Zoos have the opportunity to reach a large audience and to improve public understanding of biological principles. Zoos can go beyond creating an appreciation for nature by actively encouraging their visitors to apply these principles and take action on behalf of the environment. Tropic World: A Primate's View will improve the interpretation of an existing exhibit at Brookfield Zoo by encouraging visitors to experience a tropical rainforest from a non-human primate's perspective. Visitors will be challenged, by interactive forms of interpretation, to explore the similarities and differences between themselves and other primates. This experience will provide a framework for visitors to consider their own relationship with their environment. The project objectives are: 1. To improve public understanding that , like all organisms, primates use and depend on their environment. However, humans ar the only primate species that can choose how they impact their environment over extended time and space. 2. to motivate people to act on behalf of the natural world through conservation. 3. To contribute to the body of knowledge of how informal education affects people's knowledge of natural science topics, as well as the behavior of people in relation to conservation issues.
Future Scientists and Engineers of America (FSEA) is a structured after-school program to promote math and science through engineering applications among American youth, grades 4 through 12. FSEA has hands-on projects at increasing levels of complexity which provide student members with practical engineering applications of science and mathematics. Students advance through categories similar to the Scouts based on Satisfactory completion of projects. They enter as a technician and advance to levels of scientist and engineer. Chapters are sponsored by businesses, professional societies and community organizations which provided mentors and funding for FSEA projects. Each Project is conducted by a team consisting of a volunteer teacher and a volunteer mentor. A mentor must have a technical background in a scientific or engineering field. Mentors can be volunteers recruited from industry, retired scientists and engineers or engineering students. In less than a year, mentors and teachers have attended start- up workshops and 24 chapters have been successfully organized. Increasing demand for chapter development, with continuing emphasis on minority and female youth, has created the need for further development of projects kits, parent involvement and continuity among feeder schools. The proposal intends to develop the procedures, structure and organization that would enable FSEA to develop an additional 35 chapters in Southern California and become a national after-school program and expand to other states.
WGBH Educational Foundation seeks support from NSF to add a Science Unit to its Descriptive Video Service. In their original proposal they cited three objectives: to produce universally available narrative audio descriptions of public television science program for visually impaired Americans, to disseminate information regarding the availability of the programs, and to raise funds for additional program descriptions. A modest evaluation plan was included. With the funds requested here, they will describe NOVA, NATURE, and THE NEW EXPLORERS. Other programs will be added in the subsequent years. This request is for the support of the first year of a three-year projection.
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TEAM MEMBERS:
Laurie EverettGerry FieldSharon KingLaura Oftedahl
The North Carolina State Museum of Natural Sciences requests $544,390 for the design and implementation of Freshwater Westlands: Habitats of Beauty and Function. This project consists of two main components: a 2,800 sq. ft. exhibit and related education program. The exhibit will communicate ecological principles and provide visitors of all ages with an appreciation of the diversity and beauty of freshwater wetlands habitats. The exhibit is comprised of three main areas: an introductory theater, an immersion diorama, and an interactive hall. Exhibits are designed to present many aspects of freshwater wetland habitats, including hydrology, dendrochronology, organism structure, and function, life- cycle, ecological research, and environmental policy. Through interactive exhibits on scientific concepts, visitors will gain an appreciation of both a particular habitat and the process of science and its application to their lives. The major objectives of the education program are to help teachers of grades 4-8 to bring the study of freshwater wetlands into their classrooms and to employ experientially oriented pedagogy. The project will offer a teacher resource guide, prepared in collaboration with state science curriculum staff, a satellite workshop for teachers, a freshwater wetlands edition of Wildlife in North Carolina, a statewide publication prepared in collaboration with the NC Wildlife Resources Commission, and a classroom program in the museum.
The California Museum of Science and Industry will create a 3,000 square foot permanent exhibition of hands-on participatory exhibits on chemistry and chemical phenomena that will allow visitors to manipulate the variables of chemical systems. Forty exhibit units will be organized in clusters in that represent the basic concepts of properties of atoms and molecules, molecular structure and chemical reactions, stability of molecules and rates of reactions, forces between atoms and molecules and energy of atoms and molecules. The exhibition will use state-of-the-art technology to present chemical experiments previously left to the lab bench or the demonstration table. Interactive computers and videodiscs will be used where danger or complexity prevents the visitor from using "the real thing." Exhibit content will be proved in prototype form and tested on museum staff, visitors, and school groups prior to final design and construction. NSF support will be used in the design and prototype phases, and an "exhibit cookbook" of exhibit technologies for use by other museums will be created. The project has already attracted more than $175,000 of matching funds towards a total of $800,000 in non-NSF matching funds to support its $1,100,000 budget.
The Educational Film Center will complete production of a science, engineering, and technology careers exhibit and informal science education project for use in science museums, libraries, schools, and community locations. The twelve additional interactive and linear career profiles to be produced under this grant will bring the total number of careers available in a fully interactive mode to thirty-two. Users will be able to explore each of these careers with first person video profiles of people in science and engineering and animated/reality video simulations of work experiences in these fields. The exhibit also with provide guidance to help users make decisions about education and career choices and will include a database of information about approximately 200 additional science and math-based professions. The project also will undertake the development and testing of eight permanent model Family Outreach Science Career Education Centers in eight cities. These centers will be based on and will expand upon the experience the project had in their earlier model Parent Outreach Science Career Program. Utilization support will be provided through special target leader guides, presentations and workshops at national and regional meetings of user organizations and groups, and a SETQuest bulletin board and e-mail network for the exchange of user science career programming. This project is a collaborative effort among four organizations: The Educational Film Center (EFC) is responsible for management of the project and for the development of production of the software and the documentary video profiles; COMAP is responsible for selecting and hiring content consultants, for formative and summative evaluation, and will jointly market and distribute the material with EFC; The New York Hall of Science is responsible for the exhibit kiosk and graphics, the design and development of the workbook and museum installation print components of the project, and will serve as principal test site for the exhibit; and the AAAS is coordinating the design, implementation, and testing of parent outreach program. All of the organizations will be involved in presentations and dissemination of project information to the informal and formal education communities.
Under the Small Grants For Exploratory Research guidelines, Dr. George Hein will carry out basic research in informal learning in a museum setting. Dr. Hein will examine the literature and provide a summary of 1) what is known about the motivations of museums visitors, how they learn and how they react to the intellectual, social, and physical context of museums and 2) what is known about the theory and methods of visitor research in museums. These results will then be linked to a detailed discussion of constructivist learning theory and he will explore how that theory can be used to explain visitor behavior and how it can be used as a guide to research in learning in museums. Research will be carried out in England and the United States and will include a thorough review of the relevant literature written in English and extensive consultations with other professionals working on the theory of informal learning in museum settings. The research will result in a monograph that will be broadly disseminated. Although focused particularly on learning in a museum setting, the monograph will be of interest to all those interested in the informal learning process which includes museum professionals, formal educators, executives of community-based programs, and media producers.
The Science Center of Connecticut will develop, evaluate, and install 57 mathematical exhibit activities in its new 160,000 sq. ft. exhibit facility. These activities will engage visitors in learning how math is an integral part of daily life and a necessary skill in many careers. Eight math topics will be treated: probability and statistics; relative scale; geometry; symmetry; math puzzles; chaos and fractals; numbers, measurements, and calculations; and estimations. The hands-on activities will range from involvement with low-tech to high- tech, computerized activities. The target audience is people nine and up and it will be available to the museums 500,000 annual visitors. The mathematics activities will be distributed throughout the museum and math will serve as a integrating theme for all the museum's exhibits. The topics are aligned with Connecticut s SSI program which focuses on applied mathematics in context of the science disciplines. Within the state, plans are taking shape to link with Connecticut Public Television to broadcast electronic field trips to the museum through Knowledge Network. Nationally, museum staff members will make presentations at both museum and mathematics education meetings to other museum professionals. The concept of thematic integration throughout the museum will be disseminated through the state and the nation.
The Educational Film Center (EFC) is developing a science, engineering, and technology careers exhibit for distribution to science museums and technology centers. The core of the exhibit kiosk, with related career graphics surrounds, is SET/QUEST, an interactive multimedia program for both Macintosh and PC/Windows using CD-Rom as the full motion video source. Teens and preteens will enter an interactive exploration of thirty careers with first person video profiles of people in science and engineering; animated/reality video simulations of a work experience in these fields, decision screens, and a database of over 200 more science and math-based professions. The documentary profiles, database, and a personal interest career match component will also be developed in alternative media formats (video, audio, print) for broad distribution to community and youth education networks, schools, and libraries. Specific emphasis in this project is being placed on reaching and attracting female, minority, and disabled youth. A parent outreach component has been developed and will be implemented by the Directorate of Education & Human Resources Programs of AAAS. The concept of the parent effort is to work directly with and through the national offices of four major national organizations with different institutional community roots -- Science Museums, Public Libraries, Schools, and Community Based Organizations -- to involve parents and families with SET Project materials and to provide them with information with which they can foster their children's pursuit of science and math education and careers in these fields. Initial efforts will be conducted in 18 cities. The project is a collaborative endeavor among three organizations: The Educationa l Film Center which will be responsible for management and development/production of the software and documentary video profiles; The New York Hall of Science which will be responsible for the exhibit kiosk and graphics, will design and develop the student workbook and user installation print, will serve as the principal test site for the exhibit, and will advise on software, interactive multimedia design, and installation options; and COMAP which will be responsible for direct involvement of the Advisory Board, for selecting and hiring content consultants, for assuring the accuracy of the science and math content, for formative and summative evaluation, and for developing and preparing community leader and school users guides for publication. Stephen Rabin, President of EFC, will serve as PI for the project.
The videodisc-based exhibit, the Powers of Ten in Time, will allow museum visitors to explore the unseen world of natural change - events that occur too quickly or too slowly to be perceived. Through the use of a touch screen and interactive software, users will be able to, in effect, speed up or slow down timeto witness changes that lie outside of the limits of human time perception. Visitors will see scenes such as a forest recovering after a fire, a wall of earth crumbling from erosion, tides coming in and out, the intricate motions of complex machinery and molecules colliding and reacting to produce fire. The videodiscs will contain more than 100 short video segments depicting a wide range of phenomena. We will use time-lapse footage, slow-motion clips and animations to show changes occurring over time periods form 300,000,000 to femtoseconds. Not only will museum visitors be able to watch these video segments at their own pace and in order they choose, they will also be able to learn more about such phenomena through on- screen textual and graphical explanations. The goal of the project is to engage museum visitors with captivating photographic segments, explain the phenomena shown with supplemental text and graphics, and stimulate them to look at the world in a new way - not just with their eyes, but with their minds and imaginations.
The goal of the project is to produce a one hour television documentary and a series of video teaching modules which explore a wide range of scientific disciplines in an exciting manner by presenting the story of how these disciplines are used in the preparation and racing of an Indianapolis race car. This program will be distributed to a wide audience through its broadcast by PBS and cable sports networks; through dissemination to classrooms and museums nationwide; and through distribution via agencies that focus on bringing educational programs to youth and minorities across the country. We expect to attract a new audience to science, the millions of Americans who are infatuated by automobiles. This is an audience that cuts across age, ethnic and racial distinctions in America today. This exciting story of applied science should also appeal to American youth in a way that more traditional science stories do not. The major scientific disciplines involved in the project are: basic engineering, mathematics and physics, aerodynamics, materials science, mechanics, telemetry and computer aided design. This project is submitted to the Informal Science Education Program. The specific content of this project will be aimed at an audience with little background in science. High-school students and adults should be able to understand all the principles presented. Younger audiences will gain insight into how a knowledge of science is fundamental to a sport that many of them find fascinating.
ONE, TWO, THREE...INFINITY: The World of Mathematics is a series of eight one-hour films about math in the real world. It will be produced by WQED/Pittsburgh for prime-time broadcast on the 340 PBS stations and in many foreign countries. The goal of the series is not to "teach" math but to show, in an entertaining fashion, the importance of math in many walks of life--music, art, engineering and communications, to name a few. Math affects our lives everyday in ways many of us have never imagined. Yet few of us ever stop to think about it, perhaps because of "Math anxiety." This series will be the first to reveal math's importance not only as a tool for discovery, but also as a major cultural force. Drawing on WQED's proven skill in creating special visual effects, and making liberal use of magic and mystery, puzzles, and paradoxes, the series will break down the public's fears and misconceptions about math. We hope viewers--children as well as adults--will come away with a new appreciation of mathematics and, most important, a more open attitude toward learning about it--the first step toward a higher level of math literacy. WQED's Producers and cinematographers bring many years of experience on such award- -winning programs as PLANET EARTH, THE INFINITE VOYAGE and the NATIONAL GEOGRAPHIC SPECIALS. A diverse and distinguished advisory committee will help shape the series and ensure its accuracy. And a companion book, together with a program of educational materials and activities, will extend its reach beyond the television audience, making the series a potent catalyst for learning.