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resource research Media and Technology
Despite new governmental initiatives aiming to engage the general public in policymaking related to nuclear energy, little is known about how expert stakeholders involved in the decision-making process perceive such activity. This study examines how a series of social, cognitive and communication factors influences expert stakeholders’ attitudes toward public participation in policy decisions related to nuclear energy. Specifically, using data from a survey of 557 experts identified through content analyses of public meeting records, we find that among those perceiving public opinion as being
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TEAM MEMBERS: Nan Li Leona Yi-Fan Su Xuan Liang Dominique Brossard Dietram Scheufele
resource research Media and Technology
Novice teachers require support in learning to attend and respond to students’ thinking as expert teachers do. Video clubs in which groups of teachers respond to videos of one another’s classrooms can help. Van Es and Sherin describe how a video club helped teachers make space for student thinking to emerge, probe students’ understanding, and learn from their students while teaching.
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TEAM MEMBERS: Tammy Cook-Endres
resource project Media and Technology
The “Impressions from a Lost World” website and related public programs will tell the story of the 19th century discovery of dinosaur tracks along the Connecticut River Valley in Massachusetts and Connecticut. The significance of these fossils extended far beyond the emerging scientific community, as they exerted a profound effect upon American arts, religion, and culture that reverberates down to the present day. The website will use stories of real people to engage visitors to think about relationships between science and religion, amateur vs. professional scientific pursuits and the role of specialization, participation of women in science, and the impact of new scientific ideas on American culture. Website visitors will draw connections of these important humanities themes to current issues. Accompanying public programs will attract diverse audiences and build interest in the website.
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TEAM MEMBERS: Timothy Neumann
resource project Media and Technology
The exploratory phase of a project to bring a new humanities initiative at the John Carter Brown Library to a much broader public than has traditionally been the case for the Library’s exhibitions and scholarly projects. “Exploring the Four Elements: Toward a Digital Environmental History of the Americas” takes a simple concept -- the cultural significance of earth, air, fire, and water to the diverse populations of the Americas, from the continent’s earliest indigenous inhabitants to the last waves of European scientific explorers at the end of the colonial period -- and examines the ramifications of human engagement with these elements as a window onto changing ecological relationships throughout the pre-contact and early modern periods in the early Americas.
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TEAM MEMBERS: Neil Safier
resource research Media and Technology
Interest in the possible role for comedy as a medium for communicating and engaging the public in science is growing. However, current research has so far been restricted to exploring whether the content of scientific knowledge is accurate and precise within comedy, and whether the public might be said to understand science better for having watched it. In this commentary, I suggest that this approach neglects the diversity with which scientific ideas and images are used in comedy, particularly when comedy is written without the explicit goal of communicating science. I present my current
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TEAM MEMBERS: Edward Bankes
resource research Media and Technology
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. Through My Window is engineering education that applies research from the learning sciences—including the use of cognitive tools such as narrative and knowledge building—in an idea-centered digital environment. Together these approaches support deep learning and address the critical need of preparing young learners to participate in the knowledge society. The curriculum includes young adult novels; interactive, online learning modules; and offline enrichment
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TEAM MEMBERS: Beth McGinnis-Cavanaugh Glenn Ellis Isabel Huff
resource research Media and Technology
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. Hacking the Mind (working title) is an upcoming public television special exploring the science behind human decision-making.
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TEAM MEMBERS: Tullan Spitz
resource evaluation Media and Technology
The purpose of the summative evaluation is to two-fold: 1) provide documentation to NSF about the extent to which the project met its goals and objectives, and 2) give the Lab of Ornithology information about how well the Web application and the ecosystem within which it resides is engaging the intended audiences. The main evaluation questions the study needed to answer related to who is participating in YardMap, how much participation affects participants’ knowledge, attitudes and behaviors around birding, gardening, and citizen science. A true experimental design was used, where
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resource research Media and Technology
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. Dr. Discovery addresses the immediate and pressing need for affordable, ongoing, large-scale museum evaluation while encouraging visitors to engage deeply with museum content. The app features a front-end scientist astronaut for use by museum visitors that doubles as an unobtrusive data-gatherer as well as a back-end analytics portal for museum staff, evaluators, and researchers.
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TEAM MEMBERS: Brian Nelson
resource research Media and Technology
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. This project engages members of racially and economically diverse communities in identifying and carrying out environmental projects that are meaningful to their lives, and adapts technology known as NatureNet to assist them. NatureNet, encompassing a cell phone app, a multi-user, touch-based tabletop display and a web-based community, was developed with prior NSF support.
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TEAM MEMBERS: Carol Boston
resource research Media and Technology
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. Experiments in Transmedia (NSF Grant #DRL-1516347) explores how early career adults respond to science news stories in different media formats. As new STEM-based technologies and advances become more frequent, significantly widening the intergenerational knowledge gap, there is a growing need to understand how this group accesses, understands, and shares science knowledge.
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resource research Media and Technology
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. WISE Guys & Gals (WGG) is an Informal STEM program that engages early adolescents (middle school age youth) in innovative and engaging blended (on-line and hands-on) STEM based engineering challenges. WISEngineering, the open source online learning environment, that supports WGG, connects and blends the strengths of virtual design and physical modeling while also facilitating youth collaboration and collection of data for research.
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TEAM MEMBERS: David Burghardt