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resource research Exhibitions
In this paper, Pedro J. E. Casaleiro of the University of Leicester (UK), Department of Museum Studies, discusses methodology and findings from a comparative analysis of audiences for "The Return of the Living Dinosaurs" exhibition in four separate locations: London, Paris, Spain, and Portugal. The exhibit consisted of robotic dinosaurs (animatronic models).
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TEAM MEMBERS: Pedro Casaleiro
resource research Exhibitions
In this article, Jennifer B.J. Cave discusses methods and findings from an audience research project completed for use both the strategic planning process and the design concept of a new Children's Museum, part of the Canadian Museum of Civilization complex in Ontario.
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TEAM MEMBERS: Jennifer Cave
resource research Exhibitions
In this article, Linda Snow Dockser, evaluator at the Please Touch Museum for Children, discusses research methods and findings from an evaluation of its "Play: Past, Present, and Future" exhibit. Researchers evaluated how the exhibit theme was interpreted and personalized by the audience and the extent to which the exhibit encouraged adult/child interaction.
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TEAM MEMBERS: Linda Snow Dockser
resource research Media and Technology
In this article, Linda A. Black, Exhibits Planning Director at The Children's Museum of Indianapolis, discusses methods and findings from the Kellogg Demonstration Project. The project directly involved museum staff in the instrument design and data collection for evaluation of the Museum's new "Mysteries in History" exhibit. Also, a computer software package known as "Looking Closely" was developed to assist with data collection and analysis.
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TEAM MEMBERS: Linda A. Black
resource research Exhibitions
In this article, Linda A. Black, Exhibits Planning Director at The Children's Museum of Indianapolis, demonstrates the usefulness of "quick and dirty" evaluation work by sharing key findings from Dr. Robert Wolf's series of one-month "mini studies."
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TEAM MEMBERS: Linda Black
resource research Exhibitions
In this article, Leonie J. Rennie and Terence P. McClafferty, researchers at Curtin University of Technology in Western Austalia, discuss their efforts to study how young children use interactive exhibits designed from 3 to 7 year olds. The authors analyze play and its relationship with learning.
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TEAM MEMBERS: Leonie J. Rennie Terence P. McClafferty
resource research Exhibitions
In this paper, Nancy T. Haas of the Please Touch Museum discusses Project Explore, a new research initiative that explores learning in children's museums. Project Explore is a collaborative effort of two organizations, PleaseTouch Museum in Philadelphia and Harvard's Project Zero in Cambridge. Using a dual research approach, Please Touch Museum researchers investigated exactly what it is that children are learning and how to best enable or enhance their learning process; while the Project Zero team studied how children engage in exhibits by looking at the Entry Points approach to learning
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TEAM MEMBERS: Nancy T. Haas
resource evaluation Public Programs
The National Partnerships for Afterschool Science (NPASS) Project was led by The Center for Science Education (CSE) at Education Development Center, Inc. (EDC) in Newton, MA in partnership with the Lawrence Hall of Science (LHS) in Berkeley, CA, with funding from the National Science Foundation (NSF). The NPASS project approach relied on a professional development training and mentorship model to build the capacity of community-based organizations (CBOs) to lead high-quality, hands-on science and engineering activities in their afterschool programming. An overarching project research question
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TEAM MEMBERS: Peggy Vaughan Colleen Manning Miriam Kochman Irene F Goodman Education Development Center
resource research Media and Technology
Children’s worlds are increasingly populated by intelligent technologies. This has raised a number of questions about the ways in which technology can change children’s ideas about important concepts, like what it means to be alive or smart. In this study, we examined the impact of experience with intelligent technologies on children’s ideas about robot intelligence. A total of 60 children aged 4 through 7 were asked to identify the intellectual, psychological, and biological characteristics of 8 entities that differed in terms of their life status and intellectual capabilities. Results
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TEAM MEMBERS: Debra Bernstein
resource research Media and Technology
This volume explores the integration of recent research on everyday, classroom, and professional scientific thinking. It brings together an international group of researchers to present core findings from each context; discuss connections between contexts, and explore structures; technologies, and environments to facilitate the development and practice of scientific thinking. The chapters focus on: * situations from young children visiting museums, * middle-school students collaborating in classrooms, * undergraduates learning about research methods, and * professional scientists engaged in
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TEAM MEMBERS: Kevin Crowley Christian Schunn Takeshi Okada
resource research Media and Technology
In domains with multiple competing goals, people face a basic challenge: How to make their strategy use flexible enough to deal with shifting circumstances without losing track of their overall objectives. This article examines how young children meet this challenge in one such domain, tic-tac-toe. Experiment 1 provides an overviews of development in the area; it indicates that children's tic-tac-toe strategies are rule based and that new rules are added one at a time. Experiment 2 demonstrates that even young children flexibly tailor their strategy use to meet shifting circumstances
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TEAM MEMBERS: Kevin Crowley Robert Siegler
resource research Media and Technology
Constraints on learning, rather than being unique to evolutionarily privileged domains, may operate in nonprivileged domains as well. Understanding of the goals that strategies must meet seems to play an especially important role in these domains in constraining the strategies even before they use them. THe presente experiments showed that children can use their conceptual understanding to accurately evaluate strategies that they not only do not yet use but hat are more conceptually advanced than the strategies they do not use. In Experiment 1, 5-year-olds who did not yet use the min strategy
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TEAM MEMBERS: Robert Siegler Kevin Crowley