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resource research Media and Technology
Delimiters are great for using gestures to overide application or OS commands. This paper investigates whether the DoubleFlip gesture is easy learn and practical to use as an effective delimter.
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TEAM MEMBERS: Jaime Ruiz Yang Li
resource research
Many tasks in graphical user interfaces require users to interact with elements at various levels of precision. We present FingerGlass, a bimanual technique designed to improve the precision of graphical tasks on multitouch screens. It enables users to quickly navigate to different locations and across multiple scales of a scene using a single hand. The other hand can simultaneously interact with objects in the scene. Unlike traditional pan-zoom interfaces, FingerGlass retains contextual information during the interaction. We evaluated our technique in the context of precise object selection
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TEAM MEMBERS: Dominik K¨aser Maneesh Agrawala Mark Pauly
resource research Professional Development, Conferences, and Networks
Open Exhibits held a Design Summit bringing together 30 professionals from the field to help guide future development. The Design Summit was convened in Corrales, New Mexico near the design studios of Ideum, the principal organization of Open Exhibits. It was held March 9th to 11th of 2011. Attendees came from large and small science centers, planetariums, zoos, local museums, and several other open source software initiatives. They were educators, evaluators, designers, researchers, software engineers, and museum professionals. Participants engaged in a combination of short presentations
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TEAM MEMBERS: Jim Spadaccini
resource research Media and Technology
Despite a long history of using participatory methods to enable public engagement with issues of societal importance, interactive displays have only recently been explored for this purpose. In this paper, we evaluate a tabletop game called Futura, which was designed to engage the public with issues of sustainability. Our design is grounded in prior research on public displays, serious games, and computer supported collaborative learning. We suggest that a role-based, persistent simulation style game implemented on a multi-touch tabletop affords unique opportunities for a walk-up-and-play style
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TEAM MEMBERS: Alissa N. Antle Joshua Tanenbaum Allen Bevans Katie Seaborn Sijie Wang
resource research Media and Technology
Modern smartphones contain sophisticated sensors to monitor three-dimensional movement of the device. These sensors permit devices to recognize motion gestures— deliberate movements of the device by end-users to invoke commands. However, little is known about best-practices in motion gesture design for the mobile computing paradigm. To address this issue, we present the results of a guessability study that elicits end-user motion gestures to invoke commands on a smartphone device. We demonstrate that consensus exists among our participants on parameters of movement and on mappings of motion
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TEAM MEMBERS: Jim Spadaccini Jaime Ruiz Yang Li Edward Lank
resource research
This report outlines the proceedings of the 2011 conference called "Art as a Way of Knowing" hosted by the Exploratorium. The purpose of the conference was to gather a broad range of artists, scientists, and educators to explore the history, practice, and value of the arts as a means of inquiring into the natural world. The conference brought together some 125 leading international thinkers— representing work in education, art and science museums, contemporary art, and interdisciplinary research. In particular, conference participants explored art practice in relation to the field of public
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TEAM MEMBERS: Mariana McDougall Bronwyn Bevan Robert Semper
resource evaluation Public Programs
This paper was prepared for the symposium, "Learning Science in Out-of-School Time: Research Directions," presented at the 2011 annual meeting of the American Educational Research Association, New Orleans. The authors discuss research efforts related to the nature of afterschool science offerings in publicly funded afterschool programs for elementary school students in California and the sources of support for science programming and afterschool staff development. Findings from the Afterschool Science Network (ASN) are outlined.
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TEAM MEMBERS: Barbara Means Ann House Carlin Llorente
resource research
This report outlines the proceedings of a March 2011 meeting at the Exploratorium, hosted by the Center for Informal Learning and Schools. A distinguished group of learning scholars and practitioners came together to consider ways that informal science learning institutions – museums, science centers, aquaria, etc. – might engage the general visiting public with learning as a social, cultural, and scientific phenomenon. In particular, they attempted to identify how interactive exhibits and programs could engage visitors with a wide range of learning phenomena, such as mimicry, attention
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TEAM MEMBERS: Center for Informal Learning and Schools
resource research Media and Technology
In this paper, David A. Ucko, President of Museums + more LLC, discusses the impact of NSF's Public Understanding of Science (PUOS) and Informal Science Education (ISE) programs on the field of informal science education. Ucko discusses recent efforts to develop the field through advancing knowledge and practice and building capacity. This paper is based on a paper presented at the 83rd Annual International Conference of the National Association for Research in Science Teaching, Philadelphia, PA, March 22, 2010.
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TEAM MEMBERS: David Ucko
resource research
A June 2010 report from the Exploratorium's Learning and Youth Research and Evaluation Center (LYREC) highlights trends, questions, and findings related to out-of-school-time science, technology, engineering, and mathematics (OST STEM). Based on an October 2009 meeting, the report aims "to inform the work of OST educators, researchers, and funders." The report notes that "out-of-school-time programs such as summer camps,afterschool programs and Saturday classes provide students with important opportunities to: (1) spark, sustain, and deepen their interest in science, technology, engineering
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TEAM MEMBERS: Bronwyn Bevan Vera Michalchik Ruchi Bhanot Noah Rauch Julie Remold Rob Semper Patrick Shields
resource research
This PDF contains the proceedings of the 2012 conference, Public Works for Public Learning. The conference reviewed the efforts of the Golden Gate Bridge, Highway and Transportation District and their NSF-funded project to promote lifelong learning in a wide variety of informal settings such as the Golden Gate Bridge visitor area. Conference topics focused on how existing structures can be used to develop fun and effective exhibits to educate the public on STEM topics.
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TEAM MEMBERS: Golden Gate Bridge, Highway and Transportation District
resource research Public Programs
The Citizen Science Toolkit is a compilation of resources and ideas, currently organized under a step-wise framework for project development. Steps include choosing a question, forming a team, refining protocols, recruiting participants, training participants, accepting data, analyzing data, disseminating results, and measuring effects.
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TEAM MEMBERS: Cornell Laboratory of Ornithology