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resource research Exhibitions
In this article, John J. Koran, Jr., Mary Lou Koran, and John Scott Foster, of the University of Florida, discuss how individual differences in learning influence learning in informal settings. The authors present a model for researching this topic, elaborate on variables involved in this model, and suggest potential research areas for exploration.
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TEAM MEMBERS: John J. Koran, Jr. Mary Lou Koran John Scott Foster
resource research Exhibitions
In this paper, Nancy T. Haas of the Please Touch Museum discusses Project Explore, a new research initiative that explores learning in children's museums. Project Explore is a collaborative effort of two organizations, PleaseTouch Museum in Philadelphia and Harvard's Project Zero in Cambridge. Using a dual research approach, Please Touch Museum researchers investigated exactly what it is that children are learning and how to best enable or enhance their learning process; while the Project Zero team studied how children engage in exhibits by looking at the Entry Points approach to learning
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TEAM MEMBERS: Nancy T. Haas
resource research Exhibitions
In this article, Ann Baillie, museum consultant, discusses the findings of a pilot study of ten family group visits to the Queensland Museum. The study aimed to construct an understanding of its members' subjective experiences of museum visiting.
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TEAM MEMBERS: Ann Baillie Visitor Studies Associaton
resource research Public Programs
In this article, Linda WIlson presents evaluation findings associated with the Shedd Aquarium's "Frogs!" exhibit, special events, and products.
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TEAM MEMBERS: Linda Wilson
resource research Exhibitions
In this article, Kristine Westerberg discusses the Shedd Aquarium's new initiative for audience research and development and shares some preliminary findings from their initial efforts.
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TEAM MEMBERS: Kristine Westerberg
resource research Public Programs
The article describes the Informal Learning Program (ILP), co-directed by Michael Spock and Deborah Perry, and initially funded by the Joyce Foundation of Chicago. The purpose of the program is to serve as an advocate for and to conduct research on informal learning and on the design and development of public spaces, programs, and exhibits.
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TEAM MEMBERS: Deborah Perry Michael Spock
resource research Media and Technology
In this paper, we present the DeepTree exhibit, a multi-user, multi-touch interactive visualization of the Tree of Life. We developed DeepTree to facilitate collaborative learning of evolutionary concepts. We will describe an iterative process in which a team of computer scientists, learning scientists, biologists, and museum curators worked together throughout design, development, and evaluation. We present the importance of designing the interactions and the visualization hand-in-hand in order to facilitate active learning. The outcome of this process is a fractal-based tree layout that
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resource evaluation
The Center for Children and Technology (CCT) at Education Development Center, Inc., a nonprofit international research and development organization (cct.edc.org), conducted the formative evaluation of the second year’s implementation of the Be A Scientist! (BAS) project, which is managed by Iridescent—a nonprofit afterschool STEM program (www.iridescentlearning.org). The goal of the BAS project is to provide high-quality afterschool science and engineering courses to underserved families in New York City and Los Angeles. The program specifically targets second graders and their families
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resource evaluation Public Programs
Goodman Research Group, Inc. (GRG) served as the external evaluator of the three-year NSF-funded Science Festival Alliance (SFA), a collaborative started by the University of California San Diego, the MIT Museum (Cambridge, MA), the University of California San Francisco, and The Franklin Institute (Philadelphia, PA). The focus of the SFA over its first three years was helping establish and sustain science festivals in each of these four cities. The Alliance’s long-term goal is to facilitate the creation of a growing network of festivals and a community of science festival practitioners. To
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TEAM MEMBERS: University of California-San Diego Colleen Manning Karina Lin Irene F Goodman
resource research Media and Technology
The authors provide an analysis of pairs of children interacting with a multi-touch tabletop exhibit designed to help museum visitors learn about evolution and the tree of life. The exhibit’s aim is to inspire visitors with a sense of wonder at life’s diversity while providing insight into key evolutionary concepts such as common descent. The authors find that children negotiate their interaction with the exhibit in a variety of ways including reactive, articulated, and contemplated exploration. These strategies in turn influence the ways in which children make meaning through their
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TEAM MEMBERS: Northwestern University Pryce Davis Michael Horn Laurel Schrementi Florian Block Brenda Phillips E. Margaret Evans Judy Diamond Chia Shen
resource evaluation Exhibitions
This summative evaluation of the exhibition Robots & Us was designed to investigate how visitor audiences used and experienced this exhibition in relation to the project’s objectives and challenges. Visitors’ expectations and perceptions in relation to the project’s content goals prompted the summative evaluation to focus on specific challenges including: attitudes and perceptions about technology, connections between robots and people, appeal to a broad audience, and reactions to specific exhibits.
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TEAM MEMBERS: Jeff Hayward Jolene Hart Science Museum of Minnesota
resource evaluation Media and Technology
The goal of this evaluation was to assess issues of user friendliness, appeal and comprehension related to the Cyberchase website’s homepage, web adventures, weekly polls and games. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and packed with mystery, humor, and action, Cyberchase’s mission is to improve kids' problem-solving and math skills, and inspire them with confidence and enthusiasm toward math. The TV series airs daily on PBS
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TEAM MEMBERS: Barbara Flagg Sandra Sheppard Carey Bolster Michael Templeton Thirteen/WNET