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resource evaluation Public Programs
This study was conducted to document how members of the Design Challenges team currently assist visitors as they engage in engineering design activities as a way of informing the practices of informal technology education at the Museum of Science about the types of scaffolds and supports visitors need when engaging in future engineering design labs in exhibitions. To collect data for this study, educators from the Design Challenges team were observed as they helped visitors complete the Solar Cars activity in Investigate! The Solar Cars activity was not designed as an engineering design lab
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TEAM MEMBERS: Elizabeth Kollmann Christine Reich Museum of Science
resource evaluation Public Programs
During the summer of 2007, the Science Museum of Minnesota carried out a summative evaluation of the Kitty Andersen Youth Science Center's Park Crew program. The purpose of the evaluation was to understand how the youth staff implemented activities in the museum's Big Back Yard and what they learned about earth-surface processes, teaching others, and STEM careers. A mixed-methods design was used to gather evaluative data. Data collection methods included observations of youth presenting activities to visitors and pre- and post-interviews with the youth. A total of 11 youth (sophomore through
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TEAM MEMBERS: Amy Grack Nelson Science Museum of Minnesota Sarah Cohn Claire Philippe Gina Navoa Svarovsky
resource evaluation Public Programs
MinnAqua, a program of the Minnesota Department of Natural Resource's Division of Fish and Wildlife, strives to educate Minnesota's youth about angling and aquatics and increase their interest and participation in angling. A summative evaluation was carried out to examine the effectiveness of MinnAqua clinics in terms of two evaluation questions: (a) To what extent are MinnAqua clinics meeting their goals? and (b) To what extent does participation in MinnAqua clinics increase children's knowledge of angling and aquatic resources as identified by the MinnAqua key concepts? To answer these
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TEAM MEMBERS: Amy Grack Nelson Minnesota Department of Natural Resources
resource evaluation Media and Technology
This report reviews the findings from The Botany of Desire summative evaluation as supported by the responses of the adult audience that viewed and gave feedback on the PBS version of the program when viewed at home. The evaluation examined the appeal, clarity, and educational impact of the program, focusing on the goals identified in the project's grant proposal to the Informal Science Education (ISE) division of the National Science Foundation (NSF), which provided funding for both The Botany of Desire project and the independent evaluation. These goals focused on educating Viewers about
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TEAM MEMBERS: Valerie Knight-Williams Kikim Media Divan Williams Jr. Eveen Chan Ora Grinberg Tal Sraboyants David Tower
resource evaluation Public Programs
Starting in the summer of 2008, the DMNS enactor program began to be implemented throughout DMNS' diorama halls. Aligned with the 100th anniversary of the Museum, the enactor team began to portray turn-of-the-century characters to engage and educate visitors in the dioramas and permanent galleries.The Visitor Programs Department, who manage the enactor program, outlined several goals for the program in the diorama halls prior to the study: 1. To bring attention to the richness of the dioramas and to the individual objects/specimens within them. 2. To connect the visitors to those dioramas and
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TEAM MEMBERS: Kathleen Tinworth Denver Museum of Nature & Science
resource evaluation Public Programs
This study was designed to assess qualitative and quantitative impacts that the enactor program has on visitor experience at the Denver Museum of Nature and Science (DMNS), using two temporary exhibitions (Benjamin Franklin: In Search of a Better World and Titanic: The Artifact Exhibition) as examples. Of interest was capturing the unique visitor experience that enactors provide by combining visitor engagement, education and interaction. In turn, this affords opportunities to better consider enactor and/or theater-based programming for other areas of the Museum (temporary and permanent) in the
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TEAM MEMBERS: Kate Tinworth
resource evaluation Media and Technology
Listeners to The Really Big Questions (TRBQ) were asked to complete an online survey about their thoughts and experience with the program. Those interviewed cited that they valued the depth and thoughtfulness of the TRBQ programs and said they would like to see more programming produced. When asked, listeners reported that they would be willing to access programming via the Internet if it were not available by radio broadcast. They also reported that while they would like to see new programming as frequently as every week, they felt that quality and depth were more important than the number of
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TEAM MEMBERS: Molly Reisman Sound Vision Productions Shirin Panahandeh Saul Rockman
resource evaluation Media and Technology
In October 2009, the Tennessee Aquarium began an ambitious program, Connecting Tennessee to the World Ocean (CTWO), funded by a grant from the National Oceanic and Atmospheric Administration. CTWO consists of several individual projects, all intended to increase the ocean literacy of Aquarium audiences and to promote their adoption of an ocean stewardship ethic. This formative evaluation report summarizes the extent to which the Aquarium has made progress toward these goals in the first year of the project and provides an information base for identifying opportunities to strengthen
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TEAM MEMBERS: Christopher Horne Tennessee Aquarium
resource evaluation Media and Technology
WHAT IS RIVERWEBS? RiverWebs is an educational documentary film about river food webs and recent pioneering reearch that has explored their relationships to forest food webs, produced for PBS broadcast and DVD distribution RiverWebs uses a dramatic true story shared by several ecologists to engage viewers in the life and science of river ecosystems, and in the scientific process itself RiverWebs used a filmmaking approach that was very collaborative with scientists and included complete transparency, cooperative development, and a content standards and accuracy committee to engage scientists
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TEAM MEMBERS: Jeremy Monroe
resource evaluation Media and Technology
Goodman Research Group, Inc. conducted a comprehensive multi-method external evaluation of the first season of the Design Squad TV series and outreach initiative. The broad evaluation goals were to: assess the extent to which children's knowledge, interest, and awareness of engineering increased as a result of watching the Design Squad series, document the implementation of community events resulting form the November 2006 Engineering Summit, and assess the effectiveness of the Afterschool Educators Guide with leaders and students.
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TEAM MEMBERS: Peggy Vaughan Emilee Pressman Irene Goodman WGBH
resource evaluation Media and Technology
Design Squad, produced by WGBH-Boston (http://www.wgbh.org), premiered on the Public Broadcasting Service in October 2009. Design Squad is a reality television series that encourages kids ages 9-12 years to “show off their smarts as they design and build working solutions for real-world clients—people who are hungry for clever ideas from a new generation of innovators.” Each season, the series culminates in a final episode when the top two scorers compete for a $10,000 college scholarship from the Intel Foundation. The underlying educational goals of Design Squad are to: (1) Increase students'
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TEAM MEMBERS: Christine Paulsen Christopher Bransfield WGBH
resource evaluation Media and Technology
Edu, Inc. provided expertise and experience in user testing and evaluation of public outreach using new media for this project. In their role as advisor, Edu, Inc., observed that the website successfully satisfied the project goal of producing and testing five new models of interactive media and several feedback mechanisms to allow the public to register personal opinions on ethical scenarios regarding nanotechnology. The evaluators suggest that there is significant anecdotal evidence to recommend four practices tested by the web designers: 1. The potential of web comics as a media to present
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TEAM MEMBERS: Douglas Spencer Oregon Public Broadcasting Jediah Graham Susan Hibbard