The goal of this outreach program was for Chemistry at the Space-Time (CaSTL) limit to partner with the Boys and Girls Club (BGC) of Santa Ana, CA to increase their participants' interest, enthusiasm and learning outcomes in Science Technology Engineering and Math (STEM) fields, through the development of science and chemistry hands-on lessons. The Boys and Girls Club of Santa Ana serves nearly 2,700 participants each day at six sites. Ninety percent of their participants identify as Hispanic/Latino and 93% are on free or reduced lunch. Although the Boys and Girls Club offers limited STEM activities, they agreed to partner with CaSTL, a UC-Irvine NSF-funded Center for Chemical Innovation, to expand their STEM ISE activities. CaSTL, in close collaboration with both the California Science Project of Irvine (CSPI), developed 24 science lesson plans that engage participants in high-level, hands-on, and interactive lessons that expose program participants to the visualization of chemistry and physics, based on CaSTL's mission. All lessons align with the California Science Standards, are highly interactive, and do not mimic the school day. These lessons compliment the state standards, but go much further in providing the participants experimental, hands-on activities that they often do not receive in their schools, due to budget, space and time restrictions. CaSTL faculty and graduate students ensured that the lens through which CaSTL research occurs was clearly represented in the lessons. CaSTL graduate students developed one of the lessons and kit and taught the spectroscopy lesson at the club.
In this paper, researchers from University of Michigan discuss a major problem facing zoo administrators in major urban metropolitan areas: the relevance and attraction of urban zoos to inner-city minority residents. They present an overview of the methodology and findings from a study that examined zoo visitation to the Detroit Zoo by white and minority residents of Detroit.
This paper discusses efforts at the New England Aquarium to attract multicultural audiences, with projects like the Lake Victoria exhibit. This NSF-funded, collaborative project, centered on Lake Victoria in East Africa, addresses the aquarium's lack of representation by racial minorities, specifically Boston's African-American community.
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TEAM MEMBERS:
Jason J. DrebitkoGillian NelsonVisitor Studies Association
In this article, John H. Falk, Ph.D., of Science Learning, Inc., discusses leisure decisions influencing African-Americans use of museums. Falk cites findings from two research studies that investigated the relative importance of a variety of critical variables postulated at possible reasons for the under-utilization of museums by African-Americans.
In this article related to evaluation and multicultural audiences, Jacksonville State University's Stephen Bitgood presents a "progress report" on a visitor center and environmental education project in Puerto Rico that is being designed to serve both the local Puerto rican audience as well as the international visitor. Bitgood shares findings from the study featured in a report to the Caribbean National Forest, part of the USDA National Forest Service.
In this article, Jacksonville State University's Stephen Bitgood and Don Thompson address the issue of how museums can appeal to multicultural audiences and assess the impact of their attempts to attract new audiences. Bitgood and Thompson outline a four-step process for addressing problems of multicultural audiences.
In this article, Susan Fisher of the Harn Museum of Art and John J. Koran, Jr. of the Florida Museum of Natural History discuss their study designed to demonstrate the feasibility of conducting evaluations at archeological sites. Specifically, the researchers conducted a summative evaluation of epistemic curiosity and knowledge of Spanish speaking and non-Spanish speaking visitors to the Maya site of Uxmal in the Yucatan Peninsula of Mexico.
In this article, Lynda Kelly, Evaluation Coordinator at the Australian Museum, discusses the challenges of exhibit evaluation and visitor research for audiences of and exhibits about indigenous peoples. In particular, Kelly discusses the evaluation work associated with the "Indigenous Australians: Australia's First Peoples" exhibit.
This proposal, the "Dan River Information Technology Academy (DRITA)," is a request for a three-year program for high school students from underserved populations who are interested in pursuing IT or STEM careers. The overall goal of DRITA is to provide opportunities for promising African American or Hispanic youth to (1) develop solid Information Technology skills and (2) acquire the background and encouragement needed to enable them to pursue higher education in STEM fields, including IT itself and other fields in which advanced IT knowledge is needed. A total of 96 students will be recruited over the course of the three years. Each DRITA participant will receive 500 hours of project-based content. The project includes both school-year modules and a major summer component. Delivery components will include a basic IT skills orientation; content courses in areas such as animation, virtual environment modeling, advanced networking, programming, GIS, robotics, and gaming design; externships; a professional conference/trade show "simulation," and college/career counseling. Parent involvement is an integral part of the program and includes opportunities for parents to learn from participants, joint college visits, and information sessions and individual assistance in the college admission process.
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TEAM MEMBERS:
Julie BrownElizabeth NilsenMaurice Ferrell
This project is making enhancements to two existing websites, the Black Hole Encyclopedia and the Spanish version Enciclopedia de Agujeros Negros. The original websites were created by the PI under his NSF CAREER grant. The enhancements include 20 additional black holes in the Directory section, new listings in the Popular Culture section, profiles of six leading black hole researchers (including the PI), audio podcasts, a new section on the history of black hole research, and extensive graphics and animations. The evaluation of the website is expected to add to the informal science education community's knowledge of how the internet is being used to support science learning.
The authors present an exploratory study of Black middle school boys who play digital games. The study was conducted through observations and interviews with Black American middle school boys about digital games as an informal learning experience. The first goal of the study is to understand the cultural context that Black students from economically disadvantaged inner-city neighborhoods bring to playing digital games. The second goal of the study is to examine how this cultural context affects the learning opportunities with games. Third, the authors examine how differences in game play are
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TEAM MEMBERS:
Betsy James DiSalvoKevin CrowleyRoy Norwood
Genetics was developed by The Tech staff in collaboration with Stanford University and was funded by the National Institutes of Health Science Education Partnership Award (SEPA) program. The evaluation documents the impact and effectiveness of the exhibition using timing and tracking observations and exit interviews. It also examines the partnership between The Tech and Stanford University through interviews with graduate students, who conduct programs in the exhibition, and their supervisor (results are not included in this summary).
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TEAM MEMBERS:
Randi KornThe Tech Museum of Innovation