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Summative Evaluation Report: Alien Deep
Participation in science and technology: young people’s achievement‐related choices in late‐modern societies
Let the Experts Talk: An Experience of Tangible Game Design with Children
Knowledge of Climate Change Among Visitors to Science & Technology Museums
“Oh Yes, Robots! People Like Robots; the Robot People Should do Something”: Perspectives and Prospects in Public Engagement With Robotics
The Inadequacies of "Science for All" and the Necessity and Nature of a Socially Transformative Curriculum Approach for African American Science Education
An exploratory study of input modalities for mobile devices used with museum exhibits
Consulting Young Children: Experiences from a Museum
3D or Not 3D? Is that a Question?
Science by Stealth
Mapping the learning pathways and processes associated with the development of expertise and learner identities
The tailored practice of hobbies and its implication for the design of interest-driven learning environments
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