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resource research Media and Technology
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Katarina Lucas Roxanne Hughes Karen Peterson Abimbola Olukeye Qian Zhang
resource research Media and Technology
This poster was presented at the 2021 NSF AISL Awardee Meeting. Collaborative robots – cobots – are designed to work with humans, not replace them. What learning affordances are created in educational games when learners program robots to assist them in a game instead of being the game? What game designs work best?
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TEAM MEMBERS: Ross Higashi
resource project Informal/Formal Connections
The Council for Opportunity in Education, in collaboration with TERC, seeks to advance the understanding of social and cultural factors that increase retention of women of color in computing; and implement and evaluate a mentoring and networking intervention for undergraduate women of color based on the project's research findings. Computing is unique because it ranks as one of the STEM fields that are least populated by women of color, and because while representation of women of color is increasing in nearly every other STEM field, it is currently decreasing in computing - even as national job prospects in technology fields increase. The project staff will conduct an extensive study of programs that have successfully served women of color in the computing fields and will conduct formal interviews with 15 professional women of color who have thrived in computing to learn about their educational strategies. Based on those findings, the project staff will develop and assess a small-scale intervention that will be modeled on the practices of mentoring and networking which have been established as effective among women of color who are students of STEM disciplines. By partnering with Broadening Participation in Computing Alliances and local and national organizations dedicated to diversifying computing, project staff will identify both women of color undergraduates to participate in the intervention and professionals who can serve as mentors to the undergraduates in the intervention phase of the project. Assisting the researchers will be a distinguished Advisory Board that provides expertise in broadening the representation of women of color in STEM education. The external evaluator will provide formative and summative assessments of the project's case study data and narratives data using methods of study analysis and narrative inquiry and will lead the formative and summative evaluation of the intervention using a mixed methods approach. The intervention evaluation will focus on three variables: 1) students' attitudes toward computer science, 2) their persistence in computer science and 3) their participant attitudes toward, and experiences in, the intervention.

This project extends the PIs' previous NSF-funded work on factors that impact the success of women of color in STEM. The project will contribute an improved understanding of the complex challenges that women of color encounter in computing. It will also illuminate individual and programmatic strategies that enable them to participate more fully and in greater numbers. The ultimate broader impact of the project should be a proven, scalable model for reversing the downward trend in the rates at which women of color earn bachelor's degrees in computer science.
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TEAM MEMBERS: Apriel Hodari Maria Ong
resource research Games, Simulations, and Interactives
It is a well-documented fact that women and minorities are currently underrepresented in STEM higher education degree programs and careers. As an outreach measure to these populations, we established the Hexacago Health Academy (HHA), an ongoing summer program. Structured as an informal learning environment with a strong youth initiated mentoring component, HHA uses game-based learning as both a means of health education and stimulating interest in careers in medicine among adolescents from underrepresented minority populations. In this article, we describe the 2015 session of the Hexacago
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TEAM MEMBERS: Megan Macklin Patrick Jagoda Ian B. Jones Melissa Gilliam
resource project Professional Development, Conferences, and Networks
The goal of FLIP (Diversifying Future Leadership in the Professoriate), an NSF INCLUDES Design and Development Launch Pilot, is to address the broadening participation challenge of increasing the diversity of the future leadership in the professoriate in computing at research universities as a way to achieve diversity across the field. According to the 2016 CRA Taulbee Survey, only 4.3% of the tenure-track faculty at PhD-granting universities are from underrepresented minorities. This challenge is important to address because diverse faculty contributes to academia in the following critical ways: serve as excellent role models for a diverse study body, bring diverse backgrounds to the student programs and policies developed by the department, and bring diverse perspectives to the research projects and programs. Further, the focus is on research universities, because in practice, key national leadership roles, such as serving on national committees that impact thefield of computing, often come from research universities.

The shared purpose and broad vision of the FLIP launch pilot is to increase faculty diversity in computing at research universities by increasing the diversity of PhD graduates from the top producers of computing faculty. The focus is on four underrepresented groups in computing: African Americans; Hispanics; Native Americans and indigenous peoples; and Persons with Disabilities. The long-term goal is to pursue this vision through strategic partnerships with those institutions that are the top producers of computing faculty and organizations that focus on diverse students in STEM, as well as partnerships that collectively adopt proven strategies for recruiting, graduating, and preparing a diverse set of doctoral students for academic careers. The purpose of the pilot is to establish a unified approach across the different partners that will build upon proven strategies to develop novel practices for increasing the diversity of the PhD graduates from key institutions, thereby increasing the faculty diversity in computing at research universities. For the pilot, FLIP will focus on recruitment and admissions and professional development for current PhD students.
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TEAM MEMBERS: Valerie Taylor Charles Isbell Jeffrey Forbes University of Chicago
resource project Making and Tinkering Programs
This NSF INCLUDES Design and Development Launch Pilot (named ALCSE-INCLUDES) project will develop and implement an innovative computer science (CS) education model that will provide all 8th grade students in 3 districts in Alabama's 'Black Belt' with exciting and structured hands-on activities intended to make CS learning enjoyable. The course will use an educational style called "learning CS by making" where students will create a CS-based product (such as a robot) and understand the concepts that make the product work. This hands-on approach has the potential to motivate diverse student populations to pursue higher level CS courses and related disciplines during and after high school, and to join the CS workforce, which is currently in need of more qualified workers.

ALCSE-INCLUDES Launch Pilot will unite the efforts of higher education institutions, K-12 officials, Computer Science (CS)-related industry, and community organizations to pursue a common agenda: To develop, implement, study, and evaluate a scalable and sustainable prototype for CS education at the middle school level in the Alabama Black Belt (ABB) region. The ABB is a region with a large African-American, low-income population; thus, the program will target individuals who have traditionally had little access to CS education. The prototype for CS education will be piloted with 8th grade students in 3 ABB schools, using a set of coordinated and mutually reinforcing activities that will draw from the strengths of all members of the ALCSE Alliance. The future scaled-up version of the program will implement the prototype in the 73 middle schools that comprise ALL 19 school districts of the ABB. The program's main innovation is to provide CS education using a makerspace, a dedicated area equipped with grade-appropriate CS resources, in which students receive mentored and structured hands-on activities. The goal is to engage ALL students, in learning CS through making, an evidence-based pedagogical approach expected to reinforce skills and promote deep interest in CS.
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TEAM MEMBERS: Shaik Jeelani Bruce Crawford Mohammed Qazi Jeffrey Gray Jacqueline Brooks