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resource project Public Programs
The C2C award addresses the lack of validated instruments to measure teamwork and collaboration in middle and high school students in out of school time (OST) settings by implementing a rigorous four-phase process to develop new assessments. Phase 1 focuses on defining the construct of teamwork and collaboration skills so it aligns with the research literature and is relevant to outcomes in a variety of STEM OST programs. Construct maps are developed during Phase 2 to guide item development. The instruments are piloted in Phase 3 through think-aloud interviews and survey administration with a diverse set of youth and programs. Through an iterative process, items are revised or removed based on their psychometric properties. The final phase is a national field test with a cross-section of STEM OST programs. C2C's intellectual merit is its potential to advance understanding of how to measure teamwork and collaboration skills in STEM OST programs. There is a national call for more measures to evaluate 21st century skills. C2C's creation of instruments to measure teamwork and collaboration skills in STEM OST programs helps to address this gap. The work of C2C addresses broader impacts and benefit society by creating tools to understand the role STEM OST programs play in readying our nation's youth for the STEM workforce. C2C will create instruments validated specifically for this diverse population, allowing programs to understand the role they play in important societal STEM workforce readiness outcomes. C2C also benefits the informal science education field by conceptualizing the construct of teamwork and collaboration within STEM OST programs and developing validated instruments to understand the impact of these programs on youth.
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TEAM MEMBERS: University of Minnesota-Twin Cities Amy Grack Nelson Frances Lawrenz
resource research Public Programs
In supporting education research from early childhood learning to doctoral work and beyond, EHR stimulates evidence-based innovation in teaching, instructional tools, curricula and programs. NSF-funded work in these areas has improved learning and achievement, developed more effective teaching models, and prepared a more globally competitive and diverse U.S. STEM workforce.
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TEAM MEMBERS: National Science Foundation
resource research Public Programs
This report discusses the legacy and impact of YouthALIVE! (Youth Achievement through Learning, Involvement, Volunteering, and Employment), an initiative in the 1990s of the Association of Science-Technology Centers with support from the DeWitt-Wallace Reader’s Digest Fund to enable museums and science centers to establish programs for youth from underserved populations. YouthALIVE! programs are characterized by intensive, multi-year engagement in the life of the institution, including a wide variety of opportunities for science teaching, learning, and mentoring, and conducting scientific
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TEAM MEMBERS: Cary Sneider Meg Burke
resource research Media and Technology
We describe OctoPocus, an example of a dynamic guide that combines on-screen feedforward and feedback to help users learn, execute and remember gesture sets. OctoPocus can be applied to a wide range of single-stroke gestures and recognition algorithms and helps users progress smoothly from novice to expert performance. We provide an analysis of the design space and describe the results of two experiments that show that OctoPocus is significantly faster and improves learning of arbitrary gestures, compared to conventional Help menus. It can also be adapted to a markbased gesture set
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TEAM MEMBERS: Olivier Bau Wendy E. Mackay
resource research Professional Development, Conferences, and Networks
The Conference on Public Participation in Scientific Research 2012 was held on 4 and 5 August in association with the Ecological Society of America’s 97th Annual Meeting in Portland, Oregon. The conference took important steps toward formalizing the field of public participation in scientific research (PPSR); facilitated communication, collaboration, and innovation, and identified points of strength and concern for the field. Additional information about and results from the conference can be found at citizenscience.org.
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TEAM MEMBERS: Seth Benz Abraham Miller-Rushing Meg Domroese Heidi Ballard Rick Bonney Tony DeFalco Sarah Newman Jennifer Shirk Allison Young
resource research Public Programs
Citizen science programs are increasingly popular for a variety of reasons, from public education to new opportunities for data collection. The literature published in scientific journals resulting from these projects represents a particular perspective on the process. These articles often conclude with recommendations for increasing “success”. This study compared these recommendations to those elicited during interviews with program coordinators for programs within the United States. From this comparison, success cannot be unilaterally defined and therefore recommendations vary by perspective
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TEAM MEMBERS: Amy Freitag Max Pfeffer
resource research Public Programs
Garibay Group worked with CLO staff to conduct front‐end research with targeted Latino communities. The goal of this research was to gain an in‐depth understanding of partner communities, including both Latino families living in these communities and of organizational partners. Specifically, research focused on understanding Latino families’ cultural values and norms regarding leisure choices, attitudes toward science, use of technology, and responses to and interested in citizen science.
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TEAM MEMBERS: Cecilia Garabay Cornell Lab of Ornithology
resource research Exhibitions
This article presents excerpts from reports written by visitor research professionals in Canada, Finland, Italy and Norway. These brief summaries describe visitor studies projects at various institutions in these countries.
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TEAM MEMBERS: Visitor Studies Association George Hein
resource research Exhibitions
In this article, Nathalie Caplet, from Cap Sciences in Bordeaux, France, outlines how French and European museums in general cater to young audiences in exhibitions while otherwise targeting the general public. Caplet provides examples of how institutions engage children using old or more innovative techniques.
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TEAM MEMBERS: Nathalie Caplet
resource research Media and Technology
Science museums play a role in creating visitor experiences that relate to contemporary issues in science, and in linking audiences to the scientific enterprise and the community of scientists. In the Portal to the Public approach, science researchers are trained by museum educators with experience in inquiry-based learning, and are then given opportunities to translate their current research for museum audiences. Portal to the Public offers one solution to museums seeking to sustain a commitment to delivering experiences that reflect the dynamic pace of research, and the need to connect local
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resource research Media and Technology
The First Synthesis Meeting was held in January 2008, at the front end of the Portal to the Public grant period. For this meeting, forty-three experts, stakeholders and members of the project team came together at Pacific Science Center for two days of dialog and reflection. Participants brought diverse knowledge and experience, and represented public, research scientist and informal science education perspectives. The First Synthesis Meeting's goal was to facilitate in-depth conversation to identify current initiatives, best practices, and future directions regarding activities in the field
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resource research Public Programs
Describes an outdoor educational program at the University of California Botanical Garden in which children are encouraged to handle the plants and are provided with a taped commentary. By the use of an inquiry method, children learn how the Californian Indians used many of the native plants.
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TEAM MEMBERS: John H Falk