in Washington State to serve additional tribes. Cells in the network will implement key elements of the Navajo Nation Math Circle model, adapting them to their particular contexts. Such elements include facilitation of open-ended group math explorations, incorporating indigenous knowledge systems; a Mathematical Visitor Program sending mathematicians to schools to work with students and their teachers; inclusion of mathematics in public festivals to increase community mathematical awareness; a two-week summer math camp for students; and teacher development opportunities ranging from workshops to immersion experiences to a mentoring program pairing teachers with mathematicians.
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TEAM MEMBERS:
David AucklyHenry FowlerJayadev Athreya
Students can present their classroom work in a number of ways. One popular approach is an open house at the school. Such events often feature booths where parents and students can participate in various learning activities. Because these open houses usually only cater to the students and families associated with that particular school, the impact is limited to those people, and the wider local community is not engaged in students’ learning. Additionally, in rural areas, these types of events are sometimes difficult for families to attend during weekdays or weeknights, due to distance and work
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TEAM MEMBERS:
Robin CooperKim ZeidlerDiane JohnsonJennifer Wilson
Since 2009 Vetenskap & Allmänhet (Public & Science, VA) coordinates an annual mass experiment as part of ForskarFredag — the Swedish events on the European Researchers' Night. Through the experiments, thousands of Swedish students from preschool to upper secondary school have contributed to the development of scientific knowledge on, for example, the acoustic environment in classrooms, children's and adolescents' perception of hazardous environments and the development of autumn leaves in deciduous trees. The aim is to stimulate scientific literacy and an interest in science while generating
A survey was conducted during the University of Manchester’s 2014 ‘Science Extravaganza’, which saw the participation of over 900 Key Stage 3 (ages 11–14) students in a range of interactive demonstrations, all run by active University researchers. The findings of this study suggest that a new approach is necessary in order to use these large science events to actively engage with school students about the career opportunities afforded by science subjects. Recommendations for such an approach are suggested, including the better briefing of researchers, and the invitation of scientists from
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TEAM MEMBERS:
Sam IllingworthEmma LewisCarl Percival