Skip to main content

Community Repository Search Results

resource research Media and Technology
Click! Urban Adventure Game was a mixed-reality role-playing game where girls worked in teams to solve a fictional mystery based on a real-world issue, using technology and science to conduct their investigation. In this article we describe the design of the experience and present evidence that the game increased girls’ confidence, interest, and knowledge of science and technology and helped to build a community of support and conversation-centred learning for girls. This example has implications for the design of informal learning experiences that bridge interest and identity with science and
DATE:
TEAM MEMBERS: Lauren Giarratani Anujah Parikh Betsy DiSalvo Karen Knutson Kevin Crowley
resource evaluation Media and Technology
Concord Evaluation Group (CEG), led by Dr. Christine Paulsen, was hired by WGBH to perform an evaluation of NOVA’s Making Stuff Season 2 series (MS2), website, and outreach activities. CEG also conducted a separate set of formative evaluation activities during the early stages of resource development. The findings from the formative evaluation have been delivered separately. The goal of the summative evaluation was to explore the extent to which MS2 activities were successful at achieving NOVA’s intended impacts: 1. To increase public understanding that basic research leads to technological
DATE:
TEAM MEMBERS: Concord Evaluation Group Christine Paulsen
resource research Media and Technology
This document includes a series of six checklists—one for each of the six types of research outlined in the Common Guidelines for Education Research and Development. The Guidelines, developed by the Institute of Education Sciences at the U.S. Department of Education and the National Science Foundation, explains those agencies’ shared expectations for education research and development. The checklists, created by EvaluATE, are distillations of key points from the Guidelines. The checklists are intended to support use of the Guidelines, enabling users to quickly reference a type of research and
DATE:
TEAM MEMBERS: Evaluation Resource Center for Advanced Technological Evaluation (EvaluATE) Lori Wingate
resource research Media and Technology
This document is a “think piece” about why and how informal science, technology, engineering, and math (STEM) education institutions could be placing amusing, novel experiences in people’s paths to create memorable STEM experiences embedded in their everyday lives. The report focuses on what we learned about creating interactive STEM exhibits in public spaces outside of a science center. That said, the content can inform hands-on learning experiences on other topics, as well, within the limits outlined.
DATE:
TEAM MEMBERS: Oregon Museum of Science and Industry Kyrie Thompson Kellett Marilyn Johnson Marcie Benne Chris Cardiel Barry Walther Mary Soots Scott Pattison
resource evaluation Summer and Extended Camps
The Saint Louis Science Center (SLSC) project Bridging Earth and Mars (BEAM) will engage the general public and children from schools and community groups with the National Aeronautical and Space Administration’s (NASA’s) exploration of Mars through exhibits simulating control of robotic rovers on the surface of Mars as well as related educational programming. This front-end evaluation for BEAM youth programs provides information to the BEAM project team about the levels of knowledge, attitudes, and skills among low-income and minority young people who are part of the field trip workshop
DATE:
TEAM MEMBERS: Saint Louis Science Center Carey Tisdal
resource evaluation Media and Technology
This report presents the results of a front-end evaluation with Saint Louis Science Center visitors on the topics of Mars, Mars exploration, engineering, and robotics. This work was conducted by the Research & Evaluation Department of the Saint Louis Science Center. This front-end study was designed to inform the content development of the Bridging Earth and Mars (BEAM) exhibition, which is being developed by the Saint Louis Science Center with the support of funding from NASA. The main objective of the evaluation was to gather information from Science Center visitors about their familiarity
DATE:
TEAM MEMBERS: Saint Louis Science Center Betsy O'Brien Kelley Staab Elisa Israel
resource research Exhibitions
From October 1965 to May 1966, the Science Museum in London displayed the American spacecraft Freedom 7, the first capsule in NASA’s Mercury programme to take a human on a suborbital flight. Archival records concerning this temporary display are extensive and contain photographic sources as well as written ones. This case therefore lends itself to a study aimed at evaluating the comparative merits of these two types of records, for understanding the logic at play in the display, and for retrieving at least part of the visitors’ experience. Visual sources emerge from this comparison as
DATE:
TEAM MEMBERS: Jean-Baptiste Gouyon
resource evaluation Media and Technology
The Lemelson Center for the Study of Invention and Innovation at the Smithsonian’s National Museum of American History (NMAH) contracted Randi Korn & Associates, Inc. (RK&A) to conduct a formative evaluation for Places of Invention, an exhibition funded by the National Science Foundation. The study explored visitors’ use and interpretation of the prototypes (including barriers to use and interpretation), understanding of the relationships among people-place-invention and 21st century skills, and interpretation of what the Places of Invention exhibition is about. How did we approach this study
DATE:
TEAM MEMBERS: Lemelson Center for the Study of Invention and Innovation Randi Korn Emily Craig Amanda Krantz National Museum of American History Smithsonian Institution
resource project Public Programs
Maker Corps increases the capacity of youth-serving organizations nationwide to engage youth and families in making. Diverse Maker Corps Members expand the current network of makers, mentors, and community leaders poised to lead creative experiences for youth. In the Maker Corps' second year evaluation report, we address the following questions: 1. How does Maker Corps impact the Maker Corps Members, participating Host Sites, and the audiences they serve? 2. In what ways can the Maker Corps program improve to better serve these participants and their audiences? We developed an evaluation plan with two primary methods: surveys and case studies. We surveyed all Maker Corps Members and Host Sites at multiple points during their service year. This method allowed us to get a broad look at Maker Ed's impact across the Maker Corps program. We balanced this approach by conducting case studies at three Host Sites, which allowed us to get a deeper, more specific look at Maker Ed's impact.
DATE:
TEAM MEMBERS: Science Museum of Minnesota Alice Anderson Al Onkka Joseph Schantz
resource research Public Programs
Situated in the shade of palm trees in the Miami, FL area, the REM Learning Center serves children aged 12 months to nine years. By having two dedicated Maker Corps Members during the summer, they could increase the number of visits children had to the "Play, Make, Share" studio, continue to experiment with different materials and facilitation strategies, and begin to build the expertise of their staff.
DATE:
TEAM MEMBERS: Science Museum of Minnesota Alice Anderson
resource research Public Programs
In addition to books, the Millvale Community Library hosts programming for all ages, a tool lending library, and a small makerspace. The space is meant to be a resource for the community in all the ways residents need. The Maker Corps program seemed like a good fit for the library; it would provide more staff during the busy summer months, continue the maker programming it had previously received from the Children’s Museum’s Mobile MAKESHOP, and hopefully provide momentum for establishing programs like the tool lending library.
DATE:
TEAM MEMBERS: Science Museum of Minnesota Alice Anderson
resource research Public Programs
Long known for its interactive exhibits and extensive educational programming, the Science Museum of Minnesota has also established itself as a place to build and experiment with classic and emerging technology. Specifically during their Activate Saturday afternoons, a special volunteer cohort facilitates hands-on activities that visitors of all ages can access to practice an engineering-design continuum: play, tinker, make, engineer. In the summer of 2013, SMM hosted four Maker Corps Members, three of whom continue to be a part of Activate.
DATE:
TEAM MEMBERS: Science Museum of Minnesota Alice Anderson