The overall purpose of the Kinetic City (KC) Empower project was to examine how informal science activities can be made accessible for students with disabilities. The premise of this project was that all students, including those with disabilities, are interested in and capable of engaging in science learning experiences, if these experiences are accessible to them. Drawing on resources from Kinetic City, a large collection of science experiments, games, and projects developed by the American Association for the Advancement of Science (AAAS), the project researched and adapted five after
DATE:
TEAM MEMBERS:
Bob HirshonLaureen SummersBabette MoellerWendy Martin
Funded by the National Science Foundation, the Science of Sharing project (SoS) was a collaboration between the Exploratorium, the Museum of Life and Science, Dialogue Social Enterprise and The Heroic Imagination Project. SoS included two major components for members of the public to engage with: a permanent collection of interactive, multi-user exhibits at the Exploratorium, and a series of social-media based activities called Experimonths. SoS exhibits and Experimonths were designed to allow visitors to experiment with cooperation, trust, and social dilemmas, connect those experiences to
Over the final five years of the Nanoscale Informal Science Education Network (NISE Net), the “Research on Public Learning and Decision-Making” (PLDM) team studied how visitors make decisions and learn about nanotechnologies through a variety of NISE Network educational products. The focus of this report is an exploratory study conducted on the Nano exhibition in order to answer the research question: How do visitors use, interact with, and talk about the exhibit components within the Nano exhibition to learn about the relevance of nano to their lives? To answer this question, PLDM team
In recent years, there has been much concern over the decline of biologists who actually identify themselves to be naturalists, which negatively impacts the field of conservation and the study of biology as a whole. This could result in a decrease in individuals who participate in naturalist-like activities, such as informal environmental education and environmental volunteerism. The purpose of my study was to determine what discourse identities were held by naturalist development program participants, how these discourse identities related to their volunteer motives in environmental settings
David Reider has composed of the summative evaluation for the OUTSIDE project. Overall, the project exceeded expectations, in development of the app, numbers of participants and activities; it provided research on areas of science learning that have not yet been fully explored: how participants interact with technology in the field to better inform their learning experiences, and provided a range of data collection tools and protocols to help others further inform the field. The project also developed a model that is easily replicable elsewhere for others to help students experience nature
In support of a summative evaluation of SciGirls Season Three, Multimedia Research developed a scale to assess preteen girls’ interest in nature and science. The work was sponsored by Twin Cities PBS under NSF Grant No. 1323713. Multimedia Research developed, piloted, validated and implemented the GINSS: A nine statement Likert scale constructed to reveal girls’ strength of interest in nature and science activities. Researchers and evaluators are encouraged to use this scale to extend its application. Please email if you eventually use the scale in your research or evaluation: Flagg
This IMLS-funded study sought to examine the impact of educator-facilitation on engineering attitudes and self-efficacy of children in Design Challenges activities. Using a quasi-experimental design with statistically comparable pre- and post-experience groups, researchers collected observation, interview, and survey data to address the following research questions:
1. Do visitors’ perceptions of engineering activities improve as a result of the facilitated Design Challenges experience?
2. What aspects of the interactions between museum educators and Design Challenges visitors contribute
Beginning in autumn 2011, Education Development Center’s Center for Children and Technology (EDC|CCT) worked closely with Iridescent to evaluate the impact of its Family Science after-school program on its participants and partners.1 Between September 2011 and April 2015, Iridescent held six series of five-week programs in New York and Los Angeles at nine different school and museum sites. The program activities centered on “design challenges” that introduced families to the engineering design process and supported the development of curiosity, creativity, and persistence. These five-week
The Center for Children and Technology (CCT) at Education Development Center, Inc., an international nonprofit research and development organization (cct.edc.org), conducted the formative evaluation of the fourth year of the Be A Scientist! (BAS) project. This project, managed by Iridescent—a nonprofit afterschool science, technology, engineering, and mathematics (STEM) program (www.iridescentlearning.org), has the goal of providing high-quality afterschool science and engineering courses to underserved families in New York City and Los Angeles. The project aims to enable participants to
Many museum professionals believe that immersive exhibits—those that surround visitors—provide more attractive, engaging and effective learning experiences than tabletop exhibits. We investigated this claim by comparing visitors’ experiences of the two exhibit types, using pairs of exhibits that differed in scale (immersive vs. tabletop), but shared the same content and similar visitor activity. We randomly selected, videotaped, interviewed, and sent follow-up surveys to sixty families who experienced immersive exhibits and sixty families who experienced tabletop exhibits. We found that each
When studying museum visitors, researchers sometimes collect data by video- and audio-taping large high-traffic areas. In order to inform visitors that they are being recorded, researchers post signs in the area. This article describes the Exploratorium’s efforts to design and test trilingual signs that would effectively inform visitors when video-based research is in progress. Interviews with 255 adult museum visitors, conducted across six versions of the recording area's setup and signage, revealed several effective design elements. The posted sign was more noticeable and welcoming when it