Head Start on Engineering (HSE) is a collaborative, NSF-funded research and practice project designed to develop and refine a theoretical model of early childhood, engineering-related interest development. The project focuses on Head Start families with four-year-old children from low-income communities and is being carried out collaboratively by researchers, science center educators, and a regional Head Start program. In this paper, we outline a preliminary conceptual framework for describing early childhood STEM interest development, which will be used to guide data collection and program
The lion's share of my current research program is devoted to the study of learning in the blooming, buzzing confusion of inner-city classrooms. My high-level goal is to transform grade-school classrooms from work sites where students perform assigned tasks under the management of teachers into communities of learning ( Bereiter & Scardamalia, 1989; Brown & Campione, 1990) and interpretation ( Fish, 1980), where students are given significant opportunity to take charge of their own learning. In my current work, I conduct what Collins (in press) refers to as design experiments, modeled on the
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Ann Brown
resourceresearchProfessional Development, Conferences, and Networks
Design research is strongly associated with the learning sciences community, and in the 2 decades since its conception it has become broadly accepted. Yet within and without the learning sciences there remains confusion about how to do design research, with most scholarship on the approach describing what it is rather than how to do it. This article describes a technique for mapping conjectures through a learning environment design, distinguishing conjectures about how the design should function from theoretical conjectures that explain how that function produces intended outcomes.
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. Grant funds for this project support research into the needs and preferences of the audiences to assemble content and test two pilot issues of a peer-reviewed journal supporting innovative
advances that work at the intersection of formal and informal science, technology, engineering, and math (STEM) education.
Explore findings from a groundbreaking research and evaluation initiative investigating the long-term impacts of museum programs for teens. Drawing on reflections and input from hundreds of program alumni across the United States, this study documents powerful effects on participants, including lasting engagement with arts and culture, significant personal and professional development, and increased leadership skills and civic engagement.
This article describes a design-based research (DBR) study conducted as part of a larger initiative, Science on the Move, intended to bring non-facilitated and unexpected science, technology, engineering, and math (STEM) learning experiences to public transit stations. Drawing from prior research on situational interest, pedestrian navigation, and design affordances, the study was intended to (a) support the development of exhibit prototypes in transit stations and (b) build a theoretically-grounded conjecture map of multi-stage visitor attention, including factors which support or discourage
These blog posts were written by researcher Andee Rubin in 2013 & 2014 as a way to provide technical assistance to investigators planning to carry out research in informal settings. The first post provides a history of human subjects protection as it emerged from medical research and thoughts about the application of these principles to informal settings. The second discusses the set of federally-mandated rules that Institutional Review Boards (IRBs) use to protect human subjects and describes how and when researchers need to seek IRB approval for their work. The third describes techniques for
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. The third season of the national PBS series, SciGirls, is the first national children’s television series and website designed to engage and educate millions of children about citizen science. In each half-hour episode, a female mentor guides a group of ethnically diverse middle school girls as they learn about citizen science protocols and collect and share data for an established citizen science project. In addition to the videos, the SciGirls website presents
Dr. Barbara Flagg, Director, Multimedia Research, will conduct exploratory research to assess the feasibility and viability of presenting to the public an on-going review of new findings or issues in major fields of research. This research on the untested idea of providing the public with information about research on a regular, on-going basis through multiple media will provide information about the American public's current science media habits, their awareness of and interest in broad areas of research, and the presentation formats most likely to appeal to and reach the public on a regular basis.
Research on mathematical reasoning and learning has long been a central part of the classroom and formal education literature (e.g., National Research Council, 2001, 2005). However, much less attention has been paid to how children and adults engage with and learn about math outside of school, including everyday settings and designed informal learning environments, such as interactive math exhibits in science centers. With the growing recognition of the importance of informal STEM education (National Research Council, 2009, 2015), researchers, educators, and policymakers are paying more
Making, tinkering, and other informal design and engineering experiences offer rich opportunities to engage
children and adults in mathematics and build mathematical skills, knowledge, and interests. But how can educators
successfully integrate mathematics into these experiences? One approach to answering this question is to better understand how children and adults engage with and think about mathematics outside of school, in every day and informal learning environments. As part of the NSF-funded Math in
the Making project, Pattison, Rubin, and Wright (2016) synthesized the research on