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resource research Exhibitions
To investigate how parents support children's learning at an exhibit on evolution, the conversations of 12 families were recorded, transcribed, and coded (6,263 utterances). Children (mean age 9.6 years) and parents visited Explore Evolution, which conveyed current research about the evolution of seven organisms. Families were engaged with the exhibit, staying an average of 44 minutes. Parents' and children's explanatory, nonexplanatory, and evolutionary conversation was coded. Overall, substantive explanatory conversation occurred in 65% of parent utterances, whereas nonexplanatory
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TEAM MEMBERS: Medha Tare Jason French Brandy Frazier Judy Diamond E. Margaret Evans
resource research Public Programs
The purpose of this study was to investigate how situational interest of high school students was triggered during a field trip to an aquarium. Although the role of museums in stimulating interest among students has been acknowledged for some time, empirical evidence about how the specific variable of a museum setting might trigger situational interest is almost nonexistent. The present study was conducted as a case study to provide an inductive, explorative investigation of how situational interest emerged during the field trip. A situative approach to the study of interest was applied in the
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TEAM MEMBERS: Niels Bonderup Dohn
resource research Public Programs
This paper is birthed from my lifelong experiences as student, teacher, administrator, and researcher in urban science classrooms. This includes my years as a minority student in biology, chemistry, and physics classrooms, 10 years as science teacher and high school science department chair, 5-years conducting research on youth experiences in urban science classrooms, and current work in preparing science teachers for teaching in urban schools. These experiences afford me both emic and etic lenses through which to view urban science classrooms and urban youth communities. This paper, both
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TEAM MEMBERS: Christopher Emdin
resource research Media and Technology
Science education researchers increasingly focus on the use of controversial science topics in the classroom to prepare students to make personal and societal decisions about these issues. However, researchers infrequently investigate the diverse ways in which students learn about controversial science topics outside the classroom, and how these interact with school learning. Therefore, this study uses qualitative, ethnographic research methods to investigate how 20 high school students attending a New York City public school learn about a particular controversial science topic-HIV/AIDS-in
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TEAM MEMBERS: Jennie Brotman Felicia Moore Mensah Nancy Lesko
resource research Public Programs
There is little evidence that the prevailing strategies of science education have an impact on the use and interpretation of science in daily life. Most science educators and science education researchers nonetheless believe that science education is intrinsically useful for students who do not go on to scientific or technical careers. This essay focuses on the 'usefulness' aspect of science literacy, which I contend has largely been reduced to a rhetorical claim. A truly useful version of science literacy must be connected to the real uses of science in daily life-what is sometimes called
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TEAM MEMBERS: Noah Feinstein
resource research Public Programs
Brooklyn Botanic Garden's Project Green Reach (PGR) is a children's program that has offered garden-based youth education since 1990. PGR focuses on Grade K-8 students and teachers from local Title I schools who work in teams on garden and science projects. In this exploratory study, the authors used field observations, document analysis, and past participant interviews to investigate PGR's program, model informal science education, and document the influence of the program on urban youth. In all, 7 themes emerged: (a) participants' challenging home and school environments, (b) changes in
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TEAM MEMBERS: Susan Morgan Susan Hamilton Michael Bentley Sharon Myrie
resource research Media and Technology
In both formal and informal settings, not only science but also views on the nature of science are communicated. Although there probably is no singular nature shared by all fields of science, in the field of science education it is commonly assumed that on a certain level of generality there is a consensus on many features of science. In this paper, it will be argued that because of their focus on unifying items and their ignoring of the actual heterogeneity of science, it is questionable whether such consensus views can fruitfully contribute to the aim of science communication, i.e., to
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TEAM MEMBERS: Esther Dijk
resource research Media and Technology
The article presents information on the use of informational graphic novels to improve student motivation for reading instruction in U.S. education. The author looks at U.S. Common Core State Standards and close reading techniques. The article also discusses the use of Japanese Manga comic books in mathematics education.
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TEAM MEMBERS: William Brozo
resource research Media and Technology
One of the problems in science education is students' low motivation and difficulty to see the connection between science learning and their daily life. In addition, many science concepts are not intuitive, and involve complicated relations between parameters. We previously presented (Weizman & Broza, 2012) evaluation of a model integrating digital educational games with interactive learning units, where we found that students reported experiencing both learning and enjoyment. The current study focused on games in science, and examined the relation between the game design parameters and the
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TEAM MEMBERS: Ayelet Weizman
resource research Media and Technology
The article discusses the use of comics in teaching science. Sharing a comic before starting a class puts students in a more receptive mood for the lesson that follows. Comics can be used as attention-getters and critical thinking stimulants. The comics to use should be related to the lesson to be discussed. Comics can also be used to ease the pain of returning an exam to a class that has performed poorly. They can be used to illustrate or explain a concept. Be critical in choosing a comic series since only a few are explicitly scientific.
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TEAM MEMBERS: Kerry Cheesman
resource research Public Programs
Citizen science, in which volunteers work with professional scientists to conduct research, is expanding due to large online datasets. To plan projects, it is important to understand volunteers' motivations for participating. This paper analyzes results from an online survey of nearly 11 000 volunteers in Galaxy Zoo, an astronomy citizen science project. Results show that volunteers' primary motivation is a desire to contribute to scientific research. We encourage other citizen science projects to study the motivations of their volunteers, to see whether and how these results may be
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TEAM MEMBERS: M. Jordan Raddick Georgia Bracey Pamela Gay Chris Lintott Carie Cardamone Phil Murray Kevin Schawinski Alexander Szalay Jan Vandenberg
resource research Media and Technology
This report summarizes an extensive review of the literature on assessment of learning in such informal settings as after-school programs, museums and science centers, community-based organizations, and online communities. In addition, we convened three expert meetings involving a total of 25 participants to discuss key issues, identify successful approaches and outstanding challenges, and review summaries of prior meetings in the series. Our aim is twofold: first, to offer to those who design and assess informal learning programs a model of good assessment practice, a toolkit of methods and
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TEAM MEMBERS: Jay Lemke Robert Lecusay Mike Cole Vera Michalchik