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Broader Impacts 2.0: Frequently Asked Questions about Revisions to NSF's Broader Impacts Criterion
Designing for Science: Implications from Everyday, Classroom, and Professional Settings
Flexible Strategy Use in Young Children's Tic-Tac-Toe
Constraints on Learning in Nonprivileged Domains
Explanation and Generalization in Young Children's Strategy Learning
Shared Scientific Thinking in Everyday Parent-Child Activity
From living to virtual: Learning from museum objects
Long term human-robot interaction: The personal exploration rovers and museum docents
Cognitive evaluation of human-robot systems: A method for analyzing cognitive change in human-robot systems
How parent explanation changes what children learn from everyday scientific thinking
From teachers to testers: How parents talk to novice and expert children in a natural history museum
Learning in Context: Digital games and young black men
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