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resource evaluation Public Programs
Funded by the National Science Foundation, The Handheld Science and Math Dictionaries for Deaf and Hard of Hearing Museum Visitors Research Project (DRL-1008546; Signing Science) is a collaboration between the Museum of Science (MOS) and TERC, which studies how visitors who are d/Deaf or hard of hearing (DHH) integrate iPod Touch versions of the Signing Science Pictionary, Signing Science Dictionary, and Signing Math Dictionary into their museum visit. Through this project, TERC has studied the integration of these dictionaries into museum visits of both school groups and family groups. To
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TEAM MEMBERS: Museum of Science, Boston Juli Goss Stephanie Iacovelli Elizabeth Kollmann Christine Reich
resource project Public Programs
Indian River State College (IRSC) will develop a digital literacy program to help build interest in scientific inquiry; ability to locate STEM resources in digital format; and scientific and digital literacy skills among up to 7,500 learners at IRSC's Adult Education Career Pathways, the Center for Media and Journalism Studies, the Career Pathways Initiatives Program, STEM baccalaureate programs, and the Upward Bound Math/Science program. The project will feature the use of new presentation apps in a small group or peer-led environment delivered using face-to face, synchronous, and asynchronous methods. The program will also have an instructional/application track for library employees with supplementary content for the user. Formal and informal assessments of learning will measure the acquisition of knowledge and curriculum strength.
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TEAM MEMBERS: Patricia Profeta
resource research Media and Technology
This article focuses on collective impact, the idea that large-scale social change requires broad cross-sector coordination rather than a focus on isolated interventions in individual organizations. The article lays out five conditions that help organizations collaborate--a common agenda, shared measurement systems, mutually reinforcing activities, continuous communication, and backbone support organization.
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TEAM MEMBERS: John Kania Mark Kramer
resource evaluation Media and Technology
This report summarizes evaluative findings from a project titled “What Curiosity Sounds Like: Discovering, Challenging, and Sharing Scientific Ideas” (a.k.a.: “Discovery Dialogues”). The project, a Full-Scale development project funded by the National Science Foundation as part of its Advancing Informal Science Learning (AISL) program, explored new ways to actively engage both lay and professional audiences, and foster meaningful communication between scientists and the general public. Appendix includes survey and interview questions.
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TEAM MEMBERS: New York Public Radio - WNYC Jennifer Borland
resource evaluation Media and Technology
NOVA Labs (www.pbs.org/nova/labs) is a web-based platform designed to engage teens and educators with authentic data, scientific games, tools, and opportunities to communicate with and assist working scientists. The present study sought to investigate the outcomes achieved by users of the fourth NOVA Labs platform developed: RNA Lab. The RNA Lab includes several key components of the previous labs (e.g., videos, educator guides, etc.). The major difference is that the RNA Lab “research challenge” is a game component. The NOVA Education team's overarching goals for teens using the Lab focused
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TEAM MEMBERS: WGBH Educational Foundation Brooke Havlik Mary Ann Wojton
resource research Public Programs
Federal support for museums through the Institute for Museum and Library Services (IMLS) is based on the premise that museums are valuable community organizations providing rich opportunities for learning and civic engagement. Yet, until recently, there has been a paucity of systematic and evidence-based research on the public impact of museums. Therefore, since 2005, the IMLS Office of Museum Services has funded research projects under the auspices of the National Leadership Grant program. These grants support projects that ‘raise the bar’ in museum research and practice. Funded projects have
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TEAM MEMBERS: Association of Zoos & Aquariums John Fraser Jessica Sickler
resource project Public Programs
The NEES network is comprised of a central management office (NEEScomm) located at Purdue University, and 14 geographically distributed earthquake and tsunami research facilities. We are considered to be a Large Facility within the Engineering division. We have been responsible for the coordination of centralized education, outreach and training activities at each of theses research facilities plus assessment of these activities. We have conducted a very successful REU program for the past 5 years. Additionally we maintain a repository of education modules and learning objects available on our website.
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TEAM MEMBERS: Barbara Fossum
resource project Media and Technology
The North Carolina State University Libraries and its partners will create a model framework for an interactive learning environment, applying the principles of gaming, artificial intelligence, systems automation, and experience design. Display screens, interactive applications, and computerized information systems have become almost ubiquitous within informal learning spaces in libraries and museums. The resulting convergence of physical and virtual environments, with the attendant urgency to fill screens with content that is meaningful and interactive, creates new challenges for keeping labor-intense digital content and applications fresh and relevant. The model will include an integrated assessment loop and tools for improving services to users.
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TEAM MEMBERS: R. Michael Young
resource research Media and Technology
Today educational activities take place not only in school but also in after-school programs, community centers, museums, and online communities and forums. The success and expansion of these out-of-school initiatives depends on our ability to document and assess what works and what doesn’t in informal learning, but learning outcomes in these settings are often unpredictable. Goals are open-ended; participation is voluntary; and relationships, means, and ends are complex. This report charts the state of the art for learning assessment in informal settings, offering an extensive review of the
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TEAM MEMBERS: Jay Lemke Robert Lecusay Michael Cole Vera Michalchik
resource project Media and Technology
Several major international studies recognize that children (and adults) pursue lifelong STEM interests and understandings, in and out of school, using a variety of community resources and networks. In most communities though, these resources are not well connected with one another, nor is there understanding on the ground of how children and adults can best access and use these resources to support their lifelong STEM interests and learning. The SYNERGIES project is predicated on the assumption that better understanding how 10-14 year old youth become interested and engaged with STEM (or not) across settings, time and space, will make possible a more coordinated network of educational opportunities, involving many partners in and out of school, and in the process, create a community-wide, research-based educational system that is more effective and synergistic. Using the under-resourced Parkrose community of Portland, Oregon as a case-study, the SYNERGIES team has been longitudinally studying the STEM interest and participation pathways of 200 youth for four years. Data from this investigation formed the foundation for a community-wide, multi-year STEM education improvement plan jointly developed by the schools, after-school providers, museums, libraries, parks, colleges, parents and businesses.
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TEAM MEMBERS: John H Falk Lynn Dierking Nancy Staus Jennifer Wyld Deborah Bailey Bill Penuel Ben Kirshner Adam York Samuel Severance
resource research Exhibitions
Complex ideas like evolution—which run counter to common, but mistaken, intuitive knowledge—are challenging, both for exhibit developers and for the evaluation and research teams who assess the impact of exhibitions. It is always difficult to document measurable changes in deep conceptual understanding following a single visit to an exhibition; Is this even possible with complex topics, such as evolution? In this article, we summarize a series of studies that may offer some help to exhibit developers and evaluators, as well as others who design and assess informal learning experiences. The
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resource research Media and Technology
A recent collaboration between the production staff of DragonflyTV and 29 institutions of informal science learning pushed beyond the traditional roles of museum-media partnerships by engaging museum professionals in the production of television content and featuring the partner institutions on the TV show. The 14 DragonflyTV episodes produced as part of these partnerships were subtitled "DragonflyTV GPS: Going Places in Science" and were produced over two production seasons. The collaborations involved both large and small institutions, including hands-on science centers and natural history
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TEAM MEMBERS: Alice Apley