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resource research Exhibitions
In this paper, Pedro J. E. Casaleiro of the University of Leicester (UK), Department of Museum Studies, discusses methodology and findings from a comparative analysis of audiences for "The Return of the Living Dinosaurs" exhibition in four separate locations: London, Paris, Spain, and Portugal. The exhibit consisted of robotic dinosaurs (animatronic models).
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TEAM MEMBERS: Pedro Casaleiro
resource research Exhibitions
In this article, Jennifer B.J. Cave discusses methods and findings from an audience research project completed for use both the strategic planning process and the design concept of a new Children's Museum, part of the Canadian Museum of Civilization complex in Ontario.
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TEAM MEMBERS: Jennifer Cave
resource research Exhibitions
In this article, Linda Snow Dockser, evaluator at the Please Touch Museum for Children, discusses research methods and findings from an evaluation of its "Play: Past, Present, and Future" exhibit. Researchers evaluated how the exhibit theme was interpreted and personalized by the audience and the extent to which the exhibit encouraged adult/child interaction.
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TEAM MEMBERS: Linda Snow Dockser
resource research Media and Technology
In this article, Linda A. Black, Exhibits Planning Director at The Children's Museum of Indianapolis, discusses methods and findings from the Kellogg Demonstration Project. The project directly involved museum staff in the instrument design and data collection for evaluation of the Museum's new "Mysteries in History" exhibit. Also, a computer software package known as "Looking Closely" was developed to assist with data collection and analysis.
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TEAM MEMBERS: Linda A. Black
resource research Exhibitions
In this article, Linda A. Black, Exhibits Planning Director at The Children's Museum of Indianapolis, demonstrates the usefulness of "quick and dirty" evaluation work by sharing key findings from Dr. Robert Wolf's series of one-month "mini studies."
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TEAM MEMBERS: Linda Black
resource research Exhibitions
In this article, Leonie J. Rennie and Terence P. McClafferty, researchers at Curtin University of Technology in Western Austalia, discuss their efforts to study how young children use interactive exhibits designed from 3 to 7 year olds. The authors analyze play and its relationship with learning.
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TEAM MEMBERS: Leonie J. Rennie Terence P. McClafferty
resource research Exhibitions
In this paper, Nancy T. Haas of the Please Touch Museum discusses Project Explore, a new research initiative that explores learning in children's museums. Project Explore is a collaborative effort of two organizations, PleaseTouch Museum in Philadelphia and Harvard's Project Zero in Cambridge. Using a dual research approach, Please Touch Museum researchers investigated exactly what it is that children are learning and how to best enable or enhance their learning process; while the Project Zero team studied how children engage in exhibits by looking at the Entry Points approach to learning
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TEAM MEMBERS: Nancy T. Haas
resource project Media and Technology
The Climate Change Toolkit includes a suite of resources that address the science behind climate change while encouraging participants to take action to reduce the effects of climate change. Each resource has been designed to be low cost and easy for educators to reproduce. Contents of the Toolkit include: (1) Ten Hands-on Cart Activities - These hands-on, cart-type science activities for families in an informal education setting or for children in an afterschool setting, engage participants with the science of climate change. The activities are divided into two categories, those that address the science behind climate change, and those that address how individual choices affect the rate of climate change. (2) Four Portable Self-Guided Exhibits Kits - These self-guided science kits use four hands-on activities per kit to explore how climate change is affecting the forest, ocean, urban, and atmosphere environments. Each kit can be packaged in a small bag or box and bundled together with an activity map box for check-out by families in an informal education setting. (3) Public Presentation - CO2 and You is a twenty-minute presentation that provides the option of using interactive clickers to introduce the science behind how fossil fuel consumption leads to climate change. The interactive presentation also explores how simple energy choices can have a positive effect on the climate. (4) Museum Field Trip Program - The Power the Future field trip uses an interactive diagram to explain how carbon based fossil fuels such as coal emit carbon dioxide and contribute to climate change. The program then discusses the need to transition away from carbon based energy sources such as fossil fuels to those that do not emit carbon dioxide, such as wind power. The second section of the program guides visitors through a hands-on inquiry activity where they explore their own windmills.
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TEAM MEMBERS: Charlie Trautmann Katie Levedahl Alberto López
resource project Public Programs
Children feed alphabet letters to a talking baby dragon, drive a New York City fire truck, paint on a six-foot art wall, and crawl through a challenge course in PlayWorks™ at the Children's Museum of Manhattan (CMOM) in New York. Manhattan’s largest public play and learning center for early childhood marries the skills that children need to succeed in kindergarten with fun stuff that kids love. The Institute of Museum and Library Services (IMLS) funded the project through a 2006 Museums for America grant to support the museum as a center of community engagement and lifelong learning. “PlayWorks™ is a joyful place for learning science, math, reading and other things. We incorporate fun and learning into the whole design to create a scaffold of learning. Families come to the museum to supplement preschool experiences,” said Andy S. Ackerman, CMOM’s executive director. The museum also offers parents, sitters, and other care-providers guidance on engaging their children with the exhibit. Based on the concept that children’s learning and personal growth is rooted in play, the 4,000-square-foot space is divided into five learning areas: Language, Math and Physics, Arts and Science, Imagination and Dramatic Play, and Practice Play (for infants and crawlers).
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TEAM MEMBERS: Leslie Bushara
resource research Public Programs
Current accounts of the development of scientific reasoning focus on individual children's ability to coordinate the collection and evaluation of evidence with the creation of theories to explain the evidence. This observational study of parent–child interactions in a children's museum demonstrated that parents shape and support children's scientific thinking in everyday, nonobligatory activity. When children engaged an exhibit with parents, their exploration of evidence was observed to be longer, broader, and more focused on relevant comparisons than children who engaged the exhibit without
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TEAM MEMBERS: Kevin Crowley Maureen Callanan Jennifer Lipson Jodi Galco Karen Topping Jeff Shrager
resource research Exhibitions
In this article, the authors review a collaborative project between two developmental psychologists and the staff of Children's Discovery Museum of San Jose. Under the broad agenda of studying the development of scientific literacy, they have been exploring the hypothesis that the guidance of parents is an important bridge between the intentions of the exhibit designer and the experience and knowledge of the child. Their research is guided by a framework inspired by a combination of socio-cultural and information-processing theories of how children learn. In the first section of this article
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resource research Media and Technology
Research on human–robot interaction has often ignored the human cognitive changes that might occur when humans and robots work together to solve problems. Facilitating human–robot collaboration will require understanding how the collaboration functions system-wide. The authors present detailed examples drawn from a study of children and an autonomous rover, and examine how children’s beliefs can guide the way they interact with and learn about the robot. The data suggest that better collaboration might require that robots be designed to maximize their relationship potential with specific users
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TEAM MEMBERS: Debra Bernstein Kevin Crowley Illah Nourbakhsh