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resource project Public Programs
The Cyberlearning and Future Learning Technologies Program funds efforts that support envisioning the future of learning technologies and advance what we know about how people learn in technology-rich environments. In this Cyberlearning EAGER project, the project team is developing foundations for using "paper mechatronics" as a learning technology. Paper mechatronics makes possible a craft-oriented approach to engineering and computing education that integrates key concepts from mechanical engineering, electrical engineering, control systems, and computer programming, while using paper as the primary material for learner design, exploration, and inquiry. In this approach, learners will design foldable paper components and assemblies; program motors, sensors and controls; test their ideas iteratively; and share their designs on a website. This paper-based modeling approach to learning concepts in and practices of mechanical engineering, electrical engineering, control systems, and computer programming ultimately aims to make it possible for all learners to have exposure to and the opportunity to participate in creative engineering, design, and computer programming.

The approach to learning through designing and making through paper mechatronics is made possible by a convergence of many different technological factors -- the array of small computers, sensors, and actuators that are becoming available at low cost and a size that children can use; availability of a wide variety of manipulable conductive materials (threads, paints, fabrics); low-cost and precise desktop and laser cutters for paper and similar materials; a wide variety of novel paper-like materials; and new ways of interacting with the computer. The approach has its foundations in Papert's constructionism and in the current maker movement, but it has potential beyond constructionism itself, both in practice and with respect to what can potentially be learned about learning and development in in context of its use.
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TEAM MEMBERS: Sherry Hsi Michael Eisenberg
resource project Exhibitions
Wagner Free Institute of Science will develop, prototype, and produce new interpretive tools to enhance visitor learning experiences and deepen visitor engagement with the museum's rich history, unique collections, and Victorian-era exhibit gallery of natural history specimens. Interpretive tools will include a site guide; a map of the natural history installation, which will contextualize the exhibit and provide a bridge to contemporary science; specimen stories to drill deeper into the collection; and interpretation-infused admission protocols. In creating these approaches, the Wagner will directly involve college students and young adult visitors through an iterative process of prototype testing and refinement. The initiative will result in new ways for visitors to experience the museum; make connections between science and history; and foster learning through self-directed discovery.
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TEAM MEMBERS: Pat Warner
resource project Public Programs
Armory Center for the Arts will develop, deliver, and evaluate "Artful Connections with Science," an innovative new visual arts-science integrated curriculum for the fourth and fifth grade levels in the Pasadena and Los Angeles Unified School Districts. "Artful Connections with Science" will provide support to the education community at a critical juncture as California adopts the Next Generation Science Standards. It will also enable the center to build organizational capacity for the delivery of arts-integration curriculum in multiple districts, thus increasing sustainability and helping to improve lives through the power of art.
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TEAM MEMBERS: Doris Hausmann
resource project Professional Development, Conferences, and Networks
Arkansas State University (ASU) Museum will offer engaging STEM (Science, Technology, Engineering, and Math) learning experiences for children, at-risk youth, and teachers through three years of membership in the Arkansas Discovery Network, a coalition of seven Arkansas museums that develops and shares children's exhibits. Membership in the network will entitle ASU to nine high-quality, hands-on, STEM-based exhibits that promote "learning by doing" and the needed training in their STEM programming for educators. ASU Museum staff will build substantially upon these exhibits by developing many new and engaging tours, gallery activities, and programs that ensure STEM content registers in learners. This project will enable the museum to offer exceptional experiences with the potential to change attitudes about the value of learning in the targeted audiences in Northeast Arkansas.
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TEAM MEMBERS: Marti Allen
resource project Public Programs
Perot Museum of Nature and Science will expand its museum-based professional development offerings for Dallas-area teachers by launching, testing, and evaluating a scalable Perot Museum STEM (Science, Technology, Engineering, and Math) Teacher Institute and Mentor Program. Participating K-12 teachers will attend a weeklong, intensive "Summer Academies at the Museum" designed to measurably improve the quality of formal science instruction in public, charter, private, and parochial schools by creating and sustaining a collaborative formal and informal STEM learning community. The museum aims to increase teachers' knowledge of science content as well as their competence, confidence, creativity, and consistency in science instruction through this program, and ultimately increase interest and engagement among their students in STEM subjects.
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TEAM MEMBERS: Lucy Hale
resource project Public Programs
The Long Island Children's Museum, in partnership with the Westbury School District, will expand its Westbury STEM Partnership program to provide additional professional development and ongoing support for teachers, and experiential STEM (science, technology, engineering, and math) learning opportunities for both first- and second-grade students in their classrooms and at the museum. The program will support inquiry-based, hands-on STEM learning in a high-need school district neighboring the museum, provide professional development to teachers, bring students to the museum to experience exhibits and programs, and make the museum's education staff available to educators for mentoring and content support as they integrate new teaching strategies into their classrooms. The project will promote improved STEM teaching and student learning by supporting teachers in integrating inquiry-based teaching strategies, enriching experiential learning for students both in and out of the classroom, and strengthening local school and community partnerships.
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TEAM MEMBERS: Aimee Terzulli
resource project Exhibitions
The Museum of Science, Boston will prototype several exhibit elements to be included in the Charles River Gallery, a new 3,000-square-foot exhibition gallery atop the Charles River Dam that explores the connection between the science of the natural world and that of the engineered world. The exhibits will be fabricated using the concepts of universal design in an ongoing effort to make the museum's offerings available to the greatest number of people, regardless of age, background, and ability. Through a combination of surveys and observational studies, museum staff will evaluate the effectiveness of proposed gallery components and use the results to improve visitor experience and comprehension of the new exhibit themes. The prototyping activities will also allow the museum to investigate how cross-disciplinary studies enable better understanding of human interaction in complex environments.
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TEAM MEMBERS: Christine Reich
resource project Media and Technology
The Clay Center for Arts and Sciences of West Virginia will create professional learning communities of teachers and after-school staff serving 7th grade students at seven partner schools using digital storytelling as a tool to explore energy-related topics impacting their communities. West Virginia's role as a leading coal producer and the impact of natural gas drilling served as strong influencing factors in the creation of this STEAM project, titled emPOWERed Stories. Students will create an exhibit that incorporates these digital stories. The results will inform the broader field on ways to better blend formal and informal education experiences to become more potent learning environments.
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TEAM MEMBERS: William Jeffries
resource project Exhibitions
Wilkerson Center for Colorado River Education will create "Texas Colorado River Mobile Learning Experience," a mobile learning exhibition that will teach middle school audiences about the Colorado River watershed and human interaction with water sources. The mobile interactive water science center and accompanying curriculum will build core science knowledge and skills relative to watersheds, and provide youth a complementary, interpretive educational experience. Through the exhibit, the center aims to increase participants' water-conserving behaviors, decrease water use, and decrease behaviors leading to negative impact on water quality.
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TEAM MEMBERS: Sarah Richards
resource project Public Programs
Monterey Bay Aquarium will provide to 130 middle school teachers its yearlong Project-Based Science Institute professional development program covering strategies for implementing ocean science and conservation project-based science in the classroom. The program includes two levels: Level I Institute will introduce teachers to the concepts, strategies, and examples of how to implement project-based science in the classroom. Level II Institute will provide additional support through one-on-one coaching, collaborative problem-solving and a focus on longer-term, student-run projects including data collection and analysis. By implementing these strategies, teachers will have the tools to positively impact student STEM (Science, Technology, Engineering, and Math) learning outcomes and expose children to interesting, real-world science experiences.
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TEAM MEMBERS: Rita Bell
resource project Public Programs
The Missouri Botanical Garden will work with six urban schools, to create new educational opportunities for teachers and students who use the garden's institutional research as a foundation for STEM Programming (Science, Technology, Engineering, and Math). Students in the program will focus on one of three core garden research themes: medicinal uses of plants, plants as a food source, or the ecological value of plants. Anchored by multiple field experiences at the garden and its satellite sites, follow up programming, and teacher professional development, the program will be aligned with state standards to address concerns with student proficiency in the STEM disciplines.
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TEAM MEMBERS: Robert Coulter
resource project Public Programs
Science Museum of Minnesota will create three live theater productions highlighting current laboratory and field research studies of science issues with strong topical relevance to families with school-age children, school groups, and adult lifelong learners. Shows will align with the appropriate grade levels of the Minnesota Science Education Standards in three age levels: early elementary (grades 1–3), upper elementary and middle school (grades 4–8), and high school students and adult learners. The shows will be performed in daily rotation at the museum to entertain, inform, and challenge visitors to reflect on current science issues. Theater staff will disseminate the shows through various national conferences, websites, and professional associations, enabling colleagues nationwide to download the scripts free of charge and present topical science issues at their own museums.
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TEAM MEMBERS: Stephanie Long