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resource evaluation Public Programs
This study of American adults’ attitudes towards children’s experiences in nature was based on survey data from 2,138 people who participated in an independently commissioned, online consumer survey in February 2010. The Encouraging Children’s Nature Experiences Scale (EC-NES) was created to assess adult attitudes and beliefs surrounding encouragement of children’s nature experiences. While a great deal of empirical research has already been undertaken to demonstrate the value and impact of these experiences, not all of the research has been adopted by the public. The EC-NES scale was designed
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TEAM MEMBERS: Institute for Learning Innovation John Fraser Joe E Heimlich Victor Yocco
resource evaluation Public Programs
The Community STEM Outreach Project at the Saint Louis Science Center (SLSC) received funding from the United States Office of Naval Research (ONR) from October 2010 through September 2013. Klein Consulting, with support from Tisdal Consulting, conducted the evaluation of the three-year project. The original proposal from the SLSC to ONR laid the foundation for the Community STEM Outreach Project by describing the institution and its youth program, the Youth Exploring Science (YES) Program. Plans were underway to reach out to existing and new national partners to document and disseminate a
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TEAM MEMBERS: Saint Louis Science Center Christine (Kit) Klein Carey Tisdal
resource research Media and Technology
This paper examines hypothesized outcomes of informal science learning experiences and analyzes the methods used to assess those outcomes. The authors deconstruct several studies on informal science learning to identify strengths and weaknesses and examine the potential of new approaches to informal learning.
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TEAM MEMBERS: Board on Science Education Michael Brody Arthur Bangert Justin Dillon
resource evaluation Exhibitions
This report presents a project overview and findings from a formative evaluation of the Ready, Set, School prototype exhibit space at Marbles Kids Museum in Raleigh, NC. This study was conducted by museum staff in consultation with Randi Korn & Associates in May 2013.
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TEAM MEMBERS: Hardin Engelhardt
resource evaluation Exhibitions
This is a descriptive summative evaluation study of visitors’ experiences with the permanent collection at the Detroit Institute of Arts, after the extensive museum-wide visitor-centric renovation and reinstallation that began in 1998 and culminated with a grand opening in 2007. Using a naturalistic methodology, three researchers from Selinda Research Associates made two three-day site visits (in January and March of 2013) and spent over 32 hours observing and interviewing 45 groups (181 individuals). Visitors’ experiences with works of art included stories and storytelling, visiting an old
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TEAM MEMBERS: Deborah Perry Barbara Becker Diane White Gail Merritt
resource evaluation Public Programs
Over a period of three weeks in October 2012, Marbles Kids Museum conducted focus groups to support the development of a new school readiness-focused exhibit space and programming. Focus groups included parents of children ages 3-5, preschool and early elementary school educators, and staff from community organizations involved in early childhood education in Wake County, NC. Focus groups addressed the following questions: (1) What does school readiness mean to you? (2) What do you envision or expect in a school readiness exhibit space? (3) What school readiness program possibilities can you
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TEAM MEMBERS: Hardin Engelhardt
resource research Exhibitions
One method for studying visitors in museums is to audiotape their conversations while videotaping their behavior. Many researchers inform visitors of such recordings by posting signs in the areas under scrutiny. An earlier study tested the assumption that visitors notice, read and understand posted signs (Gutwill, 2003). Interviews revealed that 75 percent of visitors leaving a recording area had read and understood the signs. This article describes our attempt at increasing this percentage by placing additional signs on the exhibit elements being used, as well as on the camera itself
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TEAM MEMBERS: Josh Gutwill
resource research Exhibitions
One method for studying visitors in museums is to audiotape their conversations while videotaping their behavior. Many researchers inform visitors of the recordings by posting signs in the areas under scrutiny. This study tests the assumptions underlying that method—that visitors notice, read, and understand such signs. Signs were posted at the entrance to an Exploratorium exhibit which was being audio- and videotaped. Researchers interviewed 213 adult visitors as they exited the exhibit. The interviews revealed that 75 percent of the visitors had read and understood the sign. Of the 52
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TEAM MEMBERS: Josh Gutwill
resource project Public Programs
National Parks are full of interesting and unusual STEM features which often intrigue visitors whose questions are answered by park personnel. In addition to the natural features, there are often researchers in the parks gathering data and conducting experiments. Park personnel are not apprised of these studies yet are often questioned about them. This collaborative project's goals are to derive a mechanism to educate the park personnel so they can respond to the visitor's inquiries. Collaborators include the National Park Service (NPS), TERC, Winston-Salem State University, and the park personnel at Carlsbad Caverns National Park. The plan is to work through the park interpreters who are employees of NPS and often are the voice for explaining the park's natural features. For this project, the interpreters and researchers will collaborate on the explanations of the science and TERC will work with the interpreters on interacting or educating the public visitors on the research. This is a pilot study to determine how best to bridge the scientists and their research to the park visitors. Evaluation on all elements in this study will be done by Char Associates and the Institute for Mathematics and Science Education at New Mexico State University. The results of this study are to determine the issues in explaining the research to the park interpreters and thence to the park visitors. If successful, it is anticipated that a model will be developed in collaboration with the NPS for use in other National Parks.
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resource project Media and Technology
Living Liquid is a full-scale development project that will develop and research a new genre of science exhibit that engage visitors in inquiry with large scientific datasets through interactive visualizations. Building on findings from a prior pathways project, Living Liquid will develop three interactive visualizations on a multi-touch Viz Table with a tangible user interface. Each visualization will support visitors in the exploration of a dataset provided by the project’s science partners: 1) Plankton Patterns will show how the ocean is defined by regions of microscopic life using data from the MIT Darwin Project; 2) Ocean Tracks will reveal the “highways” large marine creatures travel with data from the TOPP project at Stanford University; and 3) Genetic Rhythms will follow the activity of marine creatures’ genes in response to environmental conditions based on data from the Center for Microbial Oceanography Research and Education (C-MORE). Through an iterative process of collaborative research and development among museum professionals, educational researchers, computer scientists, marine biologists, data artists and interaction designers, this project seeks to: (1) Advance public understanding of ocean ecosystems and large data inquiry skills through the development of a Viz Table. (2) Advance STEM professionals’ knowledge of how to engage the public in inquiry with visualizations through an educational research study. (3) Increase the capacity of STEM professionals (both ISE developers and research scientists) to develop visualizations through a collaborative development process that includes graduate student training and residencies.
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TEAM MEMBERS: Jennifer Frazier Joyce Ma Kwan-Liu Ma
resource project Exhibitions
This three-year research project will study the impact of science center staff facilitation strategies in the area of mathematics learning in a museum exhibit environment. The three main deliverables are: (1) Iteratively developing and refining a theoretical model of how staff facilitation can deepen and extend family mathematical discourse at interactive exhibits; (2) Rigorously testing key components of this model, including the relationship between staff facilitation and the nature of family mathematical discourse; and (3) Providing evidence and research-based tools to support PD efforts for informal STEM educators. The project will leverage the success of the NSF-funded Access Algebra project (DRL-0714634) to advance the field's understanding of socially mediated, informal math learning and identify effective, evidence-based facilitation approaches. The project's research will build from theoretical notion of sociomathematical norms (Yackel & Cobb, 1996), which is currently based on classroom research. A key element of the project will be to determine whether and how, the norms can be applied to informal learning environments. The first phase of the project begins with a qualitative, design-based research (DBR) study to develop a theoretical model of staff-facilitated family math learning, including staff facilitation strategies that support family mathematical discourse and contextual factors that influence that discourse. In the second phase of the project, the team will use an experimental approach to rigorously test the staff facilitation model developed during Phase 1. This mixed-method design will allow the team to both study the complexities of informal math learning and rigorously test causal connections between staff facilitation and the level of family math discourse. Finally, the project staff will provide tools to support PD efforts for informal STEM educators across the country.
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resource project Media and Technology
This full-scale project addresses the need for more youth, especially girls, to pursue an interest in engineering and eventually fill a critical workforce need. The project leverages museum-based exhibits, girls' activity groups, and social media to enhance participants' engineering-related interests and identities. The project includes the following bilingual deliverables: (1) Creative Solutions programming will engage girls in group oriented engineering activities at partner community-based organizations, where the activities highlight altruistic, personally relevant, and social aspects of engineering. Existing community groups will use the activities in their regular meeting structure. Visits to the museum exhibits, titled Design Your World will reinforce messages; (2) Design Your World Exhibits will serve as a community hub at two ISE institutions (Oregon Museum of Science and Industry and the Hatfield Marine Science Center). They will leverage existing NSF-funded Engineer It! (DRL-9803989) exhibits redesigned to attract, engage, and mobilize a more diverse population by showcasing altruistic, personally relevant, and social aspects of engineering; (3) Digital engagement through targeted use of social media will complement program and exhibit content and be an online portal for groups engaged in the project; (4) A community action group (CAG) will provide professional development opportunities to stakeholders interested in girls' STEM identity (e.g. parents, STEM-based business professionals) to promote effective engineering messaging throughout the community and engage them in supporting project participants; and (5) Longitudinal research will explore how girls construct and negotiate engineering-related identities through discourse across the project activities and over time.
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