This paper presents a summary of each of 10 evaluations conducted of NASA educational programs. The paper begins with a table outlining the titles of the evaluations and who conducted them, the date of the report, the evaluation questions, the evaluation design or methods and brief comments on the quality of each report. After the table each report is considered in more depth through an overview of what the evaluation included as well as a critique of the evaluation questions, methods and findings. The paper concludes with an overall commentary on the set of evaluations.
To begin, this paper describes the climate in science education in the United States, and describes and defines formative assessment. Next, Black & Wiliam’s review and two other important empirical studies will be summarized. Then, a framework characterizing different forms of formative assessment is presented. Non-empirical studies are organized according to this continuum. Finally, the paper describes limitations in the implementation of formative assessment in K-8 science, and summarizes assessment practices that show promise for improving student learning. The important contribution of the
Explore the Galaxy involved teens from Chicago Public Schools (CPS) in planning for an upcoming exhibition and its interpretation. The Adler Planetarium worked with teens from several CPS high schools, with a special focus on the CPS Air Force Academy High School (AFAHS). The goals were to develop institutional partnerships and capacity for a teen docent program as well as to do formative evaluation for an upcoming exhibition. All goals were met. The Adler is now in year 4 of a comprehensive partnership with the AFAHS involving students from all four grades in field trips, activities, after-school clubs and Adler internships. The AFAHS students are now participants in an active teen internship program that places students in different Adler professional departments every summer. As well the Adler employs volunteer and paid teen interpreters on school year weekends. These relationships and programs depend on the foundations laid through the work of this grant. In the realm of exhibition design, teens also interviewed visitors about prior conceptions and interest in several areas related to cosmology including how gravity works and the size and age of the universe. Their comments influenced design of, The Universe a Walk through Space and Time, which opened in summer of 2012.
In case studies of two first-year elementary classroom teachers, we explored the influence of informal science education (ISE) they experienced in their teacher education program. Our theoretical lens was identity development, delimited to classroom science teaching. We used complementary data collection methods and analysis, including interviews, electronic communications, and drawing prompts. We found that our two participants referenced as important the ISE experiences in their development of classroom science identities that included resilience, excitement and engagement in science
STEM learning ecosystems harness unique contributions of educators, policymakers, families, and others in symbiosis toward a comprehensive vision of science, technology, engineering, and math (STEM) education for all children. This paper describes the attributes and strategies of 15 leading ecosystem efforts throughout the country with the hope that others may use their lessons to deepen rich STEM learning for many more of America’s children.
The John G. Shedd Aquarium’s Department of Learning Planning & Evaluation synthesizes learning research, develops evaluation plans with Learning Group staff, and assists with data analysis and interpretation for education programs. The Research Associate’s primary responsibility is reviewing literature, both research-based and practitioner-based, and synthesizing these findings into comprehensive research narratives. These narratives are used by staff members in the Learning Group to help them determine their suite of experiences and instructional strategies. Depending on the topic of the
This study aims to clarify primary school teacher students' experiences about the use of blogs in the context of a science course which includes collaborative inquiry-based approaches and a field trip. Teacher students were asked to design and conduct a small inquiry and report the phases of the process in a blog and then write their ideas about inquiry-based teaching and learning in it. The inquiry process was loosely scaffolded by linking the blogs together. The students were also asked to fill in a questionnaire of technological pedagogical content knowledge (TPACK), in order to acquire
DATE:
TEAM MEMBERS:
Jari KukkonenSirpa KarkkainenTeemu ValtonenTuula Keinonen
In 2009, the North Carolina Virtual Public Schools worked with researchers at the William and Ida Friday Institute to produce and evaluate the use of game creation by secondary students as a means for learning content related to career awareness in Science, Technology, Engineering and Mathematics (STEM) disciplines, with particular emphasis in computer science areas. The study required the development of various forms of multimedia that were inclusive of content and activities delivered in a distance environment via the Internet. The team worked with a game art and design graduate class to
The summative evaluation of the Farming for Fuels classroom program and family event was conducted over two years. Two interim reports were delivered with preliminary results about specific areas of focus. This final report described the overall evaluation study methods and results, and made recommendations for potential revisions and improvements to the program. The evaluator worked with the program team at the Creative Discovery Museum to generate a list of questions to guide the evaluation study. The questions covered each of the major audiences for the program: museum educators, teachers
The purpose of this study was to describe and understand the range of outcomes of class visits to natural history museums. The theoretical framework is based on the multifaceted process of learning in free choice learning environments, and emphasizes the unique and individual learning experience in museum settings. The study’s significance is in highlighting several possible cognitive as well as non-cognitive learning effects in museums class visits, by providing the student’s point of view. Data was collected by semi-structured interviews with 50 students in grades 6–8 on the day following
This article describes an initial attempt to find out students’ perceptions of class visits to natural history museums, with regard to the museum’s role as a place for intellectual and social experience. The study followed up approximately 500 Grades 6–8 students who visited four museums of different sizes, locations and foci. Data sources included the Museum Constructivist Learning Environment Survey (M-CLES), which was adapted from Constructivist Learning Environment Survey, an open-ended question and semi-structured interviews with 50 students. The three instruments highlighted some
This paper identifies the need for developing new ways to study curiosity in the context of today's pervasive technologies and unprecedented information access. Curiosity is defined in this paper in a way which incorporates the concomitant constructs of interest and engagement. A theoretical model for curiosity, interest and engagement in new media technology-pervasive learning environments is advanced, taking into consideration personal, situational and contextual factors as influencing variables. While the path associated with curiosity, interest, and engagement during learning and research
DATE:
TEAM MEMBERS:
Marilyn ArnoneRuth SmallSarah ChaunceyH. McKenna