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resource research Professional Development, Conferences, and Networks
RedPOP celebrates its 25th anniversary and the congress was a great occasion to commemorate it. More than 400 attendees from 23 countries around the world had the opportunity to talk about the relationship between art, science, education, public policy on science appropriation, science journalism, and new ways to reach the public audience. At the same time a Science Theater Festival was held. The Congress in numbers: 5 Magisterial Conferences, 245 simultaneous presentations, 8 Working Groups, 9 simultaneous Workshops, 22 poster and 6 theater plays. 10 countries from Latin America
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TEAM MEMBERS: Martha Cambre
resource research Media and Technology
This essay seeks to explain what the “science of science communication” is by doing it. Surveying studies of cultural cognition and related dynamics, it demonstrates how the form of disciplined observation, measurement, and inference distinctive of scientific inquiry can be used to test rival hypotheses on the nature of persistent public conflict over societal risks; indeed, it argues that satisfactory insight into this phenomenon can be achieved only by these means, as opposed to the ad hoc story-telling dominant in popular and even some forms of scholarly discourse. Synthesizing the evidence
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TEAM MEMBERS: Dan Kahan
resource research Media and Technology
With support from the National Science Foundation’s Science Learning+ initiative, Twin Cities Public Television (TPT), in St. Paul, MN, in collaboration with a team of researchers in the US and the UK organized a workshop with the title Affinity Spaces for Informal Science Learning: Developing a Research Agenda. Our goal was to develop and refine a set of concepts and issues that will guide future investigations into how participation in online affinity spaces can promote and enable informal science learning. The workshop took place on July 6th and 7th, 2015, ahead of the Games+Learning
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resource project Public Programs
This project takes an ethnographic and design-based approach to understanding how and what people learn from participation in makerspaces and explores the features of those environments that can be leveraged to better promote learning. Makerspaces are physical locations where people (often families) get together to make things. Some participants learn substantial amounts of STEM content and practices as they design, build, and iteratively refine working devices. Others, however, simply take a trial and error approach. Research explores the affordances are of these spaces for promoting learning and how to integrate technology into these spaces so that they are transformed from being makerspaces where learning happens, but inconsistently, into environments where learning is a consistent outcome of participation. One aim is to learn how to effectively design such spaces so that participants are encouraged and helped to become intentional, reflective makers rather than simply tinkerers. Research will also advance what is known about effective studio teaching and learning and advance understanding of how to support youth to help them become competent, creative, and reflective producers with technology(s). The project builds on the Studio Thinking Framework and what is known about development of meta-representational competence. The foundations of these frameworks are in Lave and Wengers communities of practice and Rogoff's, Stevens et al.'s, and Jenkins et al.'s further work on participatory cultures for social networks that revolve around production. A sociocultural approach is taken that seeks to understand the relationships between space, participants, and technologies as participants set and work toward achieving goals. Engaging more of our young population in scientific and technological thinking and learning and broadening participation in the STEM workplace are national imperatives. One way to address these imperatives is to engage the passions of young people, helping them recognize the roles STEM content and practices play in achieving their own personal goals. Maker spaces are neighborhood spaces that are arising in many urban areas that allow and promote tinkering, designing, and construction using real materials, sometimes quite sophisticated ones. Participating in designing and successfully building working devices in such spaces can promote STEM learning, confidence and competence in one's ability to solve problems, and positive attitudes towards engineering, science, and math (among other things). The goal in this project is to learn how to design these spaces and integrate learning technologies so that learning happens more consistently (along with tinkering and making) and especially so that they are accessible and inviting to those who might not normally participate in these spaces. The work of this project is happening in an urban setting and with at-risk children, and a special effort is being made to accommodate making and learning with peers. As with Computer Clubhouses, maker spaces hold potential for their participants to identify what is interesting to them at the same time their participation gives them the opportunity to express themselves, learn STEM content, and put it to use.
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resource research Public Programs
Through a comparative case study, Sheridan and colleagues explore how makerspaces may function as learning environments. Drawing on field observations, interviews, and analysis of artifacts, videos, and other documents, the authors describe features of three makerspaces and how participants learn and develop through complex design and making practices. They describe how the makerspaces help individuals identify problems, build models, learn and apply skills, revise ideas, and share new knowledge with others. The authors conclude with a discussion of the implications of their findings for this
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TEAM MEMBERS: Kim Sheridan Erica Halverson Breanne Litts Lisa Brahms Lynette Jacobs-Priebe Trevor Owens
resource research Professional Development, Conferences, and Networks
Improving STEM education in and out of schools depends on the collaborative efforts of educators, policy makers, education researchers, and community leaders. One promising strategy for structuring such collaborations is research-practice partnerships (RPPs) that bring researchers and educators together for sustained joint work around a key problem of practice of mutual concern. In June 2014, the Research + Practice (R+P) Collaboratory held two workshops focused on building capacity for research-practice partnerships in conjunction with the 11th International Conference of the Learning
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TEAM MEMBERS: Annie Allen K. Davidson
resource research Media and Technology
Different stakeholders in research-practice partnerships often come from various institutions with distinct vocabulary, communication structures, and professional practices. To ensure that partnerships are mutually beneficial and equitable for educators and researchers alike, partners Jean Ryoo, Michelle Choi, and Emily McLeod from the California Tinkering Afterschool Network co-developed this resource for building equitable research-practice partnerships. This resource describes what equitable collaborations look like and offers guiding questions for group members to ask themselves in order
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resource research Media and Technology
Science communication processes are complex and uncertain. Designing and managing these processes using a step-by-step approach, allows those with science communication responsibility to manoeuvre between moral or normative issues, practical experiences, empirical data and theoretical foundations. The tool described in this study is an evidence-based questionnaire, tested in practice for feasibility. The key element of this decision aid is a challenge to the science communication practitioners to reflect on their attitudes, knowledge, reasoning and decision-making in a step-by-step manner to
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TEAM MEMBERS: Maarten C.A. van der Sanden Frans J. Meijman
resource research Public Programs
What can a visually impaired student achieve in art education? Can visually impaired students teach sighted students about elements of perception that sighted students would not normally consider? Are the legal moves towards rights to equal access for visually impaired people useful in asserting that visually impaired students can gain as much from gallery exhibits as sighted students can? In this article, these questions are studied in a practice report of a course involving visually impaired and sighted students working in groups, studying in a museum and creating art work at schools for the
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TEAM MEMBERS: Simon James Hayhoe
resource research Media and Technology
Formative evaluation should play a key role in the development of a science communication project or initiative. Such research is vital to understanding the needs and interests of the audience or participants; meeting these needs and interests helps ensure the project’s success. However, there can be a temptation to plough ahead without undertaking adequate formative evaluation. Using ScienceComics as a case study, this article explores both the challenges and benefits of using formative evaluation to guide project development. It focuses on the actors involved in the formative stages and the
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TEAM MEMBERS: Emma Weitkamp Helen Featherstone
resource research Public Programs
Puppet interviews can be helpful for getting feedback from young children in informal learning environments like libraries, museums, or afterschool programs. While puppets are a standby for interviewing children in clinical settings and are being used more frequently in some areas of qualitative research, they tend to be under-utilized in informal learning environments - natural settings for puppets because of their connections with play (Epstein et al., 2008). Our team developed a puppet interview protocol for the Gradient research project (Gender Research on Adult-child Discussion in
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resource research Media and Technology
The science education community is buzzing about STEM learning ecosystems, ecologies of learning, and ecological perspectives on learning. You may not know it, but if your teaching involves building on young people’s prior knowledge or making connections between the science curriculum and science in the broader world, your work may already reflect aspects of ecological learning theories. At the heart of an ecological perspective on learning is the need to make connections across formal, informal, and everyday learning. So, what are STEM learning ecologies all about, and how can science
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TEAM MEMBERS: Bronwyn Bevan